Clean up menu

This commit is contained in:
GAMER 2020-12-28 12:36:49 +01:00 committed by TotallyNotElite
parent 13a0c43b4e
commit 681785cec6
26 changed files with 256 additions and 269 deletions

View File

@ -1,18 +1,15 @@
<ElementGroup>
<Window x="100" y="300" name="Main Window" width="content" height="content">
<TabContainer width="600" height="400">
<Include path="nullifiedcat/aimbot.xml"/>
<Include path="nullifiedcat/nospread.xml"/>
<Include path="nullifiedcat/triggerbot.xml"/>
<Include path="nullifiedcat/antiaim.xml"/>
<Include path="nullifiedcat/chat.xml"/>
<TabContainer width="600" height="450">
<Include path="nullifiedcat/weapons.xml"/>
<Include path="nullifiedcat/crits.xml"/>
<Include path="nullifiedcat/visuals.xml"/>
<Include path="nullifiedcat/movement.xml"/>
<Include path="nullifiedcat/antiaim.xml"/>
<Include path="nullifiedcat/warp.xml"/>
<Include path="nullifiedcat/movement.xml"/>
<Include path="nullifiedcat/misc.xml"/>
<Include path="nullifiedcat/chat.xml"/>
<Include path="nullifiedcat/hackinfo.xml"/>
<Include path="nullifiedcat/debug.xml"/>
</TabContainer>
</Window>
</ElementGroup>

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@ -75,7 +75,7 @@
</List>
</Box>
<Box name="Uber chat" width="content" height="content" padding="12 6 6 6" x="352">
<List width="150">
<List width="177">
<LabeledObject width="fill" label="Source" tooltip="Automatically sends uber % to chat.">
<Select target="uberspam.source">
<Option name="Disable" value="0"/>
@ -94,7 +94,7 @@
</List>
</Box>
<Box name="Misc" width="content" height="content" padding="12 6 6 6" x="352" y="130">
<List width="150">
<List width="177">
<AutoVariable width="fill" target="chat.clean" label="Remove newlines" tooltip="Hides newline spam."/>
<AutoVariable width="fill" target="chat.anti-spam" label="Anti-spam" tooltip="Hides chat spam."/>
<AutoVariable width="fill" target="chat.crypto" label="Crypto chat"/>
@ -113,7 +113,7 @@
</List>
</Box>
<Box name="Votelogger" width="content" height="content" padding="12 6 6 6" x="170" y="140">
<List width="155">
<List width="165">
<AutoVariable width="fill" target="votelogger.autovote.yes" label="Autovote yes"/>
<AutoVariable width="fill" target="votelogger.autovote.no" label="Autovote no"/>
<AutoVariable width="fill" target="votelogger.autovote.no.rage" label="Kick RAGE status"/>
@ -124,14 +124,4 @@
<AutoVariable width="fill" target="votelogger.restart-on-kick" label="Crash when kicked"/>
</List>
</Box>
<Box name="Command & Control" width="content" height="content" padding="12 6 6 6" y="235">
<List width="150">
<AutoVariable width="fill" target="irc.cc.channel" label="Channel"/>
<AutoVariable width="fill" target="irc.cc.password" label="Password"/>
<AutoVariable width="fill" target="irc.cc.party" label="Autoparty"/>
<AutoVariable width="fill" target="irc.cc.respondparty" label="Respond autoparty"/>
<AutoVariable width="fill" target="irc.cc.party-cooldown" label="Party cooldown"/>
<AutoVariable width="fill" target="irc.cc.party-size" label="Party maxsize"/>
</List>
</Box>
</Tab>

