Merge pull request #2 from nullifiedcat/master

Merge cats changes to my branch
This commit is contained in:
julianacan9999 2017-05-01 18:09:26 -05:00 committed by GitHub
commit a5d87f7c8f
33 changed files with 487 additions and 80 deletions

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@ -52,6 +52,15 @@
<arguments>1.0-location-matches-false-false-res/bin</arguments>
</matcher>
</filter>
<filter>
<id>1493660654417</id>
<name>res</name>
<type>29</type>
<matcher>
<id>org.eclipse.ui.ide.multiFilter</id>
<arguments>1.0-name-matches-true-false-*</arguments>
</matcher>
</filter>
<filter>
<id>1489692029191</id>
<name>src</name>

22
attach
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@ -1,35 +1,35 @@
#!/bin/bash
#!/usr/bin/env bash
line=`pidof hl2_linux`
line=$(pidof hl2_linux)
arr=($line)
inst=$1
if [ $# == 0 ]; then
inst=0
inst=0
fi
if [ ${#arr[@]} == 0 ]; then
echo tf2 isn\'t running!
exit
echo TF2 isn\'t running!
exit
fi
if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
echo wrong index!
exit
echo wrong index!
exit
fi
proc=${arr[$inst]}
echo Running instances: ${arr[@]}
echo Attaching to $proc
echo Running instances: "${arr[@]}"
echo Attaching to "$proc"
#sudo ./detach $inst bin/libcathook.so
if grep -q $(realpath bin/libcathook.so) /proc/$proc/maps; then
if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
echo already loaded
exit
fi
echo loading $(realpath bin/libcathook.so) to $proc
echo loading "$(realpath bin/libcathook.so)" to "$proc"
gdb -n -q -batch \
-ex "attach $proc" \
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \

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@ -1,35 +1,35 @@
#!/bin/bash
#!/usr/bin/env bash
line=`pidof hl2_linux`
line=$(pidof hl2_linux)
arr=($line)
inst=$1
if [ $# == 0 ]; then
inst=0
inst=0
fi
if [ ${#arr[@]} == 0 ]; then
echo tf2 isn\'t running!
exit
echo tf2 isn\'t running!
exit
fi
if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
echo wrong index!
exit
echo wrong index!
exit
fi
proc=${arr[$inst]}
echo Running instances: ${arr[@]}
echo Attaching to $proc
echo Running instances: "${arr[@]}"
echo Attaching to "$proc"
sudo ./detach $inst bin/libcathook.so
if grep -q $(realpath bin/libcathook.so) /proc/$proc/maps; then
if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
echo already loaded
exit
fi
echo loading $(realpath bin/libcathook.so) to $proc
echo loading "$(realpath bin/libcathook.so)" to "$proc"
gdb -n -q -batch \
-ex "attach $proc" \
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \

24
detach
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@ -1,37 +1,37 @@
#!/bin/bash
#!/usr/bin/env bash
line=`pidof hl2_linux`
line=$(pidof hl2_linux)
arr=($line)
inst=$1
if [ $# == 0 ]; then
inst=0
inst=0
fi
if [ ${#arr[@]} == 0 ]; then
echo tf2 isn\'t running!
exit
echo TF2 isn\'t running!
exit
fi
if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
echo wrong index!
exit
echo wrong index!
exit
fi
echo Running instances: ${arr[@]}
echo Detaching from ${arr[$1]}
echo Running instances: "${arr[@]}"
echo Detaching from "${arr[$1]}"
if grep -q $(realpath bin/libcathook.so) /proc/${arr[$1]}/maps; then
if grep -q "$(realpath bin/libcathook.so)" /proc/"${arr[$1]}"/maps; then
gdb -n -q -batch \
-ex "attach ${arr[$1]}" \
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
-ex "set \$dlclose = (int(*)(void*)) dlclose" \
-ex "set \$library = \$dlopen(\"$(realpath bin/libcathook.so)\", 6)" \
-ex "print \$library" \
-ex "sharedlibrary ." \
-ex "sharedlibrary ." \
-ex "call \$dlclose(\$library)" \
-ex "call \$dlclose(\$library)" \
-ex "detach"
echo "Detached"
else
echo "not found!"
echo "not found!"
fi

