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73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
// Filename: glxGraphicsBuffer.h
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// Created by: drose (09Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLXGRAPHICSBUFFER_H
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#define GLXGRAPHICSBUFFER_H
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#include "pandabase.h"
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#include "glxGraphicsPipe.h"
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#include "graphicsBuffer.h"
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////////////////////////////////////////////////////////////////////
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// Class : glxGraphicsBuffer
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// Description : An offscreen buffer in the GLX environment. This
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// creates a GLXPbuffer.
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////////////////////////////////////////////////////////////////////
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class glxGraphicsBuffer : public GraphicsBuffer {
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public:
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glxGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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int x_size, int y_size, bool want_texture);
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virtual ~glxGraphicsBuffer();
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virtual void make_current();
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virtual void release_gsg();
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virtual void begin_flip();
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protected:
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virtual void close_buffer();
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virtual bool open_buffer();
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private:
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Display *_display;
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GLXPbuffer _pbuffer;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsBuffer::init_type();
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register_type(_type_handle, "glxGraphicsBuffer",
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GraphicsBuffer::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glxGraphicsBuffer.I"
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#endif
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