Merge pull request #2 from nullifiedcat/master
Merge cats changes to my branch
This commit is contained in:
commit
a5d87f7c8f
9
.project
9
.project
@ -52,6 +52,15 @@
|
||||
<arguments>1.0-location-matches-false-false-res/bin</arguments>
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||||
</matcher>
|
||||
</filter>
|
||||
<filter>
|
||||
<id>1493660654417</id>
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||||
<name>res</name>
|
||||
<type>29</type>
|
||||
<matcher>
|
||||
<id>org.eclipse.ui.ide.multiFilter</id>
|
||||
<arguments>1.0-name-matches-true-false-*</arguments>
|
||||
</matcher>
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||||
</filter>
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<filter>
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<id>1489692029191</id>
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<name>src</name>
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|
@ -9,7 +9,7 @@ Ubuntu (and probably Debian) users can run this script:
|
||||
sudo apt update && sudo apt install build-essential software-properties-common -y && sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y && sudo apt update && sudo apt install gcc-snapshot -y && sudo apt update && sudo apt install libc6-dev gcc-6 g++-6 g++-6-multilib gdb -y && git clone --recursive https://github.com/nullifiedcat/cathook && cd cathook && make -j4
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```
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**Errors while installing?**
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**Errors while installing?**
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`/usr/include/c++/5/string:38:28: fatal error: bits/c++config.h: No such file or directory` - You don't have g++6 or g++6 multilib installed correctly
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|
2
TODO
2
TODO
@ -15,7 +15,7 @@ inspect shit
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TTS
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noise spam
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team name spam (pre round team name spam thing)
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insta taunt (taunts for like .5 ms and then you can do it again lithium has it)
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insta taunt (taunts for like .5 ms and then you can do it again lithium has it)
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auto vacc
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namesteal
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autovote
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|
24
attach
24
attach
@ -1,35 +1,35 @@
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#!/bin/bash
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#!/usr/bin/env bash
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line=`pidof hl2_linux`
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line=$(pidof hl2_linux)
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arr=($line)
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inst=$1
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if [ $# == 0 ]; then
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||||
inst=0
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if [ $# == 0 ]; then
|
||||
inst=0
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fi
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||||
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if [ ${#arr[@]} == 0 ]; then
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echo tf2 isn\'t running!
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exit
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echo TF2 isn\'t running!
|
||||
exit
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fi
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|
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if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
|
||||
echo wrong index!
|
||||
exit
|
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echo wrong index!
|
||||
exit
|
||||
fi
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||||
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proc=${arr[$inst]}
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||||
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echo Running instances: ${arr[@]}
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echo Attaching to $proc
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echo Running instances: "${arr[@]}"
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echo Attaching to "$proc"
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#sudo ./detach $inst bin/libcathook.so
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if grep -q $(realpath bin/libcathook.so) /proc/$proc/maps; then
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if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
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echo already loaded
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exit
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fi
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echo loading $(realpath bin/libcathook.so) to $proc
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echo loading "$(realpath bin/libcathook.so)" to "$proc"
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gdb -n -q -batch \
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-ex "attach $proc" \
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-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
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|
@ -1,35 +1,35 @@
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#!/bin/bash
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#!/usr/bin/env bash
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|
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line=`pidof hl2_linux`
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line=$(pidof hl2_linux)
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arr=($line)
|
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inst=$1
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if [ $# == 0 ]; then
|
||||
inst=0
|
||||
if [ $# == 0 ]; then
|
||||
inst=0
|
||||
fi
|
||||
|
||||
if [ ${#arr[@]} == 0 ]; then
|
||||
echo tf2 isn\'t running!
|
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exit
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echo tf2 isn\'t running!
|
||||
exit
|
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fi
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|
||||
if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
|
||||
echo wrong index!
|
||||
exit
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||||
echo wrong index!
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||||
exit
|
||||
fi
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proc=${arr[$inst]}
|
||||
|
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echo Running instances: ${arr[@]}
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echo Attaching to $proc
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echo Running instances: "${arr[@]}"
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echo Attaching to "$proc"
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|
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sudo ./detach $inst bin/libcathook.so
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if grep -q $(realpath bin/libcathook.so) /proc/$proc/maps; then
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if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
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echo already loaded
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exit
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fi
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echo loading $(realpath bin/libcathook.so) to $proc
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echo loading "$(realpath bin/libcathook.so)" to "$proc"
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gdb -n -q -batch \
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-ex "attach $proc" \
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-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
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@ -38,4 +38,4 @@ gdb -n -q -batch \
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-ex 'print (char *) $2' \
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-ex "catch syscall exit exit_group" \
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-ex "continue" \
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-ex "backtrace"
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-ex "backtrace"
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|
26
detach
26
detach
@ -1,37 +1,37 @@
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||||
#!/bin/bash
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#!/usr/bin/env bash
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|
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line=`pidof hl2_linux`
|
||||
line=$(pidof hl2_linux)
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arr=($line)
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||||
inst=$1
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||||
if [ $# == 0 ]; then
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||||
inst=0
|
||||
if [ $# == 0 ]; then
|
||||
inst=0
|
||||
fi
|
||||
|
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if [ ${#arr[@]} == 0 ]; then
|
||||
echo tf2 isn\'t running!
|
||||
exit
|
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echo TF2 isn\'t running!
