panda3d/panda/src/glxdisplay/glxGraphicsBuffer.h
2004-02-09 18:47:57 +00:00

73 lines
2.0 KiB
C++

// Filename: glxGraphicsBuffer.h
// Created by: drose (09Feb04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef GLXGRAPHICSBUFFER_H
#define GLXGRAPHICSBUFFER_H
#include "pandabase.h"
#include "glxGraphicsPipe.h"
#include "graphicsBuffer.h"
////////////////////////////////////////////////////////////////////
// Class : glxGraphicsBuffer
// Description : An offscreen buffer in the GLX environment. This
// creates a GLXPbuffer.
////////////////////////////////////////////////////////////////////
class glxGraphicsBuffer : public GraphicsBuffer {
public:
glxGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
int x_size, int y_size, bool want_texture);
virtual ~glxGraphicsBuffer();
virtual void make_current();
virtual void release_gsg();
virtual void begin_flip();
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
Display *_display;
GLXPbuffer _pbuffer;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "glxGraphicsBuffer",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glxGraphicsBuffer.I"
#endif