16
install-resources.sh Executable file
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@ -0,0 +1,16 @@
#!/usr/bin/env bash
if [ ! -d "$HOME/.cathook" ]; then
mkdir "$HOME"/.cathook
fi
if [ ! -f "$HOME/.cathook/killsays.txt" ]; then
cp res/killsays.txt "$HOME"/.cathook
fi
if [ ! -f "$HOME/.cathook/spam.txt" ]; then
cp res/spam.txt "$HOME"/.cathook
fi
echo "Default killsay/spam files installed, EDIT THEM!"
xdg-open "$HOME"/.cathook

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@ -1,4 +1,3 @@
#!/bin/bash
#!/usr/bin/env bash
sudo ./detach $1
sudo ./attach $1
sudo ./detach "$1" && sudo ./attach "$1"

0
res/.gitignore vendored
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@ -1,5 +1,5 @@
#!/bin/sh
convert $1.png -depth 8 -format rgba $1.rgba
mv $1.rgba $1
objcopy --input binary --output elf32-i386 --binary-architecture i386 $1 $1.o
mv $1.o bin/$1.o
#!/usr/bin/env bash
convert "$1".png -depth 8 -format rgba "$1".rgba
mv "$1".rgba "$1"
objcopy --input binary --output elf32-i386 --binary-architecture i386 "$1" "$1".o
mv "$1".o bin/"$1".o

3
res/killsays.txt Normal file
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@ -0,0 +1,3 @@
REPLACE CONTENTS OF THIS FILE WITH ACUTAL KILLSAYS.
Usable killsay macros:
%team% %class% %killer% %name% %myteam% %myclass% \n

4
res/spam.txt Normal file
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@ -0,0 +1,4 @@
cathook - free tf2 cheat!
get cathook: discord.gg/7bu3AFw
GNU/Linux is the best OS!
cathook - more fun than a ball of yarn!

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@ -15,15 +15,19 @@ std::unordered_map<int, int> command_number_mod {};
int* g_PredictionRandomSeed = nullptr;
bool CritKeyDown() {
return g_IInputSystem->IsButtonDown(static_cast<ButtonCode_t>((int)hacks::shared::misc::crit_hack));
}
bool AllowAttacking() {
if (!(hacks::shared::misc::crit_hack || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && !hacks::shared::misc::crit_suppress) return true;
if (!(CritKeyDown() || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && !hacks::shared::misc::crit_suppress) return true;
bool crit = IsAttackACrit(g_pUserCmd);
LoadSavedState();
if (hacks::shared::misc::crit_suppress && !(hacks::shared::misc::crit_hack || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee))) {
if (hacks::shared::misc::crit_suppress && !(CritKeyDown() || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee))) {
if (crit && !IsPlayerCritBoosted(LOCAL_E)) {
return false;
}
} else if ((hacks::shared::misc::crit_hack || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && RandomCrits() && WeaponCanCrit() && (g_pLocalPlayer->weapon()->m_iClassID != g_pClassID->CTFKnife)) {
} else if ((CritKeyDown() || ((GetWeaponMode(LOCAL_E) == weapon_melee) && hacks::shared::misc::crit_melee)) && RandomCrits() && WeaponCanCrit() && (g_pLocalPlayer->weapon()->m_iClassID != g_pClassID->CTFKnife)) {
if (!crit) return false;
}
return true;

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@ -24,6 +24,7 @@ struct crithack_saved_state {
void Load(IClientEntity* entity);
};
bool CritKeyDown();
bool AllowAttacking();
bool RandomCrits();
bool WeaponCanCrit();

