Prepare for push
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@ -18,6 +18,8 @@ static CatVar autoshoot(CV_SWITCH, "aimbot_autoshoot", "1", "Autoshoot", "Shoot
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static CatEnum hitbox_mode_enum({ "AUTO-HEAD", "AUTO-CLOSEST", "STATIC" });
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static CatVar hitbox_mode(hitbox_mode_enum, "aimbot_hitboxmode", "0", "Hitbox Mode", "Defines hitbox selection mode");
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static CatVar fov(CV_FLOAT, "aimbot_fov", "0", "Aimbot FOV", "FOV range for aimbot to lock targets. \"Smart FOV\" coming eventually.", 180.0f);
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static CatVar fovcircle_opacity(CV_FLOAT, "aimbot_fov_draw_opacity", "0.7", "FOV Circle Opacity", "Defines opacity of FOV circle", 0.0f, 1.0f);
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static CatEnum priority_mode_enum({ "SMART", "FOV", "DISTANCE", "HEALTH" });
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static CatVar priority_mode(priority_mode_enum, "aimbot_prioritymode", "0", "Priority mode", "Priority mode.\n"
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"SMART: Basically Auto-Threat. Will be tweakable eventually. "
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@ -30,6 +32,7 @@ static CatVar ignore_deadringer(CV_SWITCH, "aimbot_ignore_deadringer", "1", "Ign
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static CatVar buildings_sentry(CV_SWITCH, "aimbot_buildings_sentry", "1", "Aim Sentry", "Should aimbot aim at sentryguns?");
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static CatVar buildings_other(CV_SWITCH, "aimbot_buildings_other", "1", "Aim Other building", "Should aimbot aim at other buildings");
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static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "0", "Aim Sticky", "Should aimbot aim at stickys");
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static CatVar rageonly(CV_SWITCH, "aimbot_rage_only", "0", "Ignore non-rage targets", "Use playerlist to set up rage targets");
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static CatEnum teammates_enum({ "ENEMY ONLY", "TEAMMATE ONLY", "BOTH" });
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static CatVar teammates(teammates_enum, "aimbot_teammates", "0", "Aim at teammates", "Use to choose which team/s to target");
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static CatVar silent(CV_SWITCH, "aimbot_silent", "1", "Silent", "Your screen doesn't get snapped to the point where aimbot aims at");
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@ -62,19 +65,17 @@ static CatVar proj_speed(CV_FLOAT, "aimbot_proj_speed", "0", "Projectile speed",
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static CatVar huntsman_autoshoot(CV_FLOAT, "aimbot_huntsman_charge", "0.5", "Huntsman autoshoot", "Minimum charge for autoshooting with huntsman.\n"
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"Set it to 0.01 if you want to shoot as soon as you start pulling the arrow", 0.01f, 1.0f);
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static CatVar huntsman_full_auto(CV_SWITCH, "aimbot_full_auto_huntsman", "1", "Auto Huntsman", "Autoshoot will pull huntsman's string");
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static CatVar miss_chance(CV_FLOAT, "aimbot_miss_chance", "0", "Miss chance", "From 0 to 1. Aimbot will NOT aim in these % cases", 0.0f, 1.0f);
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// Debug vars
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static CatVar aimbot_debug(CV_SWITCH, "aimbot_debug", "0", "Aimbot Debug", "Display simple debug info for aimbot");
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static CatVar engine_projpred(CV_SWITCH, "debug_aimbot_engine_pp", "0", "Engine ProjPred");
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// Followbot vars
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static CatVar auto_spin_up(CV_SWITCH, "aimbot_spin_up", "0", "Auto Spin Up", "Spin up minigun if you can see target, useful for followbots");
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static CatVar auto_zoom(CV_SWITCH, "aimbot_auto_zoom", "0", "Auto Zoom", "Automatically zoom in if you can see target, useful for followbots");
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static CatVar fovcircle_opacity(CV_FLOAT, "aimbot_fov_draw_opacity", "0.7", "FOV Circle Opacity", "Defines opacity of FOV circle", 0.0f, 1.0f);
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static CatVar rageonly(CV_SWITCH, "aimbot_rage_only", "0", "Ignore non-rage targets", "Use playerlist to set up rage targets");
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static CatVar miss_chance(CV_FLOAT, "aimbot_miss_chance", "0", "Miss chance", "From 0 to 1. Aimbot will NOT aim in these % cases", 0.0f, 1.0f);
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static CatVar auto_unzoom(CV_SWITCH, "aimbot_auto_unzoom", "0", "Auto Un-zoom", "Automatically unzoom");
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// Current Entity
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int target_eid { 0 };
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CachedEntity* target = 0;
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@ -623,6 +624,7 @@ const Vector& PredictEntity(CachedEntity* entity) {
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} else {
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result = entity->m_vecOrigin;
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}
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// Reset the predicted tickcount for the ent
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cd.predict_tick = tickcount;
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// Pre-Calculate fov and store to array
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@ -37,7 +37,7 @@ CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK", "Sends random commands t
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CatVar auto_strafe(CV_SWITCH, "auto_strafe", "0", "Auto-Strafe", "Automaticly airstrafes for you.");
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CatVar render_zoomed(CV_SWITCH, "render_zoomed", "0", "Render model when zoomed-in", "Renders player model while being zoomed in as Sniper");
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CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push", "Prevents other players from pushing you around.");
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CatVar no_homo(CV_SWITCH, "no_homo", "1", "No Homo", "Disable if not gay");
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//CatVar no_homo(CV_SWITCH, "no_homo", "1", "No Homo", "read if gay");
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// Taunting stuff
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CatEnum spycrab_mode_enum({"DISABLED", "FORCE CRAB", "FORCE NON-CRAB"});
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CatVar spycrab_mode(spycrab_mode_enum, "spycrab", "0", "Spycrab", "Defines spycrab taunting mode");
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@ -105,9 +105,6 @@ static CatCommand test_chat_print("debug_print_chat", "machine broke", [](const
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}
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});
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// Use to send a autobalance request to the server that doesnt prevent you from using it again, Allowing infinite use of it.
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void SendAutoBalanceRequest() { // Credits to blackfire
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if (!g_IEngine->IsInGame()) return;
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@ -385,7 +382,7 @@ void DrawText() {
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}
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}
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if (!no_homo) {
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/*if (!no_homo) {
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int width, height;
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g_IEngine->GetScreenSize(width, height);
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@ -405,7 +402,7 @@ void DrawText() {
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//FTGL_StringLength(string.data, fonts::font_main, &size_x);
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//FTGL_Draw(string.data, draw_point.x - size_x / 2, draw_point.y, fonts::font_main, color);
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}
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}*/
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if (!debug_info) return;
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if (CE_GOOD(g_pLocalPlayer->weapon())) {
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@ -178,7 +178,7 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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cl_interp->m_nValue = 0;
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}
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if (cl_interp_ratio->GetInt() != 0) cl_interp_ratio->SetValue(0);
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if (cl_interpolate->GetInt() != 0) cl_interpolate->SetValue(0);
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//if (cl_interpolate->GetInt() != 0) cl_interpolate->SetValue(0);
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}
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if (!g_Settings.bInvalid && CE_GOOD(g_pLocalPlayer->entity)) {
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