v/vlib/gg/gg.c.v

903 lines
28 KiB
V

// Copyright (c) 2019-2024 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
module gg
import os
import os.font
import gx
import time
import sokol.sapp
import sokol.sgl
import sokol.gfx
@[typedef]
struct C.XRRScreenResources {
noutput int
outputs &int
}
@[typedef]
struct C.XRROutputInfo {
crtc u64
}
@[typedef]
struct C.XRRCrtcInfo {
width u32
height u32
}
fn C.XOpenDisplay(int) voidptr
fn C.XCloseDisplay(voidptr) int
fn C.DefaultScreen(voidptr) int
fn C.DefaultRootWindow(voidptr) u64
fn C.XRRGetScreenResources(voidptr, u64) &C.XRRScreenResources
fn C.XRRGetOutputPrimary(voidptr, u64) u64
fn C.XRRFreeScreenResources(&C.XRRScreenResources)
fn C.XRRGetOutputInfo(voidptr, &C.XRRScreenResources, u64) &C.XRROutputInfo
fn C.XRRFreeOutputInfo(&C.XRROutputInfo)
fn C.XRRGetCrtcInfo(voidptr, &C.XRRScreenResources, u64) &C.XRRCrtcInfo
fn C.XRRFreeCrtcInfo(&C.XRRCrtcInfo)
$if linux {
#flag -lXrandr
#include <X11/extensions/Xrandr.h>
}
$if windows {
#flag -lgdi32
#include "windows.h"
}
#flag wasm32_emscripten --embed-file @VEXEROOT/examples/assets/fonts/RobotoMono-Regular.ttf@/assets/fonts/RobotoMono-Regular.ttf
// call Windows API to get screen size
fn C.GetSystemMetrics(int) int
pub type TouchPoint = C.sapp_touchpoint
pub struct Event {
pub mut:
frame_count u64
typ sapp.EventType
key_code KeyCode
char_code u32
key_repeat bool
modifiers u32
mouse_button MouseButton
mouse_x f32
mouse_y f32
mouse_dx f32
mouse_dy f32
scroll_x f32
scroll_y f32
num_touches int
touches [8]TouchPoint
window_width int
window_height int
framebuffer_width int
framebuffer_height int
}
pub struct Config {
pub:
width int // desired start width of the window
height int // desired start height of the window
retina bool // TODO: implement or deprecate
resizable bool // TODO: implement or deprecate
user_data voidptr // a custom pointer to the application data/instance
font_size int // TODO: implement or deprecate
create_window bool // TODO: implement or deprecate
// window_user_ptr voidptr
window_title string // the desired title of the window
icon sapp.IconDesc
html5_canvas_name string = 'canvas'
borderless_window bool // TODO: implement or deprecate
always_on_top bool // TODO: implement or deprecate
bg_color gx.Color // The background color of the window. By default, the first thing gg does in ctx.begin(), is clear the whole buffer with that color.
init_fn FNCb = unsafe { nil } // Called once, after Sokol has finished its setup. Some gg and Sokol functions have to be called *in this* callback, or after this callback, but not before
frame_fn FNCb = unsafe { nil } // Called once per frame, usually 60 times a second (depends on swap_interval). See also https://dri.freedesktop.org/wiki/ConfigurationOptions/#synchronizationwithverticalrefreshswapintervals
native_frame_fn FNCb = unsafe { nil }
cleanup_fn FNCb = unsafe { nil } // Called once, after Sokol determines that the application is finished/closed. Put your app specific cleanup/free actions here.
fail_fn FNFail = unsafe { nil } // Called once per Sokol error/log message. TODO: currently it does nothing with latest Sokol, reimplement using Sokol's new sapp_logger APIs.
event_fn FNEvent = unsafe { nil } // Called once per each user initiated event, received by Sokol/GG.
on_event FNEvent2 = unsafe { nil } // Called once per each user initiated event, received by Sokol/GG. Same as event_fn, just the parameter order is different. TODO: deprecate this, in favor of event_fn
quit_fn FNEvent = unsafe { nil } // Called when the user closes the app window.
keydown_fn FNKeyDown = unsafe { nil } // Called once per key press, no matter how long the key is held down. Note that here you can access the scan code/physical key, but not the logical character.