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@ -1,18 +0,0 @@
/*
* cvarspoof.h
*
* Created on: Dec 3, 2016
* Author: nullifiedcat
*/
#ifndef CVARSPOOF_H_
#define CVARSPOOF_H_
// TODO
class SpoofedConVar {
public:
SpoofedConVar(const char* name);
};
#endif /* CVARSPOOF_H_ */

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@ -195,7 +195,7 @@ bool CachedEntity::IsVisible() {
matrix3x4_t* CachedEntity::GetBones() {
if (!m_bBonesSetup) {
m_bBonesSetup = RAW_ENT(this)->SetupBones(m_Bones, MAXSTUDIOBONES, 0x100, 0); // gvars->curtime
m_bBonesSetup = RAW_ENT(this)->SetupBones(m_Bones, MAXSTUDIOBONES, 0x100, g_GlobalVars->curtime); // gvars->curtime
}
return m_Bones;
}

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@ -458,6 +458,7 @@ static const std::string list_tf2 = R"(
]
"Miscellaneous" [
"Miscellaneous"
"pure_bypass"
"antidisguise"
"no_arms"
"no_hats"

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@ -471,7 +471,8 @@ bool ShouldAim(CUserCmd* cmd) {
if (zoomed_only) {
if (g_pLocalPlayer->weapon()->m_iClassID == g_pClassID->CTFSniperRifle ||
g_pLocalPlayer->weapon()->m_iClassID == g_pClassID->CTFSniperRifleDecap) {
return false;
// confused_nigga.jpg
return g_pLocalPlayer->bZoomed;
}
}
if (only_can_shoot) {