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@ -1,8 +1,27 @@
<Tab name="Cathook" padding="4 4 4 4">
<Box height="content" width="content" padding="12 6 6 6" name="Cathook">
<Tab name="Info" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Debug">
<List width="200">
<AutoVariable width="fill" target="misc.debug-info" label="Debug"/>
<AutoVariable width="fill" target="hack.log-console" label="Log debug info"/>
<AutoVariable width="fill" target="debug.engine-pred-others" label="Engine pred others"/>
<AutoVariable width="fill" target="debug.fast-vischeck" label="Fast vischeck"/>
<AutoVariable width="fill" target="debug.join-wait-time" label="Joinspam wait time"/>
<AutoVariable width="fill" target="debug.log-dispatch-user-msg" label="Log dispatched user messages"/>
<AutoVariable width="fill" target="debug.log-sent-chat" label="Log sent chat"/>
<AutoVariable width="fill" target="debug.pp-extrapolate" label="PP extrapolate"/>
<AutoVariable width="fill" target="debug.pp-rocket-time-ping" label="PP rocket time ping"/>
<AutoVariable width="fill" target="debug.projectiles" label="Debug projectiles"/>
<AutoVariable width="fill" target="debug.tcm" label="Debug TCM"/>
<AutoVariable width="fill" target="debug.ve.averaging" label="VE averaging"/>
<AutoVariable width="fill" target="debug.ve.smooth" label="VE smooth"/>
<AutoVariable width="fill" target="debug.ve.window" label="VE window"/>
<AutoVariable width="fill" target="aimbot.debug" label="Debug aimbot"/>
<AutoVariable width="fill" target="aimbot.debug.engine-pp" label="Debug engine PP"/>
</List>
</Box>
<Box height="content" width="content" padding="12 6 6 6" name="Cathook" x="215">
<List width="150">
<AutoVariable width="fill" target="hack.enable" label="Enable cathook"/>
<AutoVariable width="fill" target="hack.log-console" label="Log debug info"/>
<AutoVariable width="fill" target="hack-info.enable" label="Enable Cathook label" tooltip="Controls text at top left of screen."/>
<AutoVariable width="fill" target="hack-info.minimal" label="Minimal Cathook label"/>
</List>

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@ -2,7 +2,6 @@
<TabContainer width="fill" height="fill">
<Include path="nullifiedcat/misc/anticheat.xml"/>
<Include path="nullifiedcat/misc/autoitem.xml"/>
<Include path="nullifiedcat/misc/buildings.xml"/>
<Include path="nullifiedcat/misc/spyalert.xml"/>
<Include path="nullifiedcat/misc/collective.xml"/>
<Include path="nullifiedcat/misc/catbot.xml"/>

View File

@ -1,17 +1,17 @@
<Tab name="Auto Party" padding="4 4 4 4">
<Box name="Auto Party" width="content" height="content" padding="12 6 6 6">
<List width="400">
<List width="250">
<AutoVariable width="fill" target="autoparty.enable" label="Enable auto party"/>
<AutoVariable width="fill" target="autoparty.run-frequency" label="Run every N seconds"/>
<AutoVariable width="fill" target="autoparty.run-frequency" label="Run frequency" tooltip="Run every N seconds"/>
<AutoVariable width="fill" target="autoparty.max-party-size" label="Max party members allowed"/>
<AutoVariable width="fill" target="autoparty.kick-rage" label="Automatically kick raged players from the party"/>
<AutoVariable width="fill" target="autoparty.auto-leave" label="Leave the party when a member goes offline"/>
<AutoVariable width="fill" target="autoparty.auto-lock" label="Lock the party when max party size is reached"/>
<AutoVariable width="fill" target="autoparty.auto-unlock" label="Unlock the party when max party size has not been reached"/>
<AutoVariable width="fill" target="autoparty.party-hosts" label="Comma-separated list of Steam32 IDs to use as party hosts"/>
<AutoVariable width="fill" target="autoparty.log" label="Log party leaves and member kicks"/>
<AutoVariable width="fill" target="autoparty.message-kicks" label="Log kick notifications to party chat"/>
<AutoVariable width="fill" target="autoparty.debug" label="Log party locks and unlocks"/>
<AutoVariable width="fill" target="autoparty.kick-rage" label="Autokick rage" tooltip="Automatically kick raged players from the party"/>
<AutoVariable width="fill" target="autoparty.auto-leave" label="Leave if offline" tooltip="Leave the party when a member goes offline"/>
<AutoVariable width="fill" target="autoparty.auto-lock" label="Autolock party" tooltip="Lock the party when max party size is reached"/>
<AutoVariable width="fill" target="autoparty.auto-unlock" label="Auto unlock party" tooltip="Unlock the party when max party size has not been reached"/>
<AutoVariable width="fill" target="autoparty.party-hosts" label="Party hosts" tooltip="Comma-separated list of Steam32 IDs to use as party hosts"/>
<AutoVariable width="fill" target="autoparty.log" label="Log party leaves and kicks"/>
<AutoVariable width="fill" target="autoparty.message-kicks" label="Log to chat" tooltip="Log kick notifications to party chat"/>
<AutoVariable width="fill" target="autoparty.debug" label="Log locks/unlocks"/>
</List>
</Box>
</Tab>

