mirror of
https://github.com/vlang/v.git
synced 2025-09-09 15:27:05 -04:00
examples: add a small minesweeper game in examples/gg/minesweeper.v
This commit is contained in:
parent
32ad697689
commit
b85c9e06ae
218
examples/gg/minesweeper.v
Normal file
218
examples/gg/minesweeper.v
Normal file
@ -0,0 +1,218 @@
|
||||
module main
|
||||
|
||||
import gg
|
||||
import gx
|
||||
import rand
|
||||
|
||||
const header_size = 30
|
||||
|
||||
enum Cell {
|
||||
empty
|
||||
n1
|
||||
n2
|
||||
n3
|
||||
n4
|
||||
n5
|
||||
n6
|
||||
n7
|
||||
n8
|
||||
mine
|
||||
}
|
||||
|
||||
@[heap]
|
||||
struct Game {
|
||||
mut:
|
||||
ctx &gg.Context = unsafe { nil }
|
||||
grid [][]Cell
|
||||
flags [][]bool
|
||||
revealed [][]bool
|
||||
size int = 10 // in cells
|
||||
csize int = 30 // in pixels
|
||||
game_over bool
|
||||
first_click bool = true
|
||||
mines int = 10
|
||||
mines_flagged int
|
||||
}
|
||||
|
||||
@[inline]
|
||||
fn (mut g Game) in_grid(cy int, cx int) bool {
|
||||
return cx >= 0 && cx < g.size && cy >= 0 && cy < g.size
|
||||
}
|
||||
|
||||
fn (mut g Game) generate_mines(first_y int, first_x int) {
|
||||
mut mines_placed := 0
|
||||
for mines_placed < g.mines {
|
||||
x, y := rand.intn(g.size) or { 0 }, rand.intn(g.size) or { 0 }
|
||||
// avoid placing mines at the position of the first click
|
||||
if (x == first_x && y == first_y) || g.grid[y][x] == .mine {
|
||||
continue
|
||||
}
|
||||
g.grid[y][x] = .mine
|
||||
mines_placed++
|
||||
}
|
||||
for y in 0 .. g.size {
|
||||
for x in 0 .. g.size {
|
||||
if g.grid[y][x] == .mine {
|
||||
continue
|
||||
}
|
||||
mut count := 0
|
||||
for dy in -1 .. 2 {
|
||||
for dx in -1 .. 2 {
|
||||
cy, cx := y + dy, x + dx
|
||||
if g.in_grid(cy, cx) {
|
||||
if g.grid[cy][cx] == .mine {
|
||||
count++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
g.grid[y][x] = unsafe { Cell(count) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn (mut g Game) reveal(y int, x int) {
|
||||
if !g.in_grid(y, x) {
|
||||
return
|
||||
}
|
||||
if g.revealed[y][x] {
|
||||
return
|
||||
}
|
||||
g.revealed[y][x] = true
|
||||
if g.grid[y][x] == .mine {
|
||||
g.game_over = true
|
||||
return
|
||||
}
|
||||
if g.grid[y][x] == .empty {
|
||||
for dy in -1 .. 2 {
|
||||
for dx in -1 .. 2 {
|
||||
g.reveal(y + dy, x + dx)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn (mut g Game) restart() {
|
||||
g.grid = [][]Cell{len: g.size, init: []Cell{len: g.size}}
|
||||
g.flags = [][]bool{len: g.size, init: []bool{len: g.size}}
|
||||
g.revealed = [][]bool{len: g.size, init: []bool{len: g.size}}
|
||||
g.game_over = false
|
||||
g.first_click = true
|
||||
g.mines_flagged = 0
|
||||
}
|
||||
|
||||
fn (mut g Game) on_event(e &gg.Event, _ voidptr) {
|
||||
if e.typ == .key_down {
|
||||
match e.key_code {
|
||||
.escape { g.ctx.quit() }
|
||||
.r { g.restart() }
|
||||
else {}
|
||||
}
|
||||
return
|
||||
}
|
||||
if g.game_over {
|
||||
return
|
||||
}
|
||||
if e.typ != .mouse_down {
|
||||
return
|
||||
}
|
||||