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@ -23,6 +23,107 @@ static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber", "Use ub
static CatVar pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "30", "Pop uber if health% <", "When under a percentage of health, use ubercharge");
static CatVar share_uber(CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharge", "Aimbot will attempt to share uber charge with un-ubered players");
int vaccinator_change_stage = 0;
int vaccinator_change_ticks = 0;
int vaccinator_ideal_resist = 0;
int BulletDangerValue(CachedEntity* patient) {
// Find zoomed in snipers in other team
bool any_zoomed_snipers = false;
for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
CachedEntity* ent = ENTITY(i);
if (!ent->m_bEnemy) continue;
if (g_pPlayerResource->GetClass(ent) != tf_sniper) continue;
if (CE_BYTE(ent, netvar.iLifeState)) continue;
if (!HasCondition(ent, TFCond_Zoomed)) continue;
any_zoomed_snipers = true;
// TODO VisCheck from patient.
if (!IsEntityVisible(ent, head)) continue;
return 2;
}
return any_zoomed_snipers;
}
int FireDangerValue(CachedEntity* patient) {
// Find nearby pyros
for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
CachedEntity* ent = ENTITY(i);
if (!ent->m_bEnemy) continue;
if (g_pPlayerResource->GetClass(ent) != tf_pyro) continue;
if (CE_BYTE(ent, netvar.iLifeState)) continue;
if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 300.0f * 300.0f) continue;
IClientEntity* pyro_weapon = g_IEntityList->GetClientEntity(CE_INT(ent, netvar.hActiveWeapon) & 0xFFF);
return (pyro_weapon && pyro_weapon->GetClientClass()->m_ClassID == g_pClassID->CTFFlameThrower) ? 2 : 0;
}
if (HasCondition(patient, TFCond_OnFire)) {
return 1;
}
return 0;
}
int BlastDangerValue(CachedEntity* patient) {
// Find crit rockets/pipes nearby
for (int i = 32; i < HIGHEST_ENTITY; i++) {
CachedEntity* ent = ENTITY(i);
if (CE_BAD(ent)) continue;
if (!ent->m_bEnemy) continue;
if (ent->m_Type != ENTITY_PROJECTILE) continue;
if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 420.0f * 420.0f) continue;
// TODO Velocity checking
return ((ent->m_bCritProjectile || (patient->m_iHealth < 80)) ? 2 : 1);
}
return 0;
}
int CurrentResistance() {
if (LOCAL_W->m_iClassID != g_pClassID->CWeaponMedigun) return 0;
return CE_INT(LOCAL_W, netvar.m_nChargeResistType);
}
int OptimalResistance(CachedEntity* patient, bool* shouldPop) {
int bd = BlastDangerValue(patient),
fd = FireDangerValue(patient),
hd = BulletDangerValue(patient);
if (shouldPop) {
if (bd > 1 || fd > 1 || hd > 1) *shouldPop = true;
}
if (!hd && !fd && !bd) return -1;
if (hd >= fd && hd >= bd) return 0;
if (bd >= fd && bd >= hd) return 1;
if (fd >= hd && fd >= bd) return 2;
return -1;
}
void SetResistance(int resistance) {
vaccinator_ideal_resist = resistance;
int cur = CurrentResistance();
if (resistance == cur) return;
if (resistance > cur) vaccinator_change_stage = resistance - cur;
else vaccinator_change_stage = 3 - cur + resistance;
}
void DoResistSwitching() {
if (!vaccinator_change_stage) return;
if (CurrentResistance() == vaccinator_ideal_resist) {
vaccinator_change_ticks = 0;
vaccinator_change_stage = 0;
return;
}
if (g_pUserCmd->buttons & IN_RELOAD) {
vaccinator_change_ticks = 8;
return;
}
else {
if (vaccinator_change_ticks <= 0) {
g_pUserCmd->buttons |= IN_RELOAD;
vaccinator_change_stage--;
vaccinator_change_ticks = 8;
} else {
vaccinator_change_ticks--;
}
}
}
int force_healing_target { 0 };
static CatCommand heal_steamid("autoheal_heal_steamid", "Heals a player with SteamID (ONCE. Use for easy airstuck med setup)", [](const CCommand& args) {
@ -42,6 +143,16 @@ static CatCommand heal_steamid("autoheal_heal_steamid", "Heals a player with Ste
}
});
static CatCommand vaccinator_bullet("vacc_bullet", "Bullet Vaccinator", []() {
SetResistance(0);
});
static CatCommand vaccinator_blast("vacc_blast", "Blast Vaccinator", []() {
SetResistance(1);
});
static CatCommand vaccinator_fire("vacc_fire", "Fire Vaccinator", []() {
SetResistance(2);
});
bool IsPopped() {
CachedEntity* weapon = g_pLocalPlayer->weapon();
if (CE_BAD(weapon) || weapon->m_iClassID != g_pClassID->CWeaponMedigun) return false;
@ -73,7 +184,25 @@ bool ShouldPop() {
return ShouldChargePlayer(LOCAL_E->m_IDX);
}
bool IsVaccinator() {
// DefIDX: 998
return CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 998;
}
static CatVar auto_vacc(CV_SWITCH, "auto_vacc", "0", "Auto Vaccinator", "Pick resistance for incoming damage types");
void CreateMove() {
bool pop = false;
if (IsVaccinator() && auto_vacc) {
DoResistSwitching();
int my_opt = OptimalResistance(LOCAL_E, &pop);
if (my_opt >= 0 && my_opt != CurrentResistance()) {
SetResistance(my_opt);
}
if (pop && CurrentResistance() == my_opt) {
g_pUserCmd->buttons |= IN_ATTACK2;
}
}
if (!enabled && !force_healing_target) return;
if (GetWeaponMode(g_pLocalPlayer->entity) != weapon_medigun) return;
if (force_healing_target) {
@ -103,7 +232,15 @@ void CreateMove() {
AimAt(g_pLocalPlayer->v_Eye, out, g_pUserCmd);
if (silent) g_pLocalPlayer->bUseSilentAngles = true;
if (!m_iNewTarget && (g_GlobalVars->tickcount % 300)) g_pUserCmd->buttons |= IN_ATTACK;
if (pop_uber_auto && ShouldPop()) g_pUserCmd->buttons |= IN_ATTACK2;
if (IsVaccinator() && CE_GOOD(target) && auto_vacc) {
int opt = OptimalResistance(target, &pop);
if (!pop && opt != -1) SetResistance(opt);
if (pop && CurrentResistance() == opt) {
g_pUserCmd->buttons |= IN_ATTACK2;
}
} else {
if (pop_uber_auto && ShouldPop()) g_pUserCmd->buttons |= IN_ATTACK2;
}
return;
}

