Auto VACC + improved ncc gui readability
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d56eab0438
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a0f24876b9
@ -46,7 +46,7 @@ void CTextLabel::SetText(std::string text) {
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if (ms.first > 0) {
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std::string txt = WordWrap(text, ms.first - 2 * padding.first);
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auto size2 = draw::GetStringLength(fonts::MENU, txt);
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SetSize(-1, size2.second + padding.second * 2);
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SetSize(size2.first + padding.first * 2, size2.second + padding.second * 2);
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Props()->SetString("text", txt.c_str());
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}
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}
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@ -20,7 +20,7 @@ Item::Item(std::string name) : CBaseWidget(name, nullptr) {
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void Item::Draw(int x, int y) {
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const auto& size = GetSize();
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//draw::DrawRect(x, y, size.first, size.second, colors::red);
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draw::DrawRect(x, y, size.first, size.second, colors::Create(0, 0, 0, 65));
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draw::DrawRect(x, y, size.first, size.second, colors::Create(0, 0, 0, 77));
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if (IsHovered()) {
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draw::DrawRect(x, y, size.first, size.second, colors::Transparent(GUIColor(), 0.32f));
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}
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@ -289,6 +289,25 @@ static const std::string list_tf2 = R"(
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"Trigger Bot Menu"
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"trigger_enabled"
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"autobackstab"
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"Auto Vaccinator" [
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"Auto Vaccinator"
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"auto_vacc"
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"auto_vacc_blast"
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"auto_vacc_blast_pop_health"
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"auto_vacc_blast_pop_crit"
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"auto_vacc_rocket_range"
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"auto_vacc_fire"
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"auto_vacc_fire_pop_pyro"
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"auto_vacc_afterburn"
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"auto_vacc_pyro_range"
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"auto_vacc_bullets"
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"auto_vacc_sniper_pop"
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"auto_vacc_default_resist"
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"auto_vacc_reset_timer"
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"auto_vacc_blast_pop_ubers"
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"auto_vacc_fire_pop_ubers"
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"auto_vacc_bullet_pop_ubers"
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]
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"Auto Sticky" [
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"Auto Sticky Menu"
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"sticky_enabled"
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@ -18,7 +18,7 @@ PlayerList::PlayerList() : CBaseContainer() {
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void PlayerList::Draw(int x, int y) {
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if (g_Settings.bInvalid) return;
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const auto& size = GetSize();
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draw::DrawRect(x, y, size.first, size.second, colors::Create(0, 0, 0, 65));
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draw::DrawRect(x, y, size.first, size.second, colors::Create(0, 0, 0, 77));
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draw::OutlineRect(x, y, size.first, size.second, GUIColor());
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for (int i = 0; i < Props()->GetInt("vischildren"); i++) {
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draw::DrawLine(x, y + i * 17, size_table_width(), 0, GUIColor());
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@ -13,7 +13,7 @@ namespace menu { namespace ncc {
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Tooltip::Tooltip() : CTextLabel("ncc_tooltip") {
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SetZIndex(999);
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SetPadding(2, 1);
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SetPadding(3, 2);
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SetMaxSize(220, -1);
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SetAutoSize(false);
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SetSize(220, -1);
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@ -25,7 +25,7 @@ void Tooltip::Draw(int x, int y) {
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int originy = y;
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if (originx + size.first > draw::width) originx -= size.first;
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if (originx + size.second > draw::height) originy -= size.second;
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static int bgcolor = colors::Create(0, 0, 0, 65); //colors::Create(70, 86, 47, 28);
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static int bgcolor = colors::Create(0, 0, 0, 77); //colors::Create(70, 86, 47, 28);
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static int fgcolor = colors::Create(200, 200, 190, 255);
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draw::DrawRect(x, y, size.first, size.second, bgcolor);
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draw::OutlineRect(x, y, size.first, size.second, GUIColor());
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@ -26,7 +26,17 @@ static CatVar share_uber(CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharg
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int vaccinator_change_stage = 0;
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int vaccinator_change_ticks = 0;
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int vaccinator_ideal_resist = 0;
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int vaccinator_change_timer = 0;
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static CatVar auto_vacc_bullets(CV_SWITCH, "auto_vacc_bullets", "1", "Check bullet danger");
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static CatEnum vacc_sniper_enum({"NEVER", "ZOOM & VISIBLE", "ANY ZOOMED"});
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static CatVar vacc_sniper(vacc_sniper_enum, "auto_vacc_sniper_pop", "1", "Pop if Sniper", "Defines Auto-Vacc behaviour with snipers");
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int ChargeCount() {
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return (CE_FLOAT(LOCAL_W, netvar.m_flChargeLevel) / 0.25f);
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}
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// TODO Angle Checking
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int BulletDangerValue(CachedEntity* patient) {
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// Find zoomed in snipers in other team
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bool any_zoomed_snipers = false;
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@ -38,39 +48,85 @@ int BulletDangerValue(CachedEntity* patient) {
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if (!HasCondition(ent, TFCond_Zoomed)) continue;
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any_zoomed_snipers = true;
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// TODO VisCheck from patient.