keyup_fn FNKeyUp = unsafe { nil } // Called once per key press, when the key is released.
char_fn FNChar = unsafe { nil } // Called once per character (after the key is pressed down, and then released). Note that you can access the character/utf8 rune here, not just the scan code.
move_fn FNMove = unsafe { nil } // Called while the mouse/touch point is moving.
click_fn FNClick = unsafe { nil } // Called once when the mouse/touch button is clicked.
unclick_fn FNUnClick = unsafe { nil } // Called once when the mouse/touch button is released.
leave_fn FNEvent = unsafe { nil } // Called once when the mouse/touch point leaves the window.
enter_fn FNEvent = unsafe { nil } // Called once when the mouse/touch point enters again the window.
resized_fn FNEvent = unsafe { nil } // Called once when the window has changed its size.
scroll_fn FNEvent = unsafe { nil } // Called while the user is scrolling. The direction of scrolling is indicated by either 1 or -1.
// wait_events bool // set this to true for UIs, to save power
fullscreen bool // set this to true, if you want your window to start in fullscreen mode (suitable for games/demos/screensavers)
scale f32 = 1.0
sample_count int // bigger values usually have performance impact, but can produce smoother/antialiased lines, if you draw lines or polygons (2 is usually good enough)
swap_interval int = 1 // 1 = 60fps, 2 = 30fps etc. The preferred swap interval (ignored on some platforms)
// ved needs this
// init_text bool
font_path string
custom_bold_font_path string
ui_mode bool // refreshes only on events to save CPU usage
// font bytes for embedding
font_bytes_normal []u8
font_bytes_bold []u8
font_bytes_mono []u8
font_bytes_italic []u8
native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows
// drag&drop
enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
max_dropped_files int = 1 // max number of dropped files to process (default: 1)
max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048)
min_width int // desired minimum width of the window
min_height int // desired minimum height of the window
}
@[heap]
pub struct PipelineContainer {
pub mut:
alpha sgl.Pipeline
add sgl.Pipeline
}
fn (mut container PipelineContainer) init_pipeline() {
// FIXME(FireRedz): this looks kinda funny, find a better way to initialize pipeline.
// Alpha
mut alpha_pipdesc := gfx.PipelineDesc{}
unsafe { vmemset(&alpha_pipdesc, 0, int(sizeof(alpha_pipdesc))) }
alpha_pipdesc.label = c'alpha-pipeline'
alpha_pipdesc.colors[0] = gfx.ColorTargetState{
blend: gfx.BlendState{
enabled: true
src_factor_rgb: .src_alpha
dst_factor_rgb: .one_minus_src_alpha
}
}
container.alpha = sgl.make_pipeline(&alpha_pipdesc)
// Add
mut add_pipdesc := gfx.PipelineDesc{}
unsafe { vmemset(&add_pipdesc, 0, int(sizeof(add_pipdesc))) }
add_pipdesc.label = c'additive-pipeline'
add_pipdesc.colors[0] = gfx.ColorTargetState{
blend: gfx.BlendState{
enabled: true
src_factor_rgb: .src_alpha
dst_factor_rgb: .one
}
}
container.add = sgl.make_pipeline(&add_pipdesc)
}
@[heap]
pub struct Context {
mut:
render_text bool = true
// a cache with all images created by the user. used for sokol image init and to save space
// (so that the user can store image ids, not entire Image objects)
image_cache []Image
needs_refresh bool = true
ticks int // for ui mode only
pub:
native_rendering bool
pub mut:
scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal
width int
height int
clear_pass gfx.PassAction
window sapp.Desc
pipeline &PipelineContainer = unsafe { nil }
config Config
user_data voidptr
ft &FT = unsafe { nil }
