Fix the same issue on melee aimbot which is also in backtrack

This commit is contained in:
BenCat07 2021-10-11 17:36:37 +02:00
parent 4eed7862e2
commit 6463ff25da

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@ -238,8 +238,8 @@ void MoveToTick(BacktrackData data)
// Mark for update
int *entity_flags = (int *) ((uintptr_t) RAW_ENT(target) + 400);
// (EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS | EFL_DIRTY_SPATIAL_PARTITION)
*entity_flags |= (1 << 14) | (1 << 15);
// (EFL_DIRTY_SPATIAL_PARTITION)
*entity_flags |= (1 << 15);
// Update
UpdatePartition_fn(collisionprop);