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@ -1,26 +0,0 @@
<Tab name="Engineer-Bot" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Engineer-Bot">
<List width="200">
<AutoVariable width="fill" target="autorepair.enabled" label="Enable auto repair"/>
<AutoVariable width="fill" target="autorepair.silent" label="Silent"/>
<AutoVariable width="fill" target="autorepair.sentry" label="Repair sentry"/>
<AutoVariable width="fill" target="autorepair.dispenser" label="Repair dispenser"/>
<AutoVariable width="fill" target="autorepair.teleport" label="Repair teleporter"/>
<LabeledObject width="fill" label="Priority">
<Select target="autorepair.priority">
<Option name="None" value="0"/>
<Option name="Sentry" value="1"/>
<Option name="Dispenser" value="2"/>
<Option name="Teleport" value="3"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="autoupgrade.enabled" label="Enable auto upgrade"/>
<AutoVariable width="fill" target="autoupgrade.sentry" label="Upgrade sentry"/>
<AutoVariable width="fill" target="autoupgrade.sentry.level" label="Upgrade sentry level" min="1" max="3"/>
<AutoVariable width="fill" target="autoupgrade.dispenser" label="Upgrade dispenser"/>
<AutoVariable width="fill" target="autoupgrade.dispenser.level" label="Upgrade dispenser level" min="1" max="3"/>
<AutoVariable width="fill" target="autoupgrade.teleport" label="Upgrade teleporter"/>
<AutoVariable width="fill" target="autoupgrade.teleport.level" label="Upgrade teleporter level" min="1" max="3"/>
</List>
</Box>
</Tab>

View File

@ -36,6 +36,30 @@
<AutoVariable width="fill" target="autojoin.team" label="Autojoin team" tooltip="Automatically join a team."/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Engineer-Bot" y="165">
<List width="200">
<AutoVariable width="fill" target="autorepair.enabled" label="Enable auto repair"/>
<AutoVariable width="fill" target="autorepair.silent" label="Silent"/>
<AutoVariable width="fill" target="autorepair.sentry" label="Repair sentry"/>
<AutoVariable width="fill" target="autorepair.dispenser" label="Repair dispenser"/>
<AutoVariable width="fill" target="autorepair.teleport" label="Repair teleporter"/>
<LabeledObject width="fill" label="Priority">
<Select target="autorepair.priority">
<Option name="None" value="0"/>
<Option name="Sentry" value="1"/>
<Option name="Dispenser" value="2"/>
<Option name="Teleport" value="3"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="autoupgrade.enabled" label="Enable auto upgrade"/>
<AutoVariable width="fill" target="autoupgrade.sentry" label="Upgrade sentry"/>
<AutoVariable width="fill" target="autoupgrade.sentry.level" label="Upgrade sentry level" min="1" max="3"/>
<AutoVariable width="fill" target="autoupgrade.dispenser" label="Upgrade dispenser"/>
<AutoVariable width="fill" target="autoupgrade.dispenser.level" label="Upgrade dispenser level" min="1" max="3"/>
<AutoVariable width="fill" target="autoupgrade.teleport" label="Upgrade teleporter"/>
<AutoVariable width="fill" target="autoupgrade.teleport.level" label="Upgrade teleporter level" min="1" max="3"/>
</List>
</Box>
<Box name="Utilities" width="content" height="content" padding="12 6 6 6" x="215">
<List width="200">
<AutoVariable width="fill" target="cat-bot.enable" label="Enable utilities"/>