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@ -219,7 +219,7 @@ void CreateMove() {
void Draw() {
if (crit_info && CE_GOOD(LOCAL_W)) {
if (crit_hack) {
if (CritKeyDown()) {
AddCenterString("FORCED CRITS!", colors::red);
}
if (TF2) {
@ -319,7 +319,7 @@ void Schema_Reload() {
CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info", "Shows some debug info in-game");
CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam", "HL2DM flashlight spam");
CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info"); // TODO separate
CatVar crit_hack(CV_SWITCH, "crit_hack", "0", "Crithack");
CatVar crit_hack(CV_KEY, "crit_hack", "0", "Crit Key");
CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
CatVar crit_suppress(CV_SWITCH, "crit_suppress", "0", "Disable random crits", "Can help saving crit bucket for forced crits");
CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK", "Sends random commands to prevent being kicked from server");

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@ -41,7 +41,7 @@ void EndConVars() {
RegisterCatVars();
RegisterCatCommands();
if (hConVarsFile) {
fprintf(hConVarsFile, "\nexec cat_autoexec\n");
//fprintf(hConVarsFile, "\nexec cat_autoexec\n");
fprintf(hConVarsFile, "cat_killsay_reload\ncat_spam_reload\n");
fclose(hConVarsFile);
}

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@ -37,6 +37,31 @@ static CatVar minigun_jump(CV_SWITCH, "minigun_jump", "0", "TF2C minigun jump",
CatVar jointeam(CV_SWITCH, "fb_autoteam", "1", "Joins player team automatically (NYI)");
CatVar joinclass(CV_STRING, "fb_autoclass", "spy", "Class that will be picked after joining a team (NYI)");
namespace engine_prediction {
float o_curtime;
float o_frametime;
void Start() {
o_curtime = g_GlobalVars->curtime;
o_frametime = g_GlobalVars->frametime;
*g_PredictionRandomSeed = MD5_PseudoRandom(g_pUserCmd->command_number) & 0x7FFFFFFF;
g_GlobalVars->curtime = CE_INT(LOCAL_E, netvar.nTickBase) * g_GlobalVars->interval_per_tick;
g_GlobalVars->frametime = g_GlobalVars->interval_per_tick;
g_IGameMovement->StartTrackPredictionErrors((CBasePlayer*)(RAW_ENT(LOCAL_E)));
CMoveData data;
}
void End() {
*g_PredictionRandomSeed = -1;
g_GlobalVars->curtime = o_curtime;
g_GlobalVars->frametime = o_frametime;
}
}
bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
SEGV_BEGIN;

