Actually increase backtrack array to max player limit

This commit is contained in:
BenCat07 2018-05-21 12:45:19 +02:00
parent 2009bf6eac
commit 8ac1cbbc50
2 changed files with 3 additions and 3 deletions

View File

@ -22,7 +22,7 @@ struct BacktrackData
void Init();
void Run();
void Draw();
extern BacktrackData headPositions[24][13];
extern BacktrackData headPositions[32][13];
}
}
}

View File

@ -16,7 +16,7 @@ namespace backtrack
CatVar enable(CV_SWITCH, "backtrack", "0", "Enable backtrack",
"For legit play only as of right now.");
CatVar draw_bt(CV_SWITCH, "backtrack_draw", "0", "Draw", "Draw backtrack ticks");
BacktrackData headPositions[24][13];
BacktrackData headPositions[32][13];
//=======================================================================
inline float distance_point_to_line(Vector Point, Vector LineOrigin, Vector Dir)
@ -137,7 +137,7 @@ void Draw()
return;
if (!draw_bt)
return;
for (int i = 0; i < 24; i++)
for (int i = 0; i < 32; i++)
for (int j = 0; j < 12; j++)
{
auto hbpos = headPositions[i][j].hitboxpos;