removed unused code from Antibackstab

This commit is contained in:
BenCat07 2018-05-23 11:55:38 +02:00
parent 2801311949
commit 4571ce8700

View File

@ -96,7 +96,6 @@ void CreateMove()
{
CachedEntity *spy;
Vector diff;
float yaw2, resultangle;
if (!enabled)
return;
@ -106,20 +105,6 @@ void CreateMove()
if (spy)
{
noaa = true;
// const Vector &A = LOCAL_E->m_vecOrigin;
// const Vector &B = spy->m_vecOrigin;
// diff = (A - B);
// yaw2 = acos(diff.x / diff.Length()) * 180.0f / PI;
// if (diff.y < 0)
// yaw2 = -yaw2;
// if (yaw2 < -180)
// yaw2 += 360;
// if (yaw2 > 180)
// yaw2 -= 360;
// resultangle = -180 + yaw2;
// if (resultangle < -180)
// resultangle += 360;
// g_pUserCmd->viewangles.y = resultangle;
pitchdown->SetValue(180);
g_pUserCmd->viewangles.x = 140.0f;
if (silent)
@ -133,28 +118,6 @@ void CreateMove()
noaa = false;
}
}
void PaintTraverse()
{
if (!enabled)
return;
/*CachedEntity* spy = ClosestSpy();
if (!spy) return;
const Vector& A = LOCAL_E->m_vecOrigin;
const Vector& B = spy->m_vecOrigin;
const float yaw = g_pLocalPlayer->v_OrigViewangles.y;
const Vector diff = (A - B);
float yaw2 = acos(diff.x / diff.Length()) * 180.0f / PI;
if (diff.y < 0) yaw2 = -yaw2;
float anglediff = yaw - yaw2;
if (anglediff > 180) anglediff -= 360;
if (anglediff < -180) anglediff += 360;
AddSideString(format("closest: ", B.x, ' ', B.y, ' ', B.z));
AddSideString(format("yaw: ", yaw));
AddSideString(format("diff: ", diff.x, ' ', diff.y, ' ', diff.z));
AddSideString(format("yaw2: ", yaw2));
AddSideString(format("anglediff: ", anglediff));*/
}
}
}
}