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@ -11,12 +11,16 @@
#include "hookedmethods.h"
#include "../gui/GUI.h"
#include "../segvcatch/segvcatch.h"
#include "../copypasted/CSignature.h"
#include "../profiler.h"
CatVar clean_screenshots(CV_SWITCH, "clean_screenshots", "1", "Clean screenshots", "Don't draw visuals while taking a screenshot");
CatVar disable_visuals(CV_SWITCH, "no_visuals", "0", "Disable ALL drawing", "Completely hides cathook");
CatVar no_zoom(CV_SWITCH, "no_zoom", "0", "Disable scope", "Disables black scope overlay");
CatVar info_text(CV_SWITCH, "info", "1", "Show info", "Show cathook version in top left corner");
CatVar pure_bypass(CV_SWITCH, "pure_bypass", "0", "Pure Bypass", "Bypass sv_pure");
void* pure_orig = nullptr;
void** pure_addr = nullptr;
void PaintTraverse_hook(void* p, unsigned int vp, bool fr, bool ar) {
#if DEBUG_SEGV == true
@ -31,7 +35,17 @@ void PaintTraverse_hook(void* p, unsigned int vp, bool fr, bool ar) {
textures_loaded = true;
hacks::tf::radar::Init();
}
if (pure_bypass) {
if (!pure_addr) {
pure_addr = *reinterpret_cast<void***>(gSignatures.GetEngineSignature("55 89 E5 83 EC 18 A1 ? ? ? ? 89 04 24 E8 0D FF FF FF A1 ? ? ? ? 85 C0 74 08 89 04 24 E8 ? ? ? ? C9 C3") + 7);
}
if (*pure_addr)
pure_orig = *pure_addr;
*pure_addr = (void*)0;
} else if (pure_orig) {
*pure_addr = pure_orig;
pure_orig = (void*)0;
}
static unsigned long panel_focus = 0;
static unsigned long panel_scope = 0;
static unsigned long panel_top = 0;

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@ -46,6 +46,7 @@ IVDebugOverlay* g_IVDebugOverlay = nullptr;
IMaterialSystemFixed* g_IMaterialSystem = nullptr;
IVRenderView* g_IVRenderView = nullptr;
IMaterialSystem* g_IMaterialSystemHL = nullptr;
IMoveHelperServer* g_IMoveHelperServer = nullptr;
template<typename T>
T* BruteforceInterface(std::string name, sharedobj::SharedObject* object, int start) {
@ -103,6 +104,9 @@ void CreateInterfaces() {
g_pScreenSpaceEffects = **(IScreenSpaceEffectManager***)(gSignatures.GetClientSignature("FF 52 14 E9 E0 FE FF FF 8D 76 00 A1 ? ? ? ? 8B 5D F4 8B 75 F8 8B 7D FC 8B 10 C7 45 0C ? ? ? ? 89 45 08 8B 42 1C 89 EC 5D FF E0") + 12);
g_ppScreenSpaceRegistrationHead = *(CScreenSpaceEffectRegistration***)(gSignatures.GetClientSignature("E8 ? ? ? ? 8B 10 C7 44 24 04 ? ? ? ? 89 04 24 FF 52 28 85 C0 75 4B 8B 35 ? ? ? ? 85 F6 74 31 90 8B 5E 04 85 DB 74 22 8B 03 89 1C 24") + 27);
}
if (TF2) {
//g_IMoveHelper = *(reinterpret_cast<IMoveHelper**>(gSignatures.GetClientSignature("? ? ? ? 8B 10 89 04 24 FF 52 28 0F B7 CF 8B 10 89 4C 24 04 89 04 24 FF 52 1C 8B 13 89 1C 24 89 44 24 04 FF 92 74 05 00 00 8D 95 C8 FE FF FF C7 44 24 08 00 00 00 00")));
}
if (TF2) g_IInput = **(reinterpret_cast<IInput***>((uintptr_t)1 + gSignatures.GetClientSignature("A1 ? ? ? ? C6 05 ? ? ? ? 01 8B 10 89 04 24 FF 92 B4 00 00 00 A1 ? ? ? ? 8B 10")));
else if (TF2C) g_IInput = **(reinterpret_cast<IInput***>((uintptr_t)1 + gSignatures.GetClientSignature("A1 ? ? ? ? C6 05 ? ? ? ? 01 8B 10 89 04 24 FF 92 A8 00 00 00 A1 ? ? ? ? 8B 10")));
else if (HL2DM) g_IInput = **(reinterpret_cast<IInput***>((uintptr_t)1 + gSignatures.GetClientSignature("A1 ? ? ? ? 8B 10 89 04 24 FF 52 78 A1 ? ? ? ? 8B 10")));

