probably fixed random disguised spies have "precision", close #24

This commit is contained in:
nullifiedcat 2017-07-09 10:26:05 +03:00
parent ad93496365
commit 583ba016c3

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@ -255,7 +255,7 @@ inline void CondBitSet(condition_data_s& data) {
template<condition cond>
inline bool HasCondition(CachedEntity* ent) {
IF_GAME (!IsTF()) return false;
IF_GAME (IsTF2()) {
IF_GAME (IsTF2() && cond < condition(96)) {
if (CondBitCheck<cond>(CE_VAR(ent, netvar._condition_bits, condition_data_s))) return true;
}
return CondBitCheck<cond>(CE_VAR(ent, netvar.iCond, condition_data_s));