drawmgr fix

This commit is contained in:
julianacat 2017-06-28 04:02:04 -05:00
parent d071291309
commit 4845e8fa7f
2 changed files with 2 additions and 2 deletions

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@ -72,7 +72,7 @@ static CatVar ignore_hoovy(CV_SWITCH, "aimbot_ignore_hoovy", "0", "Ignore Hoovie
static CatVar respect_cloak(CV_SWITCH, "aimbot_respect_cloak", "1", "Respect cloak", "Don't aim at invisible enemies"); static CatVar respect_cloak(CV_SWITCH, "aimbot_respect_cloak", "1", "Respect cloak", "Don't aim at invisible enemies");
static CatVar buildings_sentry(CV_SWITCH, "aimbot_buildings_sentry", "1", "Aim Sentry", "Should aimbot aim at sentryguns?"); static CatVar buildings_sentry(CV_SWITCH, "aimbot_buildings_sentry", "1", "Aim Sentry", "Should aimbot aim at sentryguns?");
static CatVar buildings_other(CV_SWITCH, "aimbot_buildings_other", "1", "Aim Other building", "Should aimbot aim at other buildings"); static CatVar buildings_other(CV_SWITCH, "aimbot_buildings_other", "1", "Aim Other building", "Should aimbot aim at other buildings");
static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "1", "Aim Sticky", "Should aimbot aim at stickys"); static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "0", "Aim Sticky", "Should aimbot aim at stickys");
static CatVar teammates(CV_SWITCH, "aimbot_teammates", "0", "Aim at teammates", "Aim at your own team. Useful for HL2DM"); static CatVar teammates(CV_SWITCH, "aimbot_teammates", "0", "Aim at teammates", "Aim at your own team. Useful for HL2DM");
static CatVar silent(CV_SWITCH, "aimbot_silent", "1", "Silent", "Your screen doesn't get snapped to the point where aimbot aims at"); static CatVar silent(CV_SWITCH, "aimbot_silent", "1", "Silent", "Your screen doesn't get snapped to the point where aimbot aims at");
static CatEnum hitbox_enum({ static CatEnum hitbox_enum({

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@ -38,7 +38,7 @@ const Vector& PredictEntity(CachedEntity* entity);
bool VischeckPredictedEntity(CachedEntity* entity); bool VischeckPredictedEntity(CachedEntity* entity);
void CreateMove(); void CreateMove();
void PaintTraverse(); void DrawText();
void Reset(); void Reset();
extern int target_eid; extern int target_eid;