Fixed Github not commiting my changes... Again
Y U DU DIS!!!
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@ -330,8 +330,6 @@ bool Aim(CachedEntity* entity, CUserCmd* cmd) {
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//Needed for logic to determine whether to use slow aim. Without this, sai set to 0 will loop and freeze system
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//Needed for logic to determine whether to use slow aim. Without this, sai set to 0 will loop and freeze system
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sai = slowaim_shunting;
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sai = slowaim_shunting;
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if ( (slowaim == 1) && (silent == false) && (sai > 0) ) {
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if ( (slowaim == 1) && (silent == false) && (sai > 0) ) {
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//Some of cats original code that I dont dare to touch.
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Vector da = (angles - g_pLocalPlayer->v_OrigViewangles);
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//Save info to vars that are easy to work with
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//Save info to vars that are easy to work with
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origx = cmd->viewangles.x;
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origx = cmd->viewangles.x;
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origy = cmd->viewangles.y;
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origy = cmd->viewangles.y;
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