removed unused label
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@ -164,7 +164,6 @@ bool ShouldAA(CUserCmd* cmd) {
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if ((cmd->buttons & IN_ATTACK) && !(IsTF2() && g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFCompoundBow)) && CanShoot()) {
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return false;
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}
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i_dont_know_how_to_break_if:
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if ((cmd->buttons & IN_ATTACK2) && g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFLunchBox)) return false;
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switch (GetWeaponMode()) {
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case weapon_projectile:
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