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if ((int)vacc_sniper == 1)
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if (!IsEntityVisible(ent, head)) continue;
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return 2;
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return vacc_sniper ? 2 : 1;
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}
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return any_zoomed_snipers;
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}
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static CatVar auto_vacc_fire_checking(CV_SWITCH, "auto_vacc_fire", "1", "Check fire danger");
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static CatEnum pyro_enum({"NEVER", "PRIMARY OUT", "ALWAYS"});
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static CatVar auto_vacc_pop_if_pyro(pyro_enum, "auto_vacc_fire_pop_pyro", "1", "Pop if pyro is near", "Defines Auto-Vacc behaviour with pyros");
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static CatVar auto_vacc_check_on_fire(CV_SWITCH, "auto_vacc_afterburn", "1", "Anti-Afterburn");
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static CatVar auto_vacc_pyro_range(CV_INT, "auto_vacc_pyro_range", "450", "Pyro Danger Range");
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int FireDangerValue(CachedEntity* patient) {
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// Find nearby pyros
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if (!auto_vacc_fire_checking) return 0;
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if (auto_vacc_pop_if_pyro) {
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for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
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CachedEntity* ent = ENTITY(i);
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if (!ent->m_bEnemy) continue;
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if (g_pPlayerResource->GetClass(ent) != tf_pyro) continue;
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if (CE_BYTE(ent, netvar.iLifeState)) continue;
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if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 300.0f * 300.0f) continue;
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if (patient->m_vecOrigin.DistTo(ent->m_vecOrigin) > (int)auto_vacc_pyro_range) continue;
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if ((int)auto_vacc_pop_if_pyro == 2) return 2;
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IClientEntity* pyro_weapon = g_IEntityList->GetClientEntity(CE_INT(ent, netvar.hActiveWeapon) & 0xFFF);
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return (pyro_weapon && pyro_weapon->GetClientClass()->m_ClassID == g_pClassID->CTFFlameThrower) ? 2 : 0;
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}
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}
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if (HasCondition(patient, TFCond_OnFire)) {
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return 1;
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return (bool)auto_vacc_check_on_fire;
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}
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return 0;
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}
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struct proj_data_s {
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int eid;
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Vector last_pos;
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};
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std::vector<proj_data_s> proj_data_array;
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static CatVar auto_vacc_blast_health(CV_INT, "auto_vacc_blast_pop_health", "80", "Pop Blast if rocket & HP <");
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static CatVar auto_vacc_blast_crit_pop(CV_SWITCH, "auto_vacc_blast_pop_crit", "1", "Pop Blast if crit rocket near");
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static CatVar auto_vacc_blast_checking(CV_SWITCH, "auto_vacc_blast", "1", "Check blast danger");
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static CatVar auto_vacc_proj_danger_range(CV_INT, "auto_vacc_rocket_range", "650", "Rocket Danger Range", "This range should be high enough to give more time to change resistances.");
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int BlastDangerValue(CachedEntity* patient) {
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if (!auto_vacc_blast_checking) return 0;
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// Check rockets for being closer
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bool hasCritRockets = false;
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bool hasRockets = false;
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for (auto it = proj_data_array.begin(); it != proj_data_array.end();) {
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const auto& d = *it;
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CachedEntity* ent = ENTITY(d.eid);
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if (CE_GOOD(ent)) {
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// Rocket is getting closer
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if (patient->m_vecOrigin.DistToSqr(d.last_pos) > patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin)) {
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if (ent->m_bCritProjectile) hasCritRockets = true;
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hasRockets = true;
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}
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it++;
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} else {
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proj_data_array.erase(it);
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}
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}
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if (hasRockets) {
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if (patient->m_iHealth < (int)auto_vacc_blast_health || (auto_vacc_blast_crit_pop && hasCritRockets)) {
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return 2;
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}
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return 1;
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}
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// Find crit rockets/pipes nearby
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for (int i = 32; i < HIGHEST_ENTITY; i++) {
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CachedEntity* ent = ENTITY(i);
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if (CE_BAD(ent)) continue;
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if (!ent->m_bEnemy) continue;
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if (ent->m_Type != ENTITY_PROJECTILE) continue;