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||||
exit
|
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fi
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if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
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echo wrong index!
|
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exit
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echo wrong index!
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||||
exit
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fi
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|
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echo Running instances: ${arr[@]}
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||||
echo Detaching from ${arr[$1]}
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||||
echo Running instances: "${arr[@]}"
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||||
echo Detaching from "${arr[$1]}"
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if grep -q $(realpath bin/libcathook.so) /proc/${arr[$1]}/maps; then
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if grep -q "$(realpath bin/libcathook.so)" /proc/"${arr[$1]}"/maps; then
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gdb -n -q -batch \
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-ex "attach ${arr[$1]}" \
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-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
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-ex "set \$dlclose = (int(*)(void*)) dlclose" \
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-ex "set \$library = \$dlopen(\"$(realpath bin/libcathook.so)\", 6)" \
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-ex "print \$library" \
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-ex "sharedlibrary ." \
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-ex "sharedlibrary ." \
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-ex "call \$dlclose(\$library)" \
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-ex "call \$dlclose(\$library)" \
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-ex "detach"
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echo "Detached"
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else
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echo "not found!"
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echo "not found!"
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fi
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|
16
install-resources.sh
Executable file
16
install-resources.sh
Executable file
@ -0,0 +1,16 @@
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#!/usr/bin/env bash
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||||
if [ ! -d "$HOME/.cathook" ]; then
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mkdir "$HOME"/.cathook
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fi
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if [ ! -f "$HOME/.cathook/killsays.txt" ]; then
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cp res/killsays.txt "$HOME"/.cathook
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fi
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if [ ! -f "$HOME/.cathook/spam.txt" ]; then
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cp res/spam.txt "$HOME"/.cathook
|
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fi
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||||
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echo "Default killsay/spam files installed, EDIT THEM!"
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xdg-open "$HOME"/.cathook
|
6
makefile
6
makefile
@ -29,10 +29,10 @@ CXXFLAGS += -DGIT_COMMIT_HASH="\"$(GIT_COMMIT_HASH)\"" -DGIT_COMMIT_DATE="\"$(GI
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all:
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mkdir -p $(TARGET_DIR)
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$(MAKE) $(TARGET)
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||||
.cpp.o:
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$(CXX) $(CXXFLAGS) -c $< -o $@
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%.d: %.cpp
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$(CXX) -M $(CXXFLAGS) $< > $@
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@ -43,7 +43,7 @@ clean:
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find src -type f -name '*.o' -delete
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find src -type f -name '*.d' -delete
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rm -rf ./bin
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||||
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ifneq ($(MAKECMDGOALS), clean)
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-include $(DEPENDS)
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endif
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|
5
reattach
5
reattach
@ -1,4 +1,3 @@
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||||
#!/bin/bash
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#!/usr/bin/env bash
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||||
sudo ./detach $1
|
||||
sudo ./attach $1
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||||
sudo ./detach "$1" && sudo ./attach "$1"
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||||
|
0
res/.gitignore
vendored
0
res/.gitignore
vendored
@ -1,5 +1,5 @@
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||||
#!/bin/sh
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||||
convert $1.png -depth 8 -format rgba $1.rgba
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mv $1.rgba $1
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objcopy --input binary --output elf32-i386 --binary-architecture i386 $1 $1.o
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mv $1.o bin/$1.o
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||||
#!/usr/bin/env bash
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convert "$1".png -depth 8 -format rgba "$1".rgba
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mv "$1".rgba "$1"
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objcopy --input binary --output elf32-i386 --binary-architecture i386 "$1" "$1".o
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mv "$1".o bin/"$1".o
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|
3
res/killsays.txt
Normal file
3
res/killsays.txt
Normal file
@ -0,0 +1,3 @@
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REPLACE CONTENTS OF THIS FILE WITH ACUTAL KILLSAYS.
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Usable killsay macros:
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%team% %class% %killer% %name% %myteam% %myclass% \n
|
4
res/spam.txt
Normal file
4
res/spam.txt
Normal file
@ -0,0 +1,4 @@
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cathook - free tf2 cheat!
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get cathook: discord.gg/7bu3AFw
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||||
GNU/Linux is the best OS!