View File

@ -4,58 +4,17 @@
<AutoVariable width="fill" target="misc.anti-afk" label="Enable antiafk"/>
<AutoVariable width="fill" target="misc.auto-abandon" label="Enable auto abandon"/>
<AutoVariable width="fill" target="misc.auto-balance-spam" label="Enable auto balance spam"/>
<AutoVariable width="fill" target="misc.debug-info" label="Debug"/>
<AutoVariable width="fill" target="misc.die-if-vac" label="Crash on VAC"/>
<AutoVariable width="fill" target="misc.disconnect-reason" label="Disconnect reason"/>
<AutoVariable width="fill" target="misc.engine-prediction" label="Engine prediction"/>
<AutoVariable width="fill" target="misc.flashlight-spam" label="Flashlight spam" tooltip="Used in Half Life Death Match."/>
<AutoVariable width="fill" target="misc.force-halloween" label="Force halloween"/>
<AutoVariable width="fill" target="misc.god-mode" label="xd"/>
<AutoVariable width="fill" target="misc.minigun-jump-tf2c" label="TF2C minigun jump"/>
<AutoVariable width="fill" target="misc.no-homo" label="#nohomo"/>
<AutoVariable width="fill" target="misc.no-lerp" label="Nolerp"/>
<AutoVariable width="fill" target="misc.no-push" label="Nopush"/>
<AutoVariable width="fill" target="misc.roll-speedhack" label="Moonwalk"/>
<AutoVariable width="fill" target="misc.full-auto" label="Fully automated firing"/>
<AutoVariable width="fill" target="misc.show-spectators" label="Show spectators"/>
<LabeledObject width="fill" label="Skybox override">
<Select target="misc.skybox-override">
<Option name="none" value="0"/>
<Option name="sky_tf2_04" value="1"/>
<Option name="sky_upward" value="2"/>
<Option name="sky_dustbowl_01" value="3"/>
<Option name="sky_goldrush_01" value="4"/>
<Option name="sky_granary_01" value="5"/>
<Option name="sky_well_01" value="6"/>
<Option name="sky_gravel_01" value="7"/>
<Option name="sky_badlands_01" value="8"/>
<Option name="sky_hydro_01" value="9"/>
<Option name="sky_night_01" value="10"/>
<Option name="sky_nightfall_01" value="11"/>
<Option name="sky_trainyard_01" value="12"/>
<Option name="sky_stormfront_01" value="13"/>
<Option name="sky_morningsnow_01" value="14"/>
<Option name="sky_alpinestorm_01" value="15"/>
<Option name="sky_harvest_01" value="16"/>
<Option name="sky_harvest_night_01" value="17"/>
<Option name="sky_halloween" value="18"/>
<Option name="sky_halloween_night_01" value="19"/>
<Option name="sky_halloween_night2014_01" value="20"/>
<Option name="sky_island_01" value="21"/>
<Option name="sky_jungle_01" value="22"/>
<Option name="sky_invasion2fort_01" value="23"/>
<Option name="sky_well_02" value="24"/>
<Option name="sky_outpost_01" value="25"/>
<Option name="sky_coastal_01" value="26"/>
<Option name="sky_rainbow_01" value="27"/>
<Option name="sky_badlands_pyroland_01" value="28"/>
<Option name="sky_pyroland_01" value="29"/>
<Option name="sky_pyroland_02" value="30"/>
<Option name="sky_pyroland_03" value="31"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="misc.tauntslide" label="Tauntslide"/>
<AutoVariable width="fill" target="misc.tauntslide-tf2c" label="TF2C tauntslide"/>
<AutoVariable width="fill" target="announcer" label="Enable announcer"/>
</List>
</Box>
@ -76,13 +35,8 @@
<Box height="content" width="content" padding="12 6 6 6" name="Extra" x="215" y="65">
<List width="200">
<AutoVariable width="fill" target="noisemaker-spam.enable" label="Noisemaker spam"/>
<AutoVariable width="fill" target="online.enable" label="Enable Cathook online"/>
<AutoVariable width="fill" target="player-tools.betrayal-limit" label="Betrayal limit"/>
<AutoVariable width="fill" target="player-tools.ignore.online.notarget" label="Don't target users"/>
<AutoVariable width="fill" target="player-tools.ignore.hoovy" label="Ignore hoovies"/>
<AutoVariable width="fill" target="player-tools.ignore.online.anonymous" label="Ignore anonymous"/>
<AutoVariable width="fill" target="player-tools.ignore.online.friendly-software" label="Ignore friendly software"/>
<AutoVariable width="fill" target="player-tools.ignore.online.only-verified-accounts" label="Only ignore verified accounts"/>
<AutoVariable width="fill" target="player-tools.ignore.taunting" label="Ignore taunting players"/>
<AutoVariable width="fill" target="player-tools.auto-party" label="Automatically add party state"/>
<AutoVariable width="fill" target="killstreak.enable" label="Enable killstreak"/>

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@ -24,7 +24,7 @@
<AutoVariable width="fill" target="follow-bot.corners" label="Corner activate"/>
<AutoVariable width="fill" target="follow-bot.steamid" label="SteamID to follow" tooltip="Steamid of player to follow. Highest priority."/>
<AutoVariable width="fill" target="follow-bot.prioritize-leader" label="Prioritize the party leader" Tooltip="Second highest priority."/>
<AutoVariable width="fill" target="follow-bot.prioritize-friends" label="Prioritize friends" tooltip="Thrid highest priority."/>
<AutoVariable width="fill" target="follow-bot.prioritize-friends" label="Prioritize friends" tooltip="Third highest priority."/>
<AutoVariable width="fill" target="follow-bot.draw-crumbs" label="Draw crumbs" tooltip="Draw follow path"/>
</List>
</Box>
@ -56,4 +56,11 @@
<AutoVariable width="fill" target="antibackstab.nope" label="Nope!" tooltip="Have the charachter say 'no'."/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Misc" x="370">
<List width="150">
<AutoVariable width="fill" target="misc.no-push" label="Nopush"/>
<AutoVariable width="fill" target="misc.roll-speedhack" label="Moonwalk"/>
<AutoVariable width="fill" target="misc.roll-speedhack.forward" label="Moonwalk Fowards"/>
</List>
</Box>
</Tab>

