Don't break z coord
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@ -144,9 +144,7 @@ bool aimbotTickFilter(CachedEntity *ent, hacks::tf2::backtrack::BacktrackData ti
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// FOV check
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if (*fov > 0.0f)
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{
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Vector to_check = tick.m_vecOrigin;
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to_check.z = g_pLocalPlayer->v_Eye.z;
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float fov_scr = GetFov(g_pLocalPlayer->v_OrigViewangles, g_pLocalPlayer->v_Eye, to_check);
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float fov_scr = GetFov(g_pLocalPlayer->v_OrigViewangles, g_pLocalPlayer->v_Eye, tick.hitboxes.at(0).center);
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// Failed FOV check
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if (fov_scr > *fov)
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return false;
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