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cathook - more fun than a ball of yarn!
|
@ -15,15 +15,19 @@ std::unordered_map<int, int> command_number_mod {};
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int* g_PredictionRandomSeed = nullptr;
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||||
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||||
bool CritKeyDown() {
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||||
return g_IInputSystem->IsButtonDown(static_cast<ButtonCode_t>((int)hacks::shared::misc::crit_hack));
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}
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bool AllowAttacking() {
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if (!(hacks::shared::misc::crit_hack || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && !hacks::shared::misc::crit_suppress) return true;
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if (!(CritKeyDown() || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && !hacks::shared::misc::crit_suppress) return true;
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bool crit = IsAttackACrit(g_pUserCmd);
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LoadSavedState();
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if (hacks::shared::misc::crit_suppress && !(hacks::shared::misc::crit_hack || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee))) {
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if (hacks::shared::misc::crit_suppress && !(CritKeyDown() || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee))) {
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||||
if (crit && !IsPlayerCritBoosted(LOCAL_E)) {
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||||
return false;
|
||||
}
|
||||
} else if ((hacks::shared::misc::crit_hack || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && RandomCrits() && WeaponCanCrit() && (g_pLocalPlayer->weapon()->m_iClassID != g_pClassID->CTFKnife)) {
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||||
} else if ((CritKeyDown() || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && RandomCrits() && WeaponCanCrit() && (g_pLocalPlayer->weapon()->m_iClassID != g_pClassID->CTFKnife)) {
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||||
if (!crit) return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -24,6 +24,7 @@ struct crithack_saved_state {
|
||||
void Load(IClientEntity* entity);
|
||||
};
|
||||
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||||
bool CritKeyDown();
|
||||
bool AllowAttacking();
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||||
bool RandomCrits();
|
||||
bool WeaponCanCrit();
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||||
|
@ -1,18 +0,0 @@
|
||||
/*
|
||||
* cvarspoof.h
|
||||
*
|
||||
* Created on: Dec 3, 2016
|
||||
* Author: nullifiedcat
|
||||
*/
|
||||
|
||||
#ifndef CVARSPOOF_H_
|
||||
#define CVARSPOOF_H_
|
||||
|
||||
// TODO
|
||||
|
||||
class SpoofedConVar {
|
||||
public:
|
||||
SpoofedConVar(const char* name);
|
||||
};
|
||||
|
||||
#endif /* CVARSPOOF_H_ */
|
@ -195,7 +195,7 @@ bool CachedEntity::IsVisible() {
|
||||
|
||||
matrix3x4_t* CachedEntity::GetBones() {
|
||||
if (!m_bBonesSetup) {
|
||||
m_bBonesSetup = RAW_ENT(this)->SetupBones(m_Bones, MAXSTUDIOBONES, 0x100, 0); // gvars->curtime
|
||||
m_bBonesSetup = RAW_ENT(this)->SetupBones(m_Bones, MAXSTUDIOBONES, 0x100, g_GlobalVars->curtime); // gvars->curtime
|
||||
}
|
||||
return m_Bones;
|
||||
}
|
||||
|
@ -458,6 +458,7 @@ static const std::string list_tf2 = R"(
|
||||
]
|
||||
"Miscellaneous" [
|
||||
"Miscellaneous"
|
||||
"pure_bypass"
|
||||
"antidisguise"
|
||||
"no_arms"
|
||||
"no_hats"
|
||||
|
@ -471,7 +471,8 @@ bool ShouldAim(CUserCmd* cmd) {
|
||||
if (zoomed_only) {
|
||||
if (g_pLocalPlayer->weapon()->m_iClassID == g_pClassID->CTFSniperRifle ||
|
||||
g_pLocalPlayer->weapon()->m_iClassID == g_pClassID->CTFSniperRifleDecap) {
|
||||
return false;
|
||||
// confused_nigga.jpg
|
||||
return g_pLocalPlayer->bZoomed;
|
||||
}
|
||||
}
|
||||
if (only_can_shoot) {
|
||||
|
@ -23,6 +23,107 @@ static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber", "Use ub
|
||||
static CatVar pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "30", "Pop uber if health% <", "When under a percentage of health, use ubercharge");
|
||||
static CatVar share_uber(CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharge", "Aimbot will attempt to share uber charge with un-ubered players");
|
||||
|
||||
int vaccinator_change_stage = 0;
|
||||
int vaccinator_change_ticks = 0;
|
||||
int vaccinator_ideal_resist = 0;
|
||||
|
||||
int BulletDangerValue(CachedEntity* patient) {
|
||||
// Find zoomed in snipers in other team
|
||||
bool any_zoomed_snipers = false;
|
||||
for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
|
||||
CachedEntity* ent = ENTITY(i);
|
||||
if (!ent->m_bEnemy) continue;
|
||||
if (g_pPlayerResource->GetClass(ent) != tf_sniper) continue;
|
||||
if (CE_BYTE(ent, netvar.iLifeState)) continue;
|
||||
if (!HasCondition(ent, TFCond_Zoomed)) continue;
|
||||
any_zoomed_snipers = true;
|
||||
// TODO VisCheck from patient.