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if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 420.0f * 420.0f) continue;
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// TODO Velocity checking
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return ((ent->m_bCritProjectile || (patient->m_iHealth < 80)) ? 2 : 1);
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if (patient->m_vecOrigin.DistTo(ent->m_vecOrigin) > (int)auto_vacc_proj_danger_range) continue;
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proj_data_array.push_back(proj_data_s{i, ent->m_vecOrigin});
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}
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return 0;
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}
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@ -80,21 +136,36 @@ int CurrentResistance() {
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return CE_INT(LOCAL_W, netvar.m_nChargeResistType);
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}
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static CatVar change_timer(CV_INT, "auto_vacc_reset_timer", "200", "Reset Timer", "If no dangers were detected for # ticks, resistance will be reset to default, 0 to disable");
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static CatVar auto_vacc_bullet_pop_ubers(CV_INT, "auto_vacc_bullet_pop_ubers", "0", "Pop Bullet if Ubers >=", "Only pop an uber if you have >= # Ubercharges in your Vaccinator", 0, 4);
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static CatVar auto_vacc_fire_pop_ubers(CV_INT, "auto_vacc_fire_pop_ubers", "0", "Pop Fire if Ubers >=", "Only pop an uber if you have >= # Ubercharges in your Vaccinator", 0, 4);
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static CatVar auto_vacc_blast_pop_ubers(CV_INT, "auto_vacc_blast_pop_ubers", "0", "Pop Blast if Ubers >=", "Only pop an uber if you have >= # Ubercharges in your Vaccinator", 0, 4);
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int OptimalResistance(CachedEntity* patient, bool* shouldPop) {
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int bd = BlastDangerValue(patient),
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fd = FireDangerValue(patient),
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hd = BulletDangerValue(patient);
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if (shouldPop) {
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if (bd > 1 || fd > 1 || hd > 1) *shouldPop = true;
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int charges = ChargeCount();
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if (bd > 1 && charges >= (int)auto_vacc_blast_pop_ubers) *shouldPop = true;
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if (fd > 1 && charges >= (int)auto_vacc_fire_pop_ubers) *shouldPop = true;
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if (hd > 1 && charges >= (int)auto_vacc_bullet_pop_ubers) *shouldPop = true;
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}
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if (!hd && !fd && !bd) return -1;
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vaccinator_change_timer = (int)change_timer;
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if (hd >= fd && hd >= bd) return 0;
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if (bd >= fd && bd >= hd) return 1;
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if (fd >= hd && fd >= bd) return 2;
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return -1;
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}
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static CatEnum resistances_enum({"BULLET", "BLAST", "FIRE"});
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static CatVar default_resistance(resistances_enum, "auto_vacc_default_resist", "0", "Default Resistance", "Select default resistance type");
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void SetResistance(int resistance) {
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resistance = _clamp(0, 2, resistance);
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vaccinator_change_timer = (int)change_timer;
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vaccinator_ideal_resist = resistance;
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int cur = CurrentResistance();
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if (resistance == cur) return;
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@ -103,6 +174,12 @@ void SetResistance(int resistance) {
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}
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void DoResistSwitching() {
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if (vaccinator_change_timer > 0) {
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if (vaccinator_change_timer == 1) {
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SetResistance((int)default_resistance);
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}
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vaccinator_change_timer--;
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}
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if (!vaccinator_change_stage) return;
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if (CurrentResistance() == vaccinator_ideal_resist) {
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vaccinator_change_ticks = 0;
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@ -37,6 +37,7 @@ void NetVars::Init() {
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this->_condition_bits = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "m_ConditionList", "_condition_bits");
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this->m_flStealthNoAttackExpire = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "tfsharedlocaldata", "m_flStealthNoAttackExpire");
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this->m_nChargeResistType = gNetvars.get_offset("DT_WeaponMedigun", "m_nChargeResistType");
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this->m_flChargeLevel = gNetvars.get_offset("DT_WeaponMedigun", "NonLocalTFWeaponMedigunData", "m_flChargeLevel");
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}
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if (TF2 || TF2C) {
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this->res_iMaxHealth = gNetvars.get_offset("DT_TFPlayerResource", "m_iMaxHealth");
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@ -125,6 +125,7 @@ public:
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offset_t m_Collision;
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offset_t res_iTeam;
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offset_t m_nChargeResistType;
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offset_t m_flChargeLevel;
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};
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extern NetVars netvar;
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