Don't break z coord

This commit is contained in:
BenCat07 2020-05-07 10:30:04 +02:00
parent c9467a4b9a
commit 233155a191

View File

@ -144,9 +144,7 @@ bool aimbotTickFilter(CachedEntity *ent, hacks::tf2::backtrack::BacktrackData ti
// FOV check
if (*fov > 0.0f)
{
Vector to_check = tick.m_vecOrigin;
to_check.z = g_pLocalPlayer->v_Eye.z;
float fov_scr = GetFov(g_pLocalPlayer->v_OrigViewangles, g_pLocalPlayer->v_Eye, to_check);
float fov_scr = GetFov(g_pLocalPlayer->v_OrigViewangles, g_pLocalPlayer->v_Eye, tick.hitboxes.at(0).center);
// Failed FOV check
if (fov_scr > *fov)
return false;