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@ -47,6 +47,7 @@ class IVModelRender;
class IVRenderView;
class IMaterialSystemFixed;
class IMaterialSystem;
class IMoveHelperServer;
extern ISteamClient* g_ISteamClient;
extern ISteamFriends* g_ISteamFriends;
@ -73,6 +74,7 @@ extern IMaterialSystemFixed* g_IMaterialSystem;
extern IMaterialSystem* g_IMaterialSystemHL;
extern IVModelRender* g_IVModelRender;
extern IVRenderView* g_IVRenderView;
extern IMoveHelperServer* g_IMoveHelperServer;
template<typename T>
T* BruteforceInterface(std::string name, sharedobj::SharedObject* object, int start = 0);

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@ -36,6 +36,7 @@ void NetVars::Init() {
this->bDistributed = gNetvars.get_offset("DT_CurrencyPack", "m_bDistributed");
this->_condition_bits = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "m_ConditionList", "_condition_bits");
this->m_flStealthNoAttackExpire = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "tfsharedlocaldata", "m_flStealthNoAttackExpire");
this->m_nChargeResistType = gNetvars.get_offset("DT_WeaponMedigun", "m_nChargeResistType");
}
if (TF2 || TF2C) {
this->res_iMaxHealth = gNetvars.get_offset("DT_TFPlayerResource", "m_iMaxHealth");

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@ -124,6 +124,7 @@ public:
offset_t m_bReadyToBackstab;
offset_t m_Collision;
offset_t res_iTeam;
offset_t m_nChargeResistType;
};
extern NetVars netvar;

38
src/sconvars.cpp Normal file
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@ -0,0 +1,38 @@
/*
* sconvars.cpp
*
* Created on: May 1, 2017
* Author: nullifiedcat
*/
#include "sconvars.hpp"
namespace sconvar {
std::vector<SpoofedConVar*> convars;
SpoofedConVar::SpoofedConVar(ConVar* var) : original(var) {
int flags = var->m_nFlags;
const char* name = var->m_pszName;
char* s_name = strfmt("q_%s", name);
var->m_pszName = s_name;
var->m_nFlags = 0;
ConVar* svar = new ConVar(name, var->m_pszDefaultValue, flags, var->m_pszHelpString, var->m_bHasMin, var->m_fMinVal, var->m_bHasMax, var->m_fMaxVal, var->m_fnChangeCallback);
g_ICvar->RegisterConCommand(svar);
spoof = svar;
}
CatCommand spoof_convar("spoof", "Spoof ConVar", [](const CCommand& args) {
if (args.ArgC() < 2) {
logging::Info("Invalid call");
return;
}
ConVar* var = g_ICvar->FindVar(args.Arg(1));
if (!var) {
logging::Info("Not found");
return;
}
convars.push_back(new SpoofedConVar(var));
});
}

30
src/sconvars.hpp Normal file
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@ -0,0 +1,30 @@
/*
* sconvars.hpp
*
* Created on: May 1, 2017
* Author: nullifiedcat
*/
#ifndef SCONVARS_HPP_
#define SCONVARS_HPP_
#include "common.h"
/*
* HECK off F1ssi0N
* I won't make NETWORK HOOKS to deal with this SHIT
*/
namespace sconvar {
class SpoofedConVar {
public:
SpoofedConVar(ConVar* var);
public:
ConVar* original;
ConVar* spoof;
};
}
#endif /* SCONVARS_HPP_ */

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@ -51,10 +51,12 @@
#include <steam/steam_api.h>
#include <vgui/Cursor.h>
#include <engine/ivdebugoverlay.h>
#include <iprediction.h>
#include "sdk/in_buttons.h"
#include "sdk/imaterialsystemfixed.h"
#include "sdk/ScreenSpaceEffects.h"
#include "sdk/iinput.h"
#include "sdk/igamemovement.h"
#endif /* SDK_H_ */

