more sniper spot things stuff
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79fc4a44ef
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@ -185,14 +185,13 @@ void Init()
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sniper_spots.size(), preferred_sniper_spots.size(),
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sniper_spots.size(), preferred_sniper_spots.size(),
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nest_spots.size());
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nest_spots.size());
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}
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}
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// I doubtwe'd use more than 128 Sniper spots
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std::array<int, 128> priority_spots;
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std::unordered_map<int, int> priority_spots;
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void initonce()
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void initonce()
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{
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{
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for (int i = 0; i < afkTicks.size(); i++)
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for (int i = 0; i < afkTicks.size(); i++)
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afkTicks[i].update();
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afkTicks[i].update();
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for (auto &e :priority_spots)
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priority_spots.clear();
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e = 0;
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cdr.update();
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cdr.update();
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cd2.update();
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cd2.update();
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cd3.update();
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cd3.update();
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