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@ -1,38 +0,0 @@
<Tab name="Auto Pyro" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Auto reflect">
<List width="202">
<AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/>
<AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/>
<AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/>
<AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/>
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disable vischeck"/>
<AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/>
</List>
<Box padding="12 6 6 6" name="Targets" width="content" height="content" y="100">
<Box padding="12 6 6 6" name="Big" width="content" height="content">
<List width="95">
<AutoVariable width="fill" target="autoreflect.rockets" label="Rockets"/>
<AutoVariable width="fill" target="autoreflect.pipes" label="Pipes"/>
<AutoVariable width="fill" target="autoreflect.stickies" label="Stickies"/>
<AutoVariable width="fill" target="autoreflect.sentryrockets" label="Sentry rockets"/>
</List>
</Box>
<Box padding="12 6 6 6" name="Small" width="content" height="content" x="105">
<List width="85">
<AutoVariable width="fill" target="autoreflect.flares" label="Flares"/>
<AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/>
<AutoVariable width="fill" target="autoreflect.jars" label="Jars"/>
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts"/>
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers"/>
</List>
</Box>
<AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/>
</Box>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="235">
<List width="150">
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto detonator" tooltip="Auto explode flares"/>
<AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/>
</List>
</Box>
</Tab>

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@ -1,21 +0,0 @@
<Tab name="Auto Spy" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Auto backstab">
<List width="170">
<AutoVariable width="fill" target="autobackstab.enabled" label="Enable auto backstab"/>
<LabeledObject width="fill" label="Auto backstab mode">
<Select target="autobackstab.mode">
<Option name="Legit" value="0"/>
<Option name="Rage" value="1"/>
<Option name="Backtrack" value="2"/>
<Option name="Legit backtrack" value="3"/>
</Select>
</LabeledObject>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Dead Ringer" x="185">
<List width="150">
<AutoVariable width="fill" target="auto-deadringer.enable" label="Enable auto Dead Ringer"/>
<AutoVariable width="fill" target="auto-deadringer.health" label="Trigger at health"/>
</List>
</Box>
</Tab>

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@ -1,11 +0,0 @@
<Tab name="Auto Sticky" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Auto sticky">
<List width="150">
<AutoVariable width="fill" target="autosticky.enable" label="Enable auto sticky" tooltip="Auto detonate stickies."/>
<AutoVariable width="fill" target="autosticky.buildings" label="Detonate on buildings"/>
<AutoVariable width="fill" target="autosticky.legit" label="Legit mode" tooltip="Require line of sight and ignores invisible spies."/>
<AutoVariable width="fill" target="autosticky.dontblowmeup" label="Don't blow me up" tooltip="Don't detonate if you would recieve damage."/>
<AutoVariable width="fill" target="autosticky.min-dist" label="Min distance" min="0" max="130" step="5"/>
</List>
</Box>
</Tab>

View File

@ -1,46 +0,0 @@
<Tab name="Trigger">
<TabContainer width="fill" height="fill">
<Tab name="Trigger bot" padding="6 6 6 6">
<Box name="Trigger bot" padding="12 6 6 6" width="content" height="content">
<List width="150">
<AutoVariable width="fill" target="trigger.enable" label="Enable trigger bot"/>
<LabeledObject width="fill" label="Trigger key mode" tooltip="Optional: what should the key set below do?">
<Select target="trigger.key.mode">
<Option name="Disable" value="0"/>
<Option name="Pressed" value="1"/>
<Option name="Not pressed" value="2"/>
<Option name="Toggle" value="3"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="trigger.key.button" label="Aim key"/>
<AutoVariable width="fill" target="trigger.wait-for-charge" label="Wait for charge" tooltip="Hold fire until a single shot is enough to kill the target."/>
<AutoVariable width="fill" target="trigger.zoomed-only" label="Zoomed only" tooltip="When applicable, only fire when zoomed."/>
<AutoVariable width="fill" target="trigger.accuracy" label="Accuracy mode" min="0" max="10"/>
<AutoVariable width="fill" target="trigger.delay" label="Delay" min="0" max="1"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Target selection" x="170">
<List width="150">
<LabeledObject width="fill" label="Hitbox mode">
<Select target="trigger.hitbox-mode">
<Option name="Auto head" value="0"/>
<Option name="Auto closest" value="1"/>
<Option name="Head only" value="2"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="trigger.target.max-range" label="Max range"/>
<AutoVariable width="fill" target="trigger.target.teammates" label="Teammates" tooltip="Fire on teammates."/>
<AutoVariable width="fill" target="trigger.target.stickybombs" label="Stickybombs" tooltip="Fire upon stickybombs."/>
<AutoVariable width="fill" target="trigger.target.buildings-sentry" label="Sentry guns"/>
<AutoVariable width="fill" target="trigger.target.buildings-other" label="Other buildings"/>
<AutoVariable width="fill" target="trigger.target.ignore-cloaked-spies" label="Ignore Cloaked"/>
<AutoVariable width="fill" target="trigger.target.ignore-vaccinator" label="Ignore Vaccinator"/>
</List>
</Box>
</Tab>
<Include path="nullifiedcat/trigger/autopyro.xml"/>
<Include path="nullifiedcat/trigger/autosticky.xml"/>
<Include path="nullifiedcat/trigger/autoheal.xml"/>
<Include path="nullifiedcat/trigger/autospy.xml"/>
</TabContainer>
</Tab>