|
||||
if (!IsEntityVisible(ent, head)) continue;
|
||||
return 2;
|
||||
}
|
||||
return any_zoomed_snipers;
|
||||
}
|
||||
|
||||
int FireDangerValue(CachedEntity* patient) {
|
||||
// Find nearby pyros
|
||||
for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
|
||||
CachedEntity* ent = ENTITY(i);
|
||||
if (!ent->m_bEnemy) continue;
|
||||
if (g_pPlayerResource->GetClass(ent) != tf_pyro) continue;
|
||||
if (CE_BYTE(ent, netvar.iLifeState)) continue;
|
||||
if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 300.0f * 300.0f) continue;
|
||||
IClientEntity* pyro_weapon = g_IEntityList->GetClientEntity(CE_INT(ent, netvar.hActiveWeapon) & 0xFFF);
|
||||
return (pyro_weapon && pyro_weapon->GetClientClass()->m_ClassID == g_pClassID->CTFFlameThrower) ? 2 : 0;
|
||||
}
|
||||
if (HasCondition(patient, TFCond_OnFire)) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int BlastDangerValue(CachedEntity* patient) {
|
||||
// Find crit rockets/pipes nearby
|
||||
for (int i = 32; i < HIGHEST_ENTITY; i++) {
|
||||
CachedEntity* ent = ENTITY(i);
|
||||
if (CE_BAD(ent)) continue;
|
||||
if (!ent->m_bEnemy) continue;
|
||||
if (ent->m_Type != ENTITY_PROJECTILE) continue;
|
||||
if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 420.0f * 420.0f) continue;
|
||||
// TODO Velocity checking
|
||||
return ((ent->m_bCritProjectile || (patient->m_iHealth < 80)) ? 2 : 1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CurrentResistance() {
|
||||
if (LOCAL_W->m_iClassID != g_pClassID->CWeaponMedigun) return 0;
|
||||
return CE_INT(LOCAL_W, netvar.m_nChargeResistType);
|
||||
}
|
||||
|
||||
int OptimalResistance(CachedEntity* patient, bool* shouldPop) {
|
||||
int bd = BlastDangerValue(patient),
|
||||
fd = FireDangerValue(patient),
|
||||
hd = BulletDangerValue(patient);
|
||||
if (shouldPop) {
|
||||
if (bd > 1 || fd > 1 || hd > 1) *shouldPop = true;
|
||||
}
|
||||
if (!hd && !fd && !bd) return -1;
|
||||
if (hd >= fd && hd >= bd) return 0;
|
||||
if (bd >= fd && bd >= hd) return 1;
|
||||
if (fd >= hd && fd >= bd) return 2;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void SetResistance(int resistance) {
|
||||
vaccinator_ideal_resist = resistance;
|
||||
int cur = CurrentResistance();
|
||||
if (resistance == cur) return;
|
||||
if (resistance > cur) vaccinator_change_stage = resistance - cur;
|
||||
else vaccinator_change_stage = 3 - cur + resistance;
|
||||
}
|
||||
|
||||
void DoResistSwitching() {
|
||||
if (!vaccinator_change_stage) return;
|
||||
if (CurrentResistance() == vaccinator_ideal_resist) {
|
||||
vaccinator_change_ticks = 0;
|
||||
vaccinator_change_stage = 0;
|
||||
return;
|
||||
}
|
||||
if (g_pUserCmd->buttons & IN_RELOAD) {
|
||||
vaccinator_change_ticks = 8;
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if (vaccinator_change_ticks <= 0) {
|
||||
g_pUserCmd->buttons |= IN_RELOAD;
|
||||
vaccinator_change_stage--;
|
||||
vaccinator_change_ticks = 8;
|
||||
} else {
|
||||
vaccinator_change_ticks--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int force_healing_target { 0 };
|
||||
|
||||
static CatCommand heal_steamid("autoheal_heal_steamid", "Heals a player with SteamID (ONCE. Use for easy airstuck med setup)", [](const CCommand& args) {
|
||||
@ -42,6 +143,16 @@ static CatCommand heal_steamid("autoheal_heal_steamid", "Heals a player with Ste
|
||||
}
|
||||
});
|
||||
|
||||
static CatCommand vaccinator_bullet("vacc_bullet", "Bullet Vaccinator", []() {
|
||||
SetResistance(0);
|
||||
});
|
||||
static CatCommand vaccinator_blast("vacc_blast", "Blast Vaccinator", []() {
|
||||
SetResistance(1);
|
||||
});
|
||||
static CatCommand vaccinator_fire("vacc_fire", "Fire Vaccinator", []() {
|
||||
SetResistance(2);
|
||||
});
|
||||
|
||||
bool IsPopped() {
|
||||
CachedEntity* weapon = g_pLocalPlayer->weapon();
|
||||
if (CE_BAD(weapon) || weapon->m_iClassID != g_pClassID->CWeaponMedigun) return false;
|
||||