font_inited bool
ui_mode bool // do not redraw everything 60 times/second, but only when the user requests
frame u64 // the current frame counted from the start of the application; always increasing
timer time.StopWatch
mbtn_mask u8
mouse_buttons MouseButtons // typed version of mbtn_mask; easier to use for user programs
mouse_pos_x int
mouse_pos_y int
mouse_dx int
mouse_dy int
scroll_x int
scroll_y int
key_modifiers Modifier // the current key modifiers
key_repeat bool // whether the pressed key was an autorepeated one
pressed_keys [key_code_max]bool // an array representing all currently pressed keys
pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys,
// *before* the current event was different
fps FPSConfig
}
fn gg_init_sokol_window(user_data voidptr) {
mut ctx := unsafe { &Context(user_data) }
desc := sapp.create_desc()
/*
desc := gfx.Desc{
mtl_device: sapp.metal_get_device()
mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
mtl_drawable_cb: sapp.metal_get_drawable
d3d11_device: sapp.d3d11_get_device()
d3d11_device_context: sapp.d3d11_get_device_context()
d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
}
*/
gfx.setup(&desc)
sgl_desc := sgl.Desc{}
sgl.setup(&sgl_desc)
ctx.set_scale()
// is_high_dpi := sapp.high_dpi()
// fb_w := sapp.width()
// fb_h := sapp.height()
// println('ctx.scale=$ctx.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h')
// if ctx.config.init_text {
// `os.is_file()` won't work on Android if the font file is embedded into the APK
exists := $if !android { os.is_file(ctx.config.font_path) } $else { true }
if ctx.config.font_path != '' && !exists {
ctx.render_text = false
} else if ctx.config.font_path != '' && exists {
// t := time.ticks()
ctx.ft = new_ft(
font_path: ctx.config.font_path
custom_bold_font_path: ctx.config.custom_bold_font_path
scale: ctx.scale
) or { panic(err) }
// println('FT took ${time.ticks()-t} ms')
ctx.font_inited = true
} else {
if ctx.config.font_bytes_normal.len > 0 {
ctx.ft = new_ft(
bytes_normal: ctx.config.font_bytes_normal
bytes_bold: ctx.config.font_bytes_bold
bytes_mono: ctx.config.font_bytes_mono
bytes_italic: ctx.config.font_bytes_italic
scale: sapp.dpi_scale()
) or { panic(err) }
ctx.font_inited = true
} else {
sfont := font.default()
if ctx.config.font_path != '' {
eprintln('font file "${ctx.config.font_path}" does not exist, the system font (${sfont}) was used instead.')
}
ctx.ft = new_ft(
font_path: sfont
custom_bold_font_path: ctx.config.custom_bold_font_path
scale: sapp.dpi_scale()
) or { panic(err) }
ctx.font_inited = true
}
}
// Pipeline
ctx.pipeline = &PipelineContainer{}
ctx.pipeline.init_pipeline()
ctx.timer = time.new_stopwatch()
if ctx.config.init_fn != unsafe { nil } {
$if android {
// NOTE on Android sokol can emit resize events *before* the init function is
// called (Android has to initialize a lot more through the Activity system to
// reach a valid coontext) and thus the user's code will miss the resize event.
// To prevent this we emit a custom window resize event, if the screen size has
// changed meanwhile.
win_size := ctx.window_size()
if ctx.width != win_size.width || ctx.height != win_size.height {
ctx.width = win_size.width
ctx.height = win_size.height
if ctx.config.resized_fn != unsafe { nil } {
e := Event{
typ: .resized
window_width: ctx.width
window_height: ctx.height
}
ctx.config.resized_fn(&e, ctx.user_data)
}
}
}
ctx.config.init_fn(ctx.user_data)
}
// Create images now that we can do that after sg is inited
if ctx.native_rendering {
return
}
for i in 0 .. ctx.image_cache.len {