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src/sdk/igamemovement.h Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( IGAMEMOVEMENT_H )
#define IGAMEMOVEMENT_H
#ifdef _WIN32
#pragma once
#endif
class CBasePlayer;
#include "mathlib/vector.h"
#include "interface.h"
//#include "imovehelper.h"
#include "const.h"
//-----------------------------------------------------------------------------
// Name of the class implementing the game movement.
//-----------------------------------------------------------------------------
#define INTERFACENAME_GAMEMOVEMENT "GameMovement001"
//-----------------------------------------------------------------------------
// Forward declarations.
//-----------------------------------------------------------------------------
class IMoveHelper;
//-----------------------------------------------------------------------------
// Purpose: Encapsulated input parameters to player movement.
//-----------------------------------------------------------------------------
class CMoveData
{
public:
bool m_bFirstRunOfFunctions : 1;
bool m_bGameCodeMovedPlayer : 1;
CBaseHandle m_nPlayerHandle; // edict index on server, client entity handle on client
int m_nImpulseCommand; // Impulse command issued.
QAngle m_vecViewAngles; // Command view angles (local space)
QAngle m_vecAbsViewAngles; // Command view angles (world space)
int m_nButtons; // Attack buttons.
int m_nOldButtons; // From host_client->oldbuttons;
float m_flForwardMove;
float m_flSideMove;
float m_flUpMove;
float m_flMaxSpeed;
float m_flClientMaxSpeed;
// Variables from the player edict (sv_player) or entvars on the client.
// These are copied in here before calling and copied out after calling.
Vector m_vecVelocity; // edict::velocity // Current movement direction.
QAngle m_vecAngles; // edict::angles
QAngle m_vecOldAngles;
// Output only
float m_outStepHeight; // how much you climbed this move
Vector m_outWishVel; // This is where you tried
Vector m_outJumpVel; // This is your jump velocity
// Movement constraints (radius 0 means no constraint)
Vector m_vecConstraintCenter;
float m_flConstraintRadius;
float m_flConstraintWidth;
float m_flConstraintSpeedFactor;
void SetAbsOrigin( const Vector &vec );
const Vector &GetAbsOrigin() const;
private:
Vector m_vecAbsOrigin; // edict::origin
};
inline const Vector &CMoveData::GetAbsOrigin() const
{
return m_vecAbsOrigin;
}
#if !defined( CLIENT_DLL ) && defined( _DEBUG )
// We only ever want this code path on the server side in a debug build
// and you have to uncomment the code below and rebuild to have the test operate.
//#define PLAYER_GETTING_STUCK_TESTING
#endif
#if !defined( PLAYER_GETTING_STUCK_TESTING )
// This is implemented with a more exhaustive test in gamemovement.cpp. We check if the origin being requested is
// inside solid, which it never should be
inline void CMoveData::SetAbsOrigin( const Vector &vec )
{
m_vecAbsOrigin = vec;
}
#endif
//-----------------------------------------------------------------------------
// Purpose: The basic player movement interface
//-----------------------------------------------------------------------------
abstract_class IGameMovement
{
public:
virtual ~IGameMovement( void ) {}
// Process the current movement command
virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove ) = 0;
virtual void StartTrackPredictionErrors( CBasePlayer *pPlayer ) = 0;
virtual void FinishTrackPredictionErrors( CBasePlayer *pPlayer ) = 0;
virtual void DiffPrint( PRINTF_FORMAT_STRING char const *fmt, ... ) = 0;
// Allows other parts of the engine to find out the normal and ducked player bbox sizes
virtual Vector GetPlayerMins( bool ducked ) const = 0;
virtual Vector GetPlayerMaxs( bool ducked ) const = 0;
virtual Vector GetPlayerViewOffset( bool ducked ) const = 0;
};
#endif // IGAMEMOVEMENT_H

2
update
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@ -1,3 +1,5 @@
#!/usr/bin/env bash
git pull origin master && \
git submodule update --remote --recursive && \
make clean && \