fix? hoovy crash + trying to improve fake name
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641b1cfbb1
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3558bbb4e5
@ -34,7 +34,7 @@ static CatVar ammobox(CV_SWITCH, "glow_ammo", "0", "Ammoboxes", "Render glow on
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static CatVar buildings(CV_SWITCH, "glow_buildings", "0", "Buildings", "Render glow on buildings");
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static CatVar stickies(CV_SWITCH, "glow_stickies", "0", "Stickies", "Render glow on stickybombs");
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static CatVar teammate_buildings(CV_SWITCH, "glow_teammate_buildings", "0", "Teammate Buildings", "Render glow on teammates buildings");
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//static CatVar weapons_white(CV_SWITCH, "glow_weapons_white", "1", "White Weapon Glow", "Weapons will glow white");
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struct ShaderStencilState_t
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{
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@ -184,6 +184,10 @@ void FrameStageNotify_hook(void* thisptr, int stage) {
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}
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}
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if (stage == FRAME_NET_UPDATE_START) {
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static int next_name_change = 0;
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if (next_name_change == 0) {
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need_name_change = true;
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} else next_name_change--;
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if (force_name.convar->m_StringLength > 2 && need_name_change) {
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INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
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if (ch) {
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@ -194,10 +198,12 @@ void FrameStageNotify_hook(void* thisptr, int stage) {
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ch->SendNetMsg(setname, false);
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need_name_change = false;
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}
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next_name_change = 60 * 100;
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}
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static ConVar* name_cv = g_ICvar->FindVar("name");
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name_cv->SetValue(force_name.GetString());
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//name_cv->SetValue(force_name.GetString());
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name_cv->m_pszString = (char*)strfmt("%s", force_name.GetString());
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name_cv->m_StringLength = strlen(force_name.GetString()) + 1;
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}
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if (TF && cathook && !g_Settings.bInvalid && stage == FRAME_RENDER_START) {
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if (glow_enabled) {
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@ -334,8 +340,8 @@ void LevelInit_hook(void* thisptr, const char* newmap) {
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//name_cv->m_pszString = strfmt("%s", force_name.GetString());
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}
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static ConVar* name_cv = g_ICvar->FindVar("name");
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name_cv->SetValue(force_name.GetString());
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name_cv->m_pszString = (char*)strfmt("%s", force_name.GetString());
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name_cv->m_StringLength = strlen(force_name.GetString()) + 1;
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}
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}
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@ -361,8 +367,8 @@ void LevelShutdown_hook(void* thisptr) {
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//name_cv->m_pszString = strfmt("%s", force_name.GetString());
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}
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static ConVar* name_cv = g_ICvar->FindVar("name");
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name_cv->SetValue(force_name.GetString());
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name_cv->m_pszString = (char*)strfmt("%s", force_name.GetString());
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name_cv->m_StringLength = strlen(force_name.GetString()) + 1;
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}
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}
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@ -10,7 +10,9 @@
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static bool hoovy_list[32] = { 0 };
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bool HasSandvichOut(CachedEntity* entity) {
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CachedEntity* weapon = ENTITY(CE_INT(entity, netvar.hActiveWeapon) & 0xFFF);
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int weapon_idx = CE_INT(entity, netvar.hActiveWeapon) & 0xFFF;
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if (!(weapon_idx > 0 && weapon_idx < HIGHEST_ENTITY)) return false;
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CachedEntity* weapon = ENTITY(weapon_idx);
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if (CE_GOOD(weapon)) {
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if (weapon->m_iClassID == g_pClassID->CTFLunchBox && CE_INT(entity, netvar.iClass) == tf_heavy) {
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return true;
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