@ -73,7 +184,25 @@ bool ShouldPop() {
|
||||
return ShouldChargePlayer(LOCAL_E->m_IDX);
|
||||
}
|
||||
|
||||
bool IsVaccinator() {
|
||||
// DefIDX: 998
|
||||
return CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 998;
|
||||
}
|
||||
|
||||
static CatVar auto_vacc(CV_SWITCH, "auto_vacc", "0", "Auto Vaccinator", "Pick resistance for incoming damage types");
|
||||
|
||||
void CreateMove() {
|
||||
bool pop = false;
|
||||
if (IsVaccinator() && auto_vacc) {
|
||||
DoResistSwitching();
|
||||
int my_opt = OptimalResistance(LOCAL_E, &pop);
|
||||
if (my_opt >= 0 && my_opt != CurrentResistance()) {
|
||||
SetResistance(my_opt);
|
||||
}
|
||||
if (pop && CurrentResistance() == my_opt) {
|
||||
g_pUserCmd->buttons |= IN_ATTACK2;
|
||||
}
|
||||
}
|
||||
if (!enabled && !force_healing_target) return;
|
||||
if (GetWeaponMode(g_pLocalPlayer->entity) != weapon_medigun) return;
|
||||
if (force_healing_target) {
|
||||
@ -103,7 +232,15 @@ void CreateMove() {
|
||||
AimAt(g_pLocalPlayer->v_Eye, out, g_pUserCmd);
|
||||
if (silent) g_pLocalPlayer->bUseSilentAngles = true;
|
||||
if (!m_iNewTarget && (g_GlobalVars->tickcount % 300)) g_pUserCmd->buttons |= IN_ATTACK;
|
||||
if (pop_uber_auto && ShouldPop()) g_pUserCmd->buttons |= IN_ATTACK2;
|
||||
if (IsVaccinator() && CE_GOOD(target) && auto_vacc) {
|
||||
int opt = OptimalResistance(target, &pop);
|
||||
if (!pop && opt != -1) SetResistance(opt);
|
||||
if (pop && CurrentResistance() == opt) {
|
||||
g_pUserCmd->buttons |= IN_ATTACK2;
|
||||
}
|
||||
} else {
|
||||
if (pop_uber_auto && ShouldPop()) g_pUserCmd->buttons |= IN_ATTACK2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -219,7 +219,7 @@ void CreateMove() {
|
||||
|
||||
void Draw() {
|
||||
if (crit_info && CE_GOOD(LOCAL_W)) {
|
||||
if (crit_hack) {
|
||||
if (CritKeyDown()) {
|
||||
AddCenterString("FORCED CRITS!", colors::red);
|
||||
}
|
||||
if (TF2) {
|
||||
@ -319,7 +319,7 @@ void Schema_Reload() {
|
||||
CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info", "Shows some debug info in-game");
|
||||
CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam", "HL2DM flashlight spam");
|
||||
CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info"); // TODO separate
|
||||
CatVar crit_hack(CV_SWITCH, "crit_hack", "0", "Crithack");
|
||||
CatVar crit_hack(CV_KEY, "crit_hack", "0", "Crit Key");
|
||||
CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
|
||||
CatVar crit_suppress(CV_SWITCH, "crit_suppress", "0", "Disable random crits", "Can help saving crit bucket for forced crits");
|
||||
CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK", "Sends random commands to prevent being kicked from server");
|
||||
|
@ -41,7 +41,7 @@ void EndConVars() {
|
||||
RegisterCatVars();
|
||||
RegisterCatCommands();
|
||||
if (hConVarsFile) {
|
||||
fprintf(hConVarsFile, "\nexec cat_autoexec\n");
|
||||
//fprintf(hConVarsFile, "\nexec cat_autoexec\n");
|
||||
fprintf(hConVarsFile, "cat_killsay_reload\ncat_spam_reload\n");
|
||||
fclose(hConVarsFile);
|
||||
}
|
||||
|
@ -37,6 +37,31 @@ static CatVar minigun_jump(CV_SWITCH, "minigun_jump", "0", "TF2C minigun jump",
|
||||
CatVar jointeam(CV_SWITCH, "fb_autoteam", "1", "Joins player team automatically (NYI)");
|
||||
CatVar joinclass(CV_STRING, "fb_autoclass", "spy", "Class that will be picked after joining a team (NYI)");
|
||||
|
||||
namespace engine_prediction {
|
||||
|
||||
float o_curtime;
|
||||
float o_frametime;
|
||||
|
||||
void Start() {
|
||||
o_curtime = g_GlobalVars->curtime;
|
||||
o_frametime = g_GlobalVars->frametime;
|
||||
*g_PredictionRandomSeed = MD5_PseudoRandom(g_pUserCmd->command_number) & 0x7FFFFFFF;
|
||||
g_GlobalVars->curtime = CE_INT(LOCAL_E, netvar.nTickBase) * g_GlobalVars->interval_per_tick;
|
||||
g_GlobalVars->frametime = g_GlobalVars->interval_per_tick;
|
||||
g_IGameMovement->StartTrackPredictionErrors((CBasePlayer*)(RAW_ENT(LOCAL_E)));
|
