Fix the same issue on melee aimbot which is also in backtrack
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@ -238,8 +238,8 @@ void MoveToTick(BacktrackData data)
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// Mark for update
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int *entity_flags = (int *) ((uintptr_t) RAW_ENT(target) + 400);
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// (EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS | EFL_DIRTY_SPATIAL_PARTITION)
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*entity_flags |= (1 << 14) | (1 << 15);
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// (EFL_DIRTY_SPATIAL_PARTITION)
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*entity_flags |= (1 << 15);
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// Update
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UpdatePartition_fn(collisionprop);
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