View File

@ -5,10 +5,8 @@
<Include path="nullifiedcat/visuals/chams.xml"/>
<Include path="nullifiedcat/visuals/tracers.xml"/>
<Include path="nullifiedcat/visuals/radar.xml"/>
<Include path="nullifiedcat/visuals/playerinfo.xml"/>
<Include path="nullifiedcat/visuals/ui.xml"/>
<Include path="nullifiedcat/visuals/uicolors.xml"/>
<Include path="nullifiedcat/visuals/bullettracers.xml"/>
<Include path="nullifiedcat/visuals/world.xml"/>
</TabContainer>
</Tab>

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@ -1,19 +0,0 @@
<Tab name="Bullet Tracers" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Bullet tracers">
<List width="150">
<AutoVariable width="fill" target="visual.bullet-tracers.enable" label="Enable" tooltip="Make weapons have Machina tracers."/>
<AutoVariable width="fill" target="visual.bullet-tracers.sniper-only" label="Sniperrifles only" tooltip="Only snipers have bullet tracers."/>
<AutoVariable width="fill" target="visual.bullet-tracers.local-only" label="Don't draw other players"/>
<AutoVariable width="fill" target="visual.bullet-tracers.draw-local" label="Draw local beams" tooltip="Draw bullet tracers for self."/>
<AutoVariable width="fill" target="visual.bullet-tracers.sentry" label="Sentry tracers"/>
<LabeledObject width="fill" label="Team mode">
<Select target="visual.bullet-tracers.teammode" tooltip="Set team to have tracers.">
<Option name="All" value="0"/>
<Option name="Enemies" value="1"/>
<Option name="Teammates" value="2"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="visual.bullet-tracers.one-trace-only" label="Single beam only"/>
</List>
</Box>
</Tab>

View File

@ -107,6 +107,12 @@
<AutoVariable width="fill" target="esp.hide-invis" label="Hide invisible"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Player Info" x="170" y="300">
<List width="150">
<AutoVariable width="fill" target="misc.playerinfo.draw-kda" label="Draw K/D Over Head"/>
<AutoVariable width="fill" target="misc.playerinfo.draw-level" label="That's How Mafia Works"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Strings" x="340">
<List width="150">
<AutoVariable width="fill" target="esp.info.name" label="Name"/>
@ -137,7 +143,13 @@
<AutoVariable width="fill" target="esp.emoji.size" label="Size"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Dominatemark" x="340" y="240">
<List width="150">
<AutoVariable width="fill" target="dominatemark.enable" label="Enable" tooltip="Enables a mark on people you are dominating, similar to one if you are being dominated by someone else."/>
<AutoVariable width="fill" target="dominatemark.min-size" label="Draw min size"/>
<AutoVariable width="fill" target="dominatemark.max-size" label="Draw max size"/>
</List>
</Box>
<!-- <Box padding="12 6 6 6" width="content" height="content" y="260" name="Debug">
<List width="150">
<AutoVariable width="fill" target="esp.debug.entity" label="Entity ESP"/>

View File

@ -1,15 +0,0 @@
<Tab name="Player Info" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Player Info">
<List width="150">
<AutoVariable width="fill" target="misc.playerinfo.draw-kda" label="Draw K/D Over Head"/>
<AutoVariable width="fill" target="misc.playerinfo.draw-level" label="That's How Mafia Works"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Dominatemark" x="170">
<List width="150">
<AutoVariable width="fill" target="dominatemark.enable" label="Enable" tooltip="Enables a mark on people you are dominating, similar to one if you are being dominated by someone else."/>
<AutoVariable width="fill" target="dominatemark.min-size" label="Draw min size"/>
<AutoVariable width="fill" target="dominatemark.max-size" label="Draw max size"/>
</List>
</Box>
</Tab>