||||
|
||||
CMoveData data;
|
||||
|
||||
}
|
||||
|
||||
void End() {
|
||||
*g_PredictionRandomSeed = -1;
|
||||
g_GlobalVars->curtime = o_curtime;
|
||||
g_GlobalVars->frametime = o_frametime;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
|
||||
SEGV_BEGIN;
|
||||
|
||||
|
@ -11,12 +11,16 @@
|
||||
#include "hookedmethods.h"
|
||||
#include "../gui/GUI.h"
|
||||
#include "../segvcatch/segvcatch.h"
|
||||
#include "../copypasted/CSignature.h"
|
||||
#include "../profiler.h"
|
||||
|
||||
CatVar clean_screenshots(CV_SWITCH, "clean_screenshots", "1", "Clean screenshots", "Don't draw visuals while taking a screenshot");
|
||||
CatVar disable_visuals(CV_SWITCH, "no_visuals", "0", "Disable ALL drawing", "Completely hides cathook");
|
||||
CatVar no_zoom(CV_SWITCH, "no_zoom", "0", "Disable scope", "Disables black scope overlay");
|
||||
CatVar info_text(CV_SWITCH, "info", "1", "Show info", "Show cathook version in top left corner");
|
||||
CatVar pure_bypass(CV_SWITCH, "pure_bypass", "0", "Pure Bypass", "Bypass sv_pure");
|
||||
void* pure_orig = nullptr;
|
||||
void** pure_addr = nullptr;
|
||||
|
||||
void PaintTraverse_hook(void* p, unsigned int vp, bool fr, bool ar) {
|
||||
#if DEBUG_SEGV == true
|
||||
@ -31,7 +35,17 @@ void PaintTraverse_hook(void* p, unsigned int vp, bool fr, bool ar) {
|
||||
textures_loaded = true;
|
||||
hacks::tf::radar::Init();
|
||||
}
|
||||
|
||||
if (pure_bypass) {
|
||||
if (!pure_addr) {
|
||||
pure_addr = *reinterpret_cast<void***>(gSignatures.GetEngineSignature("55 89 E5 83 EC 18 A1 ? ? ? ? 89 04 24 E8 0D FF FF FF A1 ? ? ? ? 85 C0 74 08 89 04 24 E8 ? ? ? ? C9 C3") + 7);
|
||||
}
|
||||
if (*pure_addr)
|
||||
pure_orig = *pure_addr;
|
||||
*pure_addr = (void*)0;
|
||||
} else if (pure_orig) {
|
||||
*pure_addr = pure_orig;
|
||||
pure_orig = (void*)0;
|
||||
}
|
||||
static unsigned long panel_focus = 0;
|
||||
static unsigned long panel_scope = 0;
|
||||
static unsigned long panel_top = 0;
|
||||
|
@ -46,6 +46,7 @@ IVDebugOverlay* g_IVDebugOverlay = nullptr;
|
||||
IMaterialSystemFixed* g_IMaterialSystem = nullptr;
|
||||
IVRenderView* g_IVRenderView = nullptr;
|
||||
IMaterialSystem* g_IMaterialSystemHL = nullptr;
|
||||
IMoveHelperServer* g_IMoveHelperServer = nullptr;
|
||||
|
||||
template<typename T>
|
||||
T* BruteforceInterface(std::string name, sharedobj::SharedObject* object, int start) {
|
||||
@ -103,6 +104,9 @@ void CreateInterfaces() {
|
||||
g_pScreenSpaceEffects = **(IScreenSpaceEffectManager***)(gSignatures.GetClientSignature("FF 52 14 E9 E0 FE FF FF 8D 76 00 A1 ? ? ? ? 8B 5D F4 8B 75 F8 8B 7D FC 8B 10 C7 45 0C ? ? ? ? 89 45 08 8B 42 1C 89 EC 5D FF E0") + 12);
|
||||
g_ppScreenSpaceRegistrationHead = *(CScreenSpaceEffectRegistration***)(gSignatures.GetClientSignature("E8 ? ? ? ? 8B 10 C7 44 24 04 ? ? ? ? 89 04 24 FF 52 28 85 C0 75 4B 8B 35 ? ? ? ? 85 F6 74 31 90 8B 5E 04 85 DB 74 22 8B 03 89 1C 24") + 27);
|
||||
}
|
||||
if (TF2) {
|
||||
//g_IMoveHelper = *(reinterpret_cast<IMoveHelper**>(gSignatures.GetClientSignature("? ? ? ? 8B 10 89 04 24 FF 52 28 0F B7 CF 8B 10 89 4C 24 04 89 04 24 FF 52 1C 8B 13 89 1C 24 89 44 24 04 FF 92 74 05 00 00 8D 95 C8 FE FF FF C7 44 24 08 00 00 00 00")));
|
||||
}
|
||||
if (TF2) g_IInput = **(reinterpret_cast<IInput***>((uintptr_t)1 + gSignatures.GetClientSignature("A1 ? ? ? ? C6 05 ? ? ? ? 01 8B 10 89 04 24 FF 92 B4 00 00 00 A1 ? ? ? ? 8B 10")));
|
||||
else if (TF2C) g_IInput = **(reinterpret_cast<IInput***>((uintptr_t)1 + gSignatures.GetClientSignature("A1 ? ? ? ? C6 05 ? ? ? ? 01 8B 10 89 04 24 FF 92 A8 00 00 00 A1 ? ? ? ? 8B 10")));
|
||||
else if (HL2DM) g_IInput = **(reinterpret_cast<IInput***>((uintptr_t)1 + gSignatures.GetClientSignature("A1 ? ? ? ? 8B 10 89 04 24 FF 52 78 A1 ? ? ? ? 8B 10")));
|
||||
|
@ -47,6 +47,7 @@ class IVModelRender;
|
||||
class IVRenderView;
|
||||
class IMaterialSystemFixed;
|
||||
class IMaterialSystem;
|
||||
