Fix possible crash with backtrack aimbot

This commit is contained in:
BenCat07 2020-05-10 11:21:58 +02:00
parent f4ec99c4f0
commit 3ae111912c

View File

@ -1342,7 +1342,7 @@ bool VischeckPredictedEntity(CachedEntity *entity)
else
{
auto data = hacks::tf2::backtrack::backtrack.getClosestEntTick(entity, LOCAL_E->m_vecOrigin(), aimbotTickFilter);
if (data && IsEntityVectorVisible(entity, data->hitboxes.at(cd.hitbox == -1 ? 0 : cd.hitbox).center, MASK_SHOT))
if (data && IsEntityVectorVisible(entity, data->hitboxes.at((cd.hitbox == -1 || cd.hitbox >= 18) ? 0 : cd.hitbox).center, MASK_SHOT))
cd.visible = true;
else
cd.visible = false;