Merge pull request #126 from julianacat/master

Added a couple of nice changes
This commit is contained in:
nullifiedcat 2017-05-17 21:13:31 +03:00 committed by GitHub
commit c4ee67d0d8
4 changed files with 33 additions and 13 deletions

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@ -382,6 +382,7 @@ static const std::string list_tf2 = R"(
"esp_class"
"esp_name"
"esp_distance"
"esp_ubercharge"
"esp_box"
"esp_box_text_position"
"esp_box_nodraw"

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@ -697,7 +697,7 @@ int BestHitbox(CachedEntity* target) {
PROF_SECTION(CM_aimbot_besthitbox);
int preferred, ci, flags, bdmg;
float cdmg;
float cdmg, bodmg;
bool ground;
preferred = hitbox;
switch ((int)hitbox_mode) {
@ -728,27 +728,27 @@ int BestHitbox(CachedEntity* target) {
}
if (g_pLocalPlayer->holding_sniper_rifle) {
cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage);
bdmg = 50;
bodmg = 50;
//Darwins damage correction
if (target->m_iMaxHealth == 150 && target->m_iClassID == tf_sniper) {
bdmg = (bdmg / 1.15) - 1;
cdmg = (cdmg / 1.15) - 1;
bodmg = (bodmg * .85) - 1;
cdmg = (cdmg * .85) - 1;
}
//Vaccinator damage correction
if (HasCondition<TFCond_UberBulletResist>(target)) {
bdmg = (bdmg / 1.75) - 1;
cdmg = (cdmg / 1.75) - 1;
bodmg = (bodmg * .25) - 1;
cdmg = (cdmg * .25) - 1;
} else if (HasCondition<TFCond_SmallBulletResist>(target)) {
bdmg = (bdmg / 1.1) - 1;
cdmg = (cdmg / 1.1) - 1;
bodmg = (bodmg * .90) - 1;
cdmg = (cdmg * .90) - 1;
}
//Invis damage correction
if (IsPlayerInvisible(target)) {
bdmg = (bdmg / 1.20) - 1;
cdmg = (cdmg / 1.20) - 1;
bodmg = (bodmg * .80) - 1;
cdmg = (cdmg * .80) - 1;
}
//If can headshot and if bodyshot kill from charge damage, or if crit boosted and they have 150 health, or if player isnt zoomed, or if the enemy has less than 40, due to darwins, and only if they have less than 150 health will it try to bodyshot
if (CanHeadshot() && (cdmg >= target->m_iHealth || IsPlayerCritBoosted(g_pLocalPlayer->entity) || !g_pLocalPlayer->bZoomed || target->m_iHealth <= bdmg) && target->m_iHealth <= 150) {
if (CanHeadshot() && (cdmg >= target->m_iHealth || IsPlayerCritBoosted(g_pLocalPlayer->entity) || !g_pLocalPlayer->bZoomed || target->m_iHealth <= bodmg) && target->m_iHealth <= 150) {
preferred = ClosestHitbox(target);
headonly = false;
}

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@ -33,6 +33,7 @@ CatVar show_distance(CV_SWITCH, "esp_distance", "1", "Distance ESP", "Show dista
CatVar show_name(CV_SWITCH, "esp_name", "1", "Name ESP", "Show name");
CatVar show_class(CV_SWITCH, "esp_class", "1", "Class ESP", "Show class");
CatVar show_conditions(CV_SWITCH, "esp_conds", "1", "Conditions ESP", "Show conditions");
CatVar show_ubercharge(CV_SWITCH, "esp_ubercharge", "1", "Ubercharge ESP", "Show ubercharge percentage while players medigun is out");
CatVar vischeck(CV_SWITCH, "esp_vischeck", "1", "VisCheck", "ESP visibility check - makes enemy info behind walls darker, disable this if you get FPS drops");
CatVar legit(CV_SWITCH, "esp_legit", "0", "Legit Mode", "Don't show invisible enemies");
CatVar show_health(CV_SWITCH, "esp_health_num", "1", "Health numbers", "Show health in numbers");
@ -309,7 +310,7 @@ void _FASTCALL DrawBox(CachedEntity* ent, int clr, float widthFactor, float addH
void _FASTCALL ProcessEntity(CachedEntity* ent) {
const model_t* model;
int string_count_backup, level, pclass;
int string_count_backup, level, pclass, *weapon_list, handle, eid;
bool shown;
player_info_s info;
powerup_type power;
@ -465,6 +466,24 @@ void _FASTCALL ProcessEntity(CachedEntity* ent) {
AddEntityString(ent, format(ent->m_iHealth, '/', ent->m_iMaxHealth, " HP"), colors::Health(ent->m_iHealth, ent->m_iMaxHealth));
}
IF_GAME (IsTF()) {
if (show_ubercharge) {
if (CE_INT(ent, netvar.iClass) == tf_medic) {
weapon_list = (int*)((unsigned)(RAW_ENT(ent)) + netvar.hMyWeapons);
for (int i = 0; weapon_list[i]; i++) {
handle = weapon_list[i];
eid = handle & 0xFFF;
if (eid >= 32 && eid <= HIGHEST_ENTITY) {
weapon = ENTITY(eid);
if (!CE_BAD(weapon) && weapon->m