if ctx.image_cache[i].simg.id == 0 {
ctx.image_cache[i].init_sokol_image()
}
}
}
fn gg_frame_fn(mut ctx Context) {
ctx.frame++
if ctx.config.frame_fn == unsafe { nil } {
return
}
if ctx.native_rendering {
// return
}
defer {
ctx.mouse_dx = 0
ctx.mouse_dy = 0
ctx.scroll_x = 0
ctx.scroll_y = 0
}
ctx.record_frame()
ctx.memory_trace_frame()
if ctx.ui_mode && !ctx.needs_refresh {
// println('ui mode, exiting')
// Draw 3 more frames after the "stop refresh" command
ctx.ticks++
if ctx.ticks > 3 {
return
}
}
ctx.config.frame_fn(ctx.user_data)
ctx.needs_refresh = false
}
fn gg_event_fn(ce voidptr, user_data voidptr) {
// e := unsafe { &sapp.Event(ce) }
mut e := unsafe { &Event(ce) }
mut ctx := unsafe { &Context(user_data) }
if ctx.ui_mode {
ctx.refresh_ui()
}
if e.typ == .mouse_down {
bitplace := int(e.mouse_button)
ctx.mbtn_mask |= u8(1 << bitplace)
ctx.mouse_buttons = unsafe { MouseButtons(ctx.mbtn_mask) }
}
if e.typ == .mouse_up {
bitplace := int(e.mouse_button)
ctx.mbtn_mask &= ~(u8(1 << bitplace))
ctx.mouse_buttons = unsafe { MouseButtons(ctx.mbtn_mask) }
}
if e.typ == .mouse_move && e.mouse_button == .invalid {
if ctx.mbtn_mask & 0x01 > 0 {
e.mouse_button = .left
}
if ctx.mbtn_mask & 0x02 > 0 {
e.mouse_button = .right
}
if ctx.mbtn_mask & 0x04 > 0 {
e.mouse_button = .middle
}
}
e.mouse_x /= ctx.scale
e.mouse_y /= ctx.scale
e.mouse_dx /= ctx.scale
e.mouse_dy /= ctx.scale
e.scroll_x /= ctx.scale
e.scroll_y /= ctx.scale
ctx.mouse_pos_x = int(e.mouse_x)
ctx.mouse_pos_y = int(e.mouse_y)
ctx.mouse_dx = int(e.mouse_dx)
ctx.mouse_dy = int(e.mouse_dy)
ctx.scroll_x = int(e.scroll_x)
ctx.scroll_y = int(e.scroll_y)
ctx.key_modifiers = unsafe { Modifier(e.modifiers) }
ctx.key_repeat = e.key_repeat
if e.typ in [.key_down, .key_up] {
key_idx := int(e.key_code) % key_code_max
prev := ctx.pressed_keys[key_idx]
next := e.typ == .key_down
ctx.pressed_keys[key_idx] = next
ctx.pressed_keys_edge[key_idx] = prev != next
}
if ctx.config.event_fn != unsafe { nil } {
ctx.config.event_fn(e, ctx.config.user_data)
} else if ctx.config.on_event != unsafe { nil } {
ctx.config.on_event(ctx.config.user_data, e)
}
match e.typ {
.mouse_move {
if ctx.config.move_fn != unsafe { nil } {
ctx.config.move_fn(e.mouse_x, e.mouse_y, ctx.config.user_data)
}
}
.mouse_down {
if ctx.config.click_fn != unsafe { nil } {
ctx.config.click_fn(e.mouse_x, e.mouse_y, e.mouse_button, ctx.config.user_data)
}
}
.mouse_up {
if ctx.config.unclick_fn != unsafe { nil } {
ctx.config.unclick_fn(e.mouse_x, e.mouse_y, e.mouse_button, ctx.config.user_data)
}
}
.mouse_leave {
if ctx.config.leave_fn != unsafe { nil } {
ctx.config.leave_fn(e, ctx.config.user_data)
}
}
.mouse_enter {
if ctx.config.enter_fn != unsafe { nil } {
ctx.config.enter_fn(e, ctx.config.user_data)
}
}
.mouse_scroll {
if ctx.config.scroll_fn != unsafe { nil } {
ctx.config.scroll_fn(e, ctx.config.user_data)
}
}
.key_down {
if ctx.config.keydown_fn != unsafe { nil } {
ctx.config.keydown_fn(e.key_code, unsafe { Modifier(e.modifiers) }, ctx.config.user_data)
}
}
.key_up {
if ctx.config.keyup_fn != unsafe { nil } {
ctx.config.keyup_fn(e.key_code, unsafe { Modifier(e.modifiers) }, ctx.config.user_data)
}
}
.char {
if ctx.config.char_fn != unsafe { nil } {
ctx.config.char_fn(e.char_code, ctx.config.user_data)
}
}
.resized {
ctx.scale = dpi_scale()
ctx.ft.scale = ctx.scale
if ctx.config.resized_fn != unsafe { nil } {
ctx.config.resized_fn(e, ctx.config.user_data)
}
}
.quit_requested {
if ctx.config.quit_fn != unsafe { nil } {
ctx.config.quit_fn(e, ctx.config.user_data)
}
}
else {
// dump(e)
}
}