x := int(e.mouse_x / g.csize)
|
||||
y := int((e.mouse_y - header_size) / g.csize)
|
||||
if e.mouse_button == .left {
|
||||
if g.first_click {
|
||||
g.generate_mines(y, x)
|
||||
g.first_click = false
|
||||
}
|
||||
g.reveal(y, x)
|
||||
}
|
||||
if e.mouse_button == .right {
|
||||
if !g.revealed[y][x] {
|
||||
old := g.flags[y][x]
|
||||
g.flags[y][x] = !old
|
||||
g.mines_flagged += if old { -1 } else { 1 }
|
||||
}
|
||||
}
|
||||
if e.mouse_button == .middle {
|
||||
if g.revealed[y][x] {
|
||||
count := g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int {
|
||||
if g.in_grid(cy, cx) {
|
||||
return int(g.flags[cy][cx])
|
||||
}
|
||||
return 0
|
||||
})
|
||||
if int(g.grid[y][x]) == count {
|
||||
g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int {
|
||||
if g.in_grid(cy, cx) && !g.flags[cy][cx] {
|
||||
g.reveal(cy, cx)
|
||||
}
|
||||
return 0
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn (mut g Game) act_on_neighbors(y int, x int, f fn (mut g Game, cy int, cx int) int) int {
|
||||
mut count := 0
|
||||
for dy in -1 .. 2 {
|
||||
for dx in -1 .. 2 {
|
||||
if dy == 0 && dx == 0 {
|
||||
continue
|
||||
}
|
||||
cy, cx := y + dy, x + dx
|
||||
count += f(mut g, cy, cx)
|
||||
}
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
fn (mut g Game) draw_cell(y int, x int) {
|
||||
o := header_size
|
||||
rect_x, rect_y := x * g.csize, y * g.csize
|
||||
if g.revealed[y][x] {
|
||||
if g.grid[y][x] == .mine {
|
||||
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.red)
|
||||
g.ctx.draw_text(rect_x + 10, o + rect_y + 5, '*', color: gx.black)
|
||||
} else if int(g.grid[y][x]) > 0 {
|
||||
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.light_gray)
|
||||
n := int(g.grid[y][x]).str()
|
||||
g.ctx.draw_text(rect_x + 10, o + rect_y + 5, n, color: gx.black)
|
||||
} else {
|
||||
c := gx.rgb(240, 240, 240)
|
||||
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, c)
|
||||
}
|
||||
} else if g.flags[y][x] {
|
||||
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray)
|
||||
g.ctx.draw_text(rect_x + 10, o + rect_y + 5, 'F', color: gx.white)
|
||||
} else {
|
||||
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray)
|
||||
}
|
||||
g.ctx.draw_rect_empty(rect_x, o + rect_y, g.csize, g.csize, gx.black)
|
||||
}
|
||||
|
||||
fn (mut g Game) frame(_ voidptr) {
|
||||
g.ctx.begin()
|
||||
for y in 0 .. g.size {
|
||||
for x in 0 .. g.size {
|
||||
g.draw_cell(y, x)
|
||||
}
|
||||
}
|
||||
message := 'Flagged: ${g.mines_flagged:02}/${g.mines:02} (r)estart (ESC)ape'
|
||||
g.ctx.draw_text(5, 7, message, color: gx.green)
|
||||
g.ctx.end()
|
||||
}
|
||||
|
||||
fn main() {
|
||||
mut g := &Game{}
|
||||
g.restart()
|
||||
g.ctx = gg.new_context(
|
||||
bg_color: gx.black
|
||||
width: g.size * g.csize
|
||||
height: header_size + g.size * g.csize
|
||||
window_title: 'V Minesweeper'
|
||||
user_data: g
|
||||
frame_fn: g.frame
|
||||
event_fn: g.on_event
|
||||
)
|
||||
g.ctx.run()
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user