class IMoveHelperServer;
|
||||
|
||||
extern ISteamClient* g_ISteamClient;
|
||||
extern ISteamFriends* g_ISteamFriends;
|
||||
@ -73,6 +74,7 @@ extern IMaterialSystemFixed* g_IMaterialSystem;
|
||||
extern IMaterialSystem* g_IMaterialSystemHL;
|
||||
extern IVModelRender* g_IVModelRender;
|
||||
extern IVRenderView* g_IVRenderView;
|
||||
extern IMoveHelperServer* g_IMoveHelperServer;
|
||||
|
||||
template<typename T>
|
||||
T* BruteforceInterface(std::string name, sharedobj::SharedObject* object, int start = 0);
|
||||
|
@ -36,6 +36,7 @@ void NetVars::Init() {
|
||||
this->bDistributed = gNetvars.get_offset("DT_CurrencyPack", "m_bDistributed");
|
||||
this->_condition_bits = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "m_ConditionList", "_condition_bits");
|
||||
this->m_flStealthNoAttackExpire = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "tfsharedlocaldata", "m_flStealthNoAttackExpire");
|
||||
this->m_nChargeResistType = gNetvars.get_offset("DT_WeaponMedigun", "m_nChargeResistType");
|
||||
}
|
||||
if (TF2 || TF2C) {
|
||||
this->res_iMaxHealth = gNetvars.get_offset("DT_TFPlayerResource", "m_iMaxHealth");
|
||||
|
@ -124,6 +124,7 @@ public:
|
||||
offset_t m_bReadyToBackstab;
|
||||
offset_t m_Collision;
|
||||
offset_t res_iTeam;
|
||||
offset_t m_nChargeResistType;
|
||||
};
|
||||
|
||||
extern NetVars netvar;
|
||||
|
38
src/sconvars.cpp
Normal file
38
src/sconvars.cpp
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* sconvars.cpp
|
||||
*
|
||||
* Created on: May 1, 2017
|
||||
* Author: nullifiedcat
|
||||
*/
|
||||
|
||||
#include "sconvars.hpp"
|
||||
|
||||
namespace sconvar {
|
||||
|
||||
std::vector<SpoofedConVar*> convars;
|
||||
|
||||
SpoofedConVar::SpoofedConVar(ConVar* var) : original(var) {
|
||||
int flags = var->m_nFlags;
|
||||
const char* name = var->m_pszName;
|
||||
char* s_name = strfmt("q_%s", name);
|
||||
var->m_pszName = s_name;
|
||||
var->m_nFlags = 0;
|
||||
ConVar* svar = new ConVar(name, var->m_pszDefaultValue, flags, var->m_pszHelpString, var->m_bHasMin, var->m_fMinVal, var->m_bHasMax, var->m_fMaxVal, var->m_fnChangeCallback);
|
||||
g_ICvar->RegisterConCommand(svar);
|
||||
spoof = svar;
|
||||
}
|
||||
|
||||
CatCommand spoof_convar("spoof", "Spoof ConVar", [](const CCommand& args) {
|
||||
if (args.ArgC() < 2) {
|
||||
logging::Info("Invalid call");
|
||||
return;
|
||||
}
|
||||
ConVar* var = g_ICvar->FindVar(args.Arg(1));
|
||||
if (!var) {
|
||||
logging::Info("Not found");
|
||||
return;
|
||||
}
|
||||
convars.push_back(new SpoofedConVar(var));
|
||||
});
|
||||
|
||||
}
|
30
src/sconvars.hpp
Normal file
30
src/sconvars.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* sconvars.hpp
|
||||
*
|
||||
* Created on: May 1, 2017
|
||||
* Author: nullifiedcat
|
||||
*/
|
||||
|
||||
#ifndef SCONVARS_HPP_
|
||||
#define SCONVARS_HPP_
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*
|
||||
* HECK off F1ssi0N
|
||||
* I won't make NETWORK HOOKS to deal with this SHIT
|
||||
*/
|
||||
|
||||
namespace sconvar {
|
||||
|
||||
class SpoofedConVar {
|
||||
public:
|
||||
SpoofedConVar(ConVar* var);
|
||||
public:
|
||||
ConVar* original;
|
||||
ConVar* spoof;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* SCONVARS_HPP_ */
|
@ -51,10 +51,12 @@
|
||||
#include <steam/steam_api.h>
|
||||
#include <vgui/Cursor.h>
|
||||
#include <engine/ivdebugoverlay.h>
|
||||
#include <iprediction.h>
|
||||
|
||||
#include "sdk/in_buttons.h"
|
||||
#include "sdk/imaterialsystemfixed.h"
|
||||
#include "sdk/ScreenSpaceEffects.h"
|
||||
#include "sdk/iinput.h"
|
||||
#include "sdk/igamemovement.h"
|
||||
|
||||
#endif /* SDK_H_ */
|
||||
|
131
src/sdk/igamemovement.h
Normal file
131
src/sdk/igamemovement.h
Normal file
@ -0,0 +1,131 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#if !defined( IGAMEMOVEMENT_H )
|
||||
#define IGAMEMOVEMENT_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
