Fix autobackstab searching for targets even after a valid one was found
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@ -355,6 +355,9 @@ static bool doBacktrackStab(bool legit = false)
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// Get the Best tick
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// Get the Best tick
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for (int i = 1; i <= g_IEngine->GetMaxClients(); i++)
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for (int i = 1; i <= g_IEngine->GetMaxClients(); i++)
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{
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{
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// Found a target, break out
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if (stab_ent)
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break;
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CachedEntity *ent = ENTITY(i);
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CachedEntity *ent = ENTITY(i);
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// Targeting checks
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// Targeting checks
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if (CE_BAD(ent) || !ent->m_bAlivePlayer() || !ent->m_bEnemy() || !player_tools::shouldTarget(ent) || IsPlayerInvulnerable(ent))
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if (CE_BAD(ent) || !ent->m_bAlivePlayer() || !ent->m_bEnemy() || !player_tools::shouldTarget(ent) || IsPlayerInvulnerable(ent))
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