View File

@ -1,5 +1,22 @@
<Tab name="Tracers" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Tracers">
<Box padding="12 6 6 6" width="content" height="content" name="Bullet tracers">
<List width="150">
<AutoVariable width="fill" target="visual.bullet-tracers.enable" label="Enable" tooltip="Make weapons have Machina tracers."/>
<AutoVariable width="fill" target="visual.bullet-tracers.sniper-only" label="Sniperrifles only" tooltip="Only snipers have bullet tracers."/>
<AutoVariable width="fill" target="visual.bullet-tracers.local-only" label="Don't draw other players"/>
<AutoVariable width="fill" target="visual.bullet-tracers.draw-local" label="Draw local beams" tooltip="Draw bullet tracers for self."/>
<AutoVariable width="fill" target="visual.bullet-tracers.sentry" label="Sentry tracers"/>
<LabeledObject width="fill" label="Team mode">
<Select target="visual.bullet-tracers.teammode" tooltip="Set team to have tracers.">
<Option name="All" value="0"/>
<Option name="Enemies" value="1"/>
<Option name="Teammates" value="2"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="visual.bullet-tracers.one-trace-only" label="Single beam only"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Tracers" x="165">
<List width="150">
<AutoVariable width="fill" target="tracers.enabled" label="Enabled"/>
<AutoVariable width="fill" target="tracers.buildings" label="Enable building tracers"/>
@ -9,10 +26,10 @@
<AutoVariable width="fill" target="tracers.min-fov" label="Min FOV"/>
<AutoVariable width="fill" target="tracers.max-dist" label="Max distance"/>
<LabeledObject width="fill" label="Show friends">
<Select width="150" target="tracers.draw-friends">
<Option name="Don't show friends" value="0"/>
<Option name="Friends in enemy team" value="1"/>
<Option name="Always show friends" value="2"/>
<Select width="content" target="tracers.draw-friends">
<Option name="None" value="0"/>
<Option name="Enemy" value="1"/>
<Option name="All" value="2"/>
</Select>
</LabeledObject>
</List>

View File

@ -50,6 +50,42 @@
<Option name="Ice" value="6"/>
</Select>
</LabeledObject>
<LabeledObject width="fill" label="Skybox Override">
<Select target="misc.skybox-override">
<Option name="none" value="0"/>
<Option name="sky_tf2_04" value="1"/>
<Option name="sky_upward" value="2"/>
<Option name="sky_dustbowl_01" value="3"/>
<Option name="sky_goldrush_01" value="4"/>
<Option name="sky_granary_01" value="5"/>
<Option name="sky_well_01" value="6"/>
<Option name="sky_gravel_01" value="7"/>
<Option name="sky_badlands_01" value="8"/>
<Option name="sky_hydro_01" value="9"/>
<Option name="sky_night_01" value="10"/>
<Option name="sky_nightfall_01" value="11"/>
<Option name="sky_trainyard_01" value="12"/>
<Option name="sky_stormfront_01" value="13"/>
<Option name="sky_morningsnow_01" value="14"/>
<Option name="sky_alpinestorm_01" value="15"/>
<Option name="sky_harvest_01" value="16"/>
<Option name="sky_harvest_night_01" value="17"/>
<Option name="sky_halloween" value="18"/>
<Option name="sky_halloween_night_01" value="19"/>
<Option name="sky_halloween_night2014_01" value="20"/>
<Option name="sky_island_01" value="21"/>
<Option name="sky_jungle_01" value="22"/>
<Option name="sky_invasion2fort_01" value="23"/>
<Option name="sky_well_02" value="24"/>
<Option name="sky_outpost_01" value="25"/>
<Option name="sky_coastal_01" value="26"/>
<Option name="sky_rainbow_01" value="27"/>
<Option name="sky_badlands_pyroland_01" value="28"/>
<Option name="sky_pyroland_01" value="29"/>
<Option name="sky_pyroland_02" value="30"/>
<Option name="sky_pyroland_03" value="31"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="visual.ragdoll-only-local" label="Only Override Local Player Kills"/>
<LabeledObject width="fill" label="Pyro Vision">
<Select target="visual.force-pyrovision">

0
data/menu/nullifiedcat/warp.xml Normal file → Executable file
View File

View File

@ -0,0 +1,8 @@
<Tab name="Weapons">
<TabContainer width="fill" height="fill">
<Include path="nullifiedcat/weapons/aimbot.xml"/>
<Include path="nullifiedcat/weapons/nospread.xml"/>
<Include path="nullifiedcat/weapons/triggerbot.xml"/>
<Include path="nullifiedcat/weapons/autoheal.xml"/>
</TabContainer>
</Tab>