$if linux {
if e.typ == .key_down && e.key_code in [.backspace, .delete, .enter, .tab] {
// with X11, sokol does not send .char events for some keys; we will emulate them for consistency here:
e.char_code = match e.key_code {
.backspace { u32(8) }
.tab { 9 }
.enter { 13 }
.delete { 127 }
else { u32(e.key_code) }
}
e.key_code = .invalid
e.typ = .char
if ctx.config.event_fn != unsafe { nil } {
ctx.config.event_fn(e, ctx.config.user_data)
} else if ctx.config.on_event != unsafe { nil } {
ctx.config.on_event(ctx.config.user_data, e)
}
if ctx.config.char_fn != unsafe { nil } {
ctx.config.char_fn(e.char_code, ctx.config.user_data)
}
}
}
}
fn gg_cleanup_fn(user_data voidptr) {
mut ctx := unsafe { &Context(user_data) }
if ctx.config.cleanup_fn != unsafe { nil } {
ctx.config.cleanup_fn(ctx.config.user_data)
}
gfx.shutdown()
}
fn gg_fail_fn(msg &char, user_data voidptr) {
mut ctx := unsafe { &Context(user_data) }
vmsg := unsafe { tos3(msg) }
if ctx.config.fail_fn != unsafe { nil } {
ctx.config.fail_fn(vmsg, ctx.config.user_data)
} else {
eprintln('gg error: ${vmsg}')
}
}
//---- public methods
// start creates a new context and runs it right away.
// It is a convenient way to start short/throwaway gg based prototypes,
// that do not need to keep and update their own state, like simple
// animations/visualisations that depend only on the time, or the ctx.frame counter.
// Use gg.new_context() for more complex ones.
pub fn start(cfg Config) {
mut ctx := new_context(cfg)
ctx.run()
}
// new_context returns an initialized `Context` allocated on the heap.
pub fn new_context(cfg Config) &Context {
mut ctx := &Context{
user_data: cfg.user_data
width: cfg.width
height: cfg.height
config: cfg
ft: unsafe { nil }
ui_mode: cfg.ui_mode
native_rendering: cfg.native_rendering
window: sapp.Desc{
init_userdata_cb: gg_init_sokol_window
frame_userdata_cb: gg_frame_fn
event_userdata_cb: gg_event_fn
// fail_userdata_cb: gg_fail_fn
cleanup_userdata_cb: gg_cleanup_fn
window_title: &char(cfg.window_title.str)
icon: cfg.icon
html5_canvas_name: &char(cfg.html5_canvas_name.str)
width: cfg.width
height: cfg.height
sample_count: cfg.sample_count
high_dpi: true
fullscreen: cfg.fullscreen
__v_native_render: cfg.native_rendering
min_width: cfg.min_width
min_height: cfg.min_height
// drag&drop
enable_dragndrop: cfg.enable_dragndrop
max_dropped_files: cfg.max_dropped_files
max_dropped_file_path_length: cfg.max_dropped_file_path_length
swap_interval: cfg.swap_interval
}
}
ctx.set_bg_color(cfg.bg_color)
// C.printf('new_context() %p\n', cfg.user_data)
return ctx
}
// run starts the main loop of the context.
pub fn (mut ctx Context) run() {
// set context late, in case it changed (e.g., due to embedding)
ctx.window = sapp.Desc{
...ctx.window
user_data: ctx
}
if ctx.user_data == unsafe { nil } {
ctx.user_data = ctx
}
sapp.run(&ctx.window)
}
// quit closes the context window and exits the event loop for it
pub fn (ctx &Context) quit() {
sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future
}
// set_bg_color sets the color of the window background to `c`.
pub fn (mut ctx Context) set_bg_color(c gx.Color) {
ctx.clear_pass = gfx.create_clear_pass_action(f32(c.r) / 255.0, f32(c.g) / 255.0,
f32(c.b) / 255.0, f32(c.a) / 255.0)
}
// Resize the context's Window
pub fn (mut ctx Context) resize(width int, height int) {
ctx.width = width
ctx.height = height
}
// refresh_ui requests a complete re-draw of the window contents.
pub fn (mut ctx Context) refresh_ui() {
ctx.needs_refresh = true
ctx.ticks = 0
}
// begin prepares the context for drawing.
