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We use resent OpenAL-soft in the distribution (1.12 or more instead of 1.8) There is this bug: OpenAl soft some times selects ALSA software ALSO software some times has a bug working with pulse audio So we need to make sure OpenAL uses pulse audio directoly, then it works. KittCat (openAL soft author): well, more like worked around it. but it's not something I can fix in openal soft I've gone over the code several times and had other people comment on it. alsa just enables mmap when using the pulse plugin even though the plugin doesn't support it using the pulse api directly (or disable using mmap with alsa) gets around the problem, though
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
c-plus-pluscross-platformgame-developmentgame-enginegamedevmulti-platformopen-sourceopenglpanda3dpanda3d-game-enginepython
BSD-3-Clause-HP
329 MiB
Languages
C++
58.8%
Python
14.2%
C
13.9%
SWIG
9.7%
CMake
1%
Other
2.2%