class CBasePlayer;
|
||||
|
||||
#include "mathlib/vector.h"
|
||||
#include "interface.h"
|
||||
//#include "imovehelper.h"
|
||||
#include "const.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name of the class implementing the game movement.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#define INTERFACENAME_GAMEMOVEMENT "GameMovement001"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class IMoveHelper;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Encapsulated input parameters to player movement.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class CMoveData
|
||||
{
|
||||
public:
|
||||
bool m_bFirstRunOfFunctions : 1;
|
||||
bool m_bGameCodeMovedPlayer : 1;
|
||||
|
||||
CBaseHandle m_nPlayerHandle; // edict index on server, client entity handle on client
|
||||
|
||||
int m_nImpulseCommand; // Impulse command issued.
|
||||
QAngle m_vecViewAngles; // Command view angles (local space)
|
||||
QAngle m_vecAbsViewAngles; // Command view angles (world space)
|
||||
int m_nButtons; // Attack buttons.
|
||||
int m_nOldButtons; // From host_client->oldbuttons;
|
||||
float m_flForwardMove;
|
||||
float m_flSideMove;
|
||||
float m_flUpMove;
|
||||
|
||||
float m_flMaxSpeed;
|
||||
float m_flClientMaxSpeed;
|
||||
|
||||
// Variables from the player edict (sv_player) or entvars on the client.
|
||||
// These are copied in here before calling and copied out after calling.
|
||||
Vector m_vecVelocity; // edict::velocity // Current movement direction.
|
||||
QAngle m_vecAngles; // edict::angles
|
||||
QAngle m_vecOldAngles;
|
||||
|
||||
// Output only
|
||||
float m_outStepHeight; // how much you climbed this move
|
||||
Vector m_outWishVel; // This is where you tried
|
||||
Vector m_outJumpVel; // This is your jump velocity
|
||||
|
||||
// Movement constraints (radius 0 means no constraint)
|
||||
Vector m_vecConstraintCenter;
|
||||
float m_flConstraintRadius;
|
||||
float m_flConstraintWidth;
|
||||
float m_flConstraintSpeedFactor;
|
||||
|
||||
void SetAbsOrigin( const Vector &vec );
|
||||
const Vector &GetAbsOrigin() const;
|
||||
|
||||
private:
|
||||
Vector m_vecAbsOrigin; // edict::origin
|
||||
};
|
||||
|
||||
inline const Vector &CMoveData::GetAbsOrigin() const
|
||||
{
|
||||
return m_vecAbsOrigin;
|
||||
}
|
||||
|
||||
#if !defined( CLIENT_DLL ) && defined( _DEBUG )
|
||||
// We only ever want this code path on the server side in a debug build
|
||||
// and you have to uncomment the code below and rebuild to have the test operate.
|
||||
//#define PLAYER_GETTING_STUCK_TESTING
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined( PLAYER_GETTING_STUCK_TESTING )
|
||||
|
||||
// This is implemented with a more exhaustive test in gamemovement.cpp. We check if the origin being requested is
|
||||
// inside solid, which it never should be
|
||||
inline void CMoveData::SetAbsOrigin( const Vector &vec )
|
||||
{
|
||||
m_vecAbsOrigin = vec;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The basic player movement interface
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
abstract_class IGameMovement
|
||||
{
|
||||
public:
|
||||
virtual ~IGameMovement( void ) {}
|
||||
|
||||
// Process the current movement command
|
||||
virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove ) = 0;
|
||||
virtual void StartTrackPredictionErrors( CBasePlayer *pPlayer ) = 0;
|
||||
virtual void FinishTrackPredictionErrors( CBasePlayer *pPlayer ) = 0;
|
||||
virtual void DiffPrint( PRINTF_FORMAT_STRING char const *fmt, ... ) = 0;
|
||||
|
||||
// Allows other parts of the engine to find out the normal and ducked player bbox sizes
|
||||
virtual Vector GetPlayerMins( bool ducked ) const = 0;
|
||||
virtual Vector GetPlayerMaxs( bool ducked ) const = 0;
|
||||
virtual Vector GetPlayerViewOffset( bool ducked ) const = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // IGAMEMOVEMENT_H
|
Reference in New Issue
Block a user