pub fn (ctx &Context) begin() {
if ctx.render_text && ctx.font_inited {
ctx.ft.flush()
}
sgl.defaults()
sgl.matrix_mode_projection()
sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
}
pub enum EndEnum {
clear
passthru
}
@[params]
pub struct EndOptions {
pub:
how EndEnum
}
const dontcare_pass = gfx.PassAction{
colors: [
gfx.ColorAttachmentAction{
load_action: .dontcare
clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0}
},
gfx.ColorAttachmentAction{
load_action: .dontcare
clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0}
},
gfx.ColorAttachmentAction{
load_action: .dontcare
clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0}
},
gfx.ColorAttachmentAction{
load_action: .dontcare
clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0}
},
]!
}
pub fn create_default_pass(action gfx.PassAction) gfx.Pass {
return sapp.create_default_pass(action)
}
// end finishes all the drawing for the context ctx.
// All accumulated draw calls before ctx.end(), will be done in a separate Sokol pass.
//
// Note: each Sokol pass, has a limit on the number of draw calls, that can be done in it.
// Once that limit is reached, the whole pass will not draw anything, which can be frustrating.
//
// To overcome this limitation, you may use *several passes*, when you want to make thousands
// of draw calls (for example, if you need to draw thousands of circles/rectangles/sprites etc),
// where each pass will render just a limited amount of primitives.
//
// In the context of the gg module (without dropping to using sgl and gfx directly), it means,
// that you will need a new pair of ctx.begin() and ctx.end() calls, surrounding all the draw
// calls, that should be done in each pass.
//
// The default ctx.end() is equivalent to ctx.end(how:.clear). It will erase the existing
// rendered content with the background color, before drawing anything else.
// You can call ctx.end(how:.passthru) for a pass, that *will not* erase the previously
// rendered content in the context.
pub fn (ctx &Context) end(options EndOptions) {
$if show_fps ? {
ctx.show_fps()
} $else {
if ctx.fps.show {
ctx.show_fps()
}
}
pass := match options.how {
.clear {
create_default_pass(ctx.clear_pass)
}
.passthru {
create_default_pass(dontcare_pass)
}
}
gfx.begin_pass(pass)
sgl.draw()
gfx.end_pass()
gfx.commit()
/*
if gg.config.wait_events {
// println('gg: waiting')
wait_events()
}
*/
}
pub struct FPSConfig {
pub mut:
x int // horizontal position on screen
y int // vertical position on screen
width int // minimum width
height int // minimum height
show bool // do not show by default, use `-d show_fps` or set it manually in your app to override with: `app.gg.fps.show = true`
text_config gx.TextCfg = gx.TextCfg{
color: gx.yellow
size: 20
align: .center
vertical_align: .middle
}
background_color gx.Color = gx.Color{
r: 0
g: 0
b: 0
a: 128
}
}
pub fn (ctx &Context) show_fps() {
if !ctx.font_inited {
return
}
frame_duration := sapp.frame_duration()
sgl.defaults()
sgl.matrix_mode_projection()
sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
ctx.set_text_cfg(ctx.fps.text_config)
fps_text := int(0.5 + 1.0 / frame_duration).str()
if ctx.fps.width == 0 {
mut fps := unsafe { &ctx.fps }
fps.width, fps.height = ctx.text_size('00') // usual size; prevents blinking on variable width fonts
}
char_width := ctx.fps.text_config.size / 2
mut full_width := ctx.fps.width
if char_width * fps_text.len > ctx.fps.width {
full_width += (fps_text.len - 2) * char_width
}
ctx.draw_rect_filled(ctx.fps.x, ctx.fps.y, full_width + 2, ctx.fps.height + 4, ctx.fps.background_color)
ctx.draw_text(ctx.fps.x + full_width / 2 + 1, ctx.fps.y + ctx.fps.height / 2 + 2,
fps_text, ctx.fps.text_config)
}
fn (mut ctx Context) set_scale() {
mut s := sapp.dpi_scale()
$if android {
w := ctx.config.width
h := ctx.config.height
dw := sapp.width()
dh := sapp.height()
if dw <= dh {
if w <= 0 {
s = 1.0
} else {
s = f32(dw) / w
}
} else {
if h <= 0 {
s = 1.0
} else {
s = f32(dh) / h
}
}
}
// Note: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses,
// may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0
if s < 0.1 {
s = 1.0
}
ctx.scale = s
}
// window_size returns the current dimensions of the window.
pub fn (ctx Context) window_size() Size {
s := ctx.scale
return Size{int(sapp.width() / s), int(sapp.height() / s)}
}
//---- public module functions
// dpi_scale returns the DPI scale coefficient for the screen.
