Actually increase backtrack array to max player limit

This commit is contained in:
BenCat07 2018-05-21 12:45:19 +02:00
parent 2009bf6eac
commit 8ac1cbbc50
2 changed files with 3 additions and 3 deletions

View File

@ -22,7 +22,7 @@ struct BacktrackData
void Init(); void Init();
void Run(); void Run();
void Draw(); void Draw();
extern BacktrackData headPositions[24][13]; extern BacktrackData headPositions[32][13];
} }
} }
} }

View File

@ -16,7 +16,7 @@ namespace backtrack
CatVar enable(CV_SWITCH, "backtrack", "0", "Enable backtrack", CatVar enable(CV_SWITCH, "backtrack", "0", "Enable backtrack",
"For legit play only as of right now."); "For legit play only as of right now.");
CatVar draw_bt(CV_SWITCH, "backtrack_draw", "0", "Draw", "Draw backtrack ticks"); CatVar draw_bt(CV_SWITCH, "backtrack_draw", "0", "Draw", "Draw backtrack ticks");
BacktrackData headPositions[24][13]; BacktrackData headPositions[32][13];
//======================================================================= //=======================================================================
inline float distance_point_to_line(Vector Point, Vector LineOrigin, Vector Dir) inline float distance_point_to_line(Vector Point, Vector LineOrigin, Vector Dir)
@ -137,7 +137,7 @@ void Draw()
return; return;
if (!draw_bt) if (!draw_bt)
return; return;
for (int i = 0; i < 24; i++) for (int i = 0; i < 32; i++)
for (int j = 0; j < 12; j++) for (int j = 0; j < 12; j++)
{ {
auto hbpos = headPositions[i][j].hitboxpos; auto hbpos = headPositions[i][j].hitboxpos;