View File

@ -0,0 +1,102 @@
<Tab name="Triggerbot" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Auto Reflect">
<List width="202">
<AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/>
<AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/>
<AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/>
<AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/>
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disable vischeck"/>
<AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/>
</List>
<Box padding="12 6 6 6" name="Targets" width="content" height="content" y="100">
<Box padding="12 6 6 6" name="Big" width="content" height="content">
<List width="95">
<AutoVariable width="fill" target="autoreflect.rockets" label="Rockets"/>
<AutoVariable width="fill" target="autoreflect.pipes" label="Pipes"/>
<AutoVariable width="fill" target="autoreflect.stickies" label="Stickies"/>
<AutoVariable width="fill" target="autoreflect.sentryrockets" label="Sentry rockets"/>
</List>
</Box>
<Box padding="12 6 6 6" name="Small" width="content" height="content" x="105">
<List width="85">
<AutoVariable width="fill" target="autoreflect.flares" label="Flares"/>
<AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/>
<AutoVariable width="fill" target="autoreflect.jars" label="Jars"/>
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts"/>
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers"/>
</List>
</Box>
<AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/>
</Box>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto backstab" y="245">
<List width="214">
<AutoVariable width="fill" target="autobackstab.enabled" label="Enable auto backstab"/>
<LabeledObject width="fill" label="Auto backstab mode">
<Select target="autobackstab.mode">
<Option name="Legit" value="0"/>
<Option name="Rage" value="1"/>
<Option name="Backtrack" value="2"/>
<Option name="Legit backtrack" value="3"/>
</Select>
</LabeledObject>
</List>
</Box>
<Box name="Trigger bot" padding="12 6 6 6" width="content" height="content" x="230">
<List width="150">
<AutoVariable width="fill" target="trigger.enable" label="Enable trigger bot"/>
<LabeledObject width="fill" label="Trigger key mode" tooltip="Optional: what should the key set below do?">
<Select target="trigger.key.mode">
<Option name="Disable" value="0"/>
<Option name="Pressed" value="1"/>
<Option name="Not pressed" value="2"/>
<Option name="Toggle" value="3"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="trigger.key.button" label="Aim key"/>
<AutoVariable width="fill" target="trigger.wait-for-charge" label="Wait for charge" tooltip="Hold fire until a single shot is enough to kill the target."/>
<AutoVariable width="fill" target="trigger.zoomed-only" label="Zoomed only" tooltip="When applicable, only fire when zoomed."/>
<AutoVariable width="fill" target="trigger.accuracy" label="Accuracy mode" min="0" max="10"/>
<AutoVariable width="fill" target="trigger.delay" label="Delay" min="0" max="1"/>
</List>
<Box padding="12 6 6 6" width="content" height="content" name="Target selection" y="125">
<List width="150">
<LabeledObject width="fill" label="Hitbox mode">
<Select target="trigger.hitbox-mode">
<Option name="Auto head" value="0"/>
<Option name="Auto closest" value="1"/>
<Option name="Head only" value="2"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="trigger.target.max-range" label="Max range"/>
<AutoVariable width="fill" target="trigger.target.teammates" label="Teammates" tooltip="Fire on teammates."/>
<AutoVariable width="fill" target="trigger.target.stickybombs" label="Stickybombs" tooltip="Fire upon stickybombs."/>
<AutoVariable width="fill" target="trigger.target.buildings-sentry" label="Sentry guns"/>
<AutoVariable width="fill" target="trigger.target.buildings-other" label="Other buildings"/>
<AutoVariable width="fill" target="trigger.target.ignore-cloaked-spies" label="Ignore Cloaked"/>
<AutoVariable width="fill" target="trigger.target.ignore-vaccinator" label="Ignore Vaccinator"/>
</List>
</Box>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="410">
<List width="150">
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto detonator" tooltip="Auto explode flares"/>
<AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto sticky" x="410" y="50">
<List width="150">
<AutoVariable width="fill" target="autosticky.enable" label="Enable auto sticky" tooltip="Auto detonate stickies."/>
<AutoVariable width="fill" target="autosticky.buildings" label="Detonate on buildings"/>
<AutoVariable width="fill" target="autosticky.legit" label="Legit mode" tooltip="Require line of sight and ignores invisible spies."/>
<AutoVariable width="fill" target="autosticky.dontblowmeup" label="Don't blow me up" tooltip="Don't detonate if you would recieve damage."/>
<AutoVariable width="fill" target="autosticky.min-dist" label="Min distance" min="0" max="130" step="5"/>
</List>
</Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Dead Ringer" x="410" y="150">
<List width="150">
<AutoVariable width="fill" target="auto-deadringer.enable" label="Enable auto Dead Ringer"/>
<AutoVariable width="fill" target="auto-deadringer.health" label="Trigger at health"/>
</List>
</Box>
</Tab>