// Do not use for Android development, use `Context.scale` instead.
pub fn dpi_scale() f32 {
mut s := sapp.dpi_scale()
$if android {
s *= android_dpi_scale()
}
// Note: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses,
// may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0
if s < 0.1 {
s = 1.0
}
return s
}
// high_dpi returns true if `gg` is running on a high DPI monitor or screen.
pub fn high_dpi() bool {
return C.sapp_high_dpi()
}
// screen_size returns the size of the active screen.
pub fn screen_size() Size {
$if macos {
return C.gg_get_screen_size()
}
$if windows {
return Size{
width: int(C.GetSystemMetrics(C.SM_CXSCREEN))
height: int(C.GetSystemMetrics(C.SM_CYSCREEN))
}
}
$if linux {
display := C.XOpenDisplay(0)
if display == unsafe { nil } {
return Size{}
}
defer { C.XCloseDisplay(display) }
root := C.DefaultRootWindow(display)
resources := C.XRRGetScreenResources(display, root)
if resources == unsafe { nil } {
return Size{}
}
defer { C.XRRFreeScreenResources(resources) }
primary_output := C.XRRGetOutputPrimary(display, root)
if primary_output == 0 {
return Size{}
}
for i := 0; i < resources.noutput; i++ {
if unsafe { u64(resources.outputs[i]) } == primary_output {
output_info := C.XRRGetOutputInfo(display, resources, unsafe { resources.outputs[i] })
if output_info == unsafe { nil } {
return Size{}
}
crtc_info := C.XRRGetCrtcInfo(display, resources, output_info.crtc)
C.XRRFreeOutputInfo(output_info)
if crtc_info == unsafe { nil } {
return Size{}
}
res := Size{
width: unsafe { int(crtc_info.width) }
height: unsafe { int(crtc_info.height) }
}
C.XRRFreeCrtcInfo(crtc_info)
return res
}
}
}
return Size{}
}
// window_size returns the `Size` of the active window.
// Do not use for Android development, use `Context.window_size()` instead.
pub fn window_size() Size {
s := dpi_scale()
return Size{int(sapp.width() / s), int(sapp.height() / s)}
}
// set_window_title sets main window's title
pub fn set_window_title(title string) {
C.sapp_set_window_title(&char(title.str))
}
// window_size_real_pixels returns the `Size` of the active window without scale
pub fn window_size_real_pixels() Size {
return Size{sapp.width(), sapp.height()}
}
// is it fullscreen
pub fn is_fullscreen() bool {
return sapp.is_fullscreen()
}
// toggle fullscreen
pub fn toggle_fullscreen() {
sapp.toggle_fullscreen()
}
/*
pub fn wait_events() {
unsafe {
$if macos {
#NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
#untilDate:[NSDate distantFuture]
#inMode:NSDefaultRunLoopMode
#dequeue:YES];
#[NSApp sendEvent:event];
}
$if windows {
C.WaitMessage()
}
}
}
*/
// memory_trace_frame creates a small allocation at the start of each frame,
// that is easy to search for in memdump.bin files, created with:
// -prealloc -d prealloc_memset -d prealloc_memset_value=65 -d prealloc_dump -d gg_memory_trace_frame
@[if gg_memory_trace_frame ?; manualfree]
fn (mut ctx Context) memory_trace_frame() {
frame_tag_size := 61 // uneven, and easy to spot in heaptrack histograms as well
unsafe {
frame_tag := &u8(vcalloc(frame_tag_size))
C.snprintf(frame_tag, frame_tag_size, c'@@ gg_memory_trace_frame: %06d ', ctx.frame)
frame_tag[frame_tag_size - 2] = `@`
frame_tag[frame_tag_size - 1] = `@`
free(frame_tag)
}
}