drawmgr fix
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d071291309
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@ -72,7 +72,7 @@ static CatVar ignore_hoovy(CV_SWITCH, "aimbot_ignore_hoovy", "0", "Ignore Hoovie
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static CatVar respect_cloak(CV_SWITCH, "aimbot_respect_cloak", "1", "Respect cloak", "Don't aim at invisible enemies");
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static CatVar buildings_sentry(CV_SWITCH, "aimbot_buildings_sentry", "1", "Aim Sentry", "Should aimbot aim at sentryguns?");
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static CatVar buildings_other(CV_SWITCH, "aimbot_buildings_other", "1", "Aim Other building", "Should aimbot aim at other buildings");
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static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "1", "Aim Sticky", "Should aimbot aim at stickys");
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static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "0", "Aim Sticky", "Should aimbot aim at stickys");
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static CatVar teammates(CV_SWITCH, "aimbot_teammates", "0", "Aim at teammates", "Aim at your own team. Useful for HL2DM");
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static CatVar silent(CV_SWITCH, "aimbot_silent", "1", "Silent", "Your screen doesn't get snapped to the point where aimbot aims at");
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static CatEnum hitbox_enum({
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@ -38,7 +38,7 @@ const Vector& PredictEntity(CachedEntity* entity);
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bool VischeckPredictedEntity(CachedEntity* entity);
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void CreateMove();
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void PaintTraverse();
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void DrawText();
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void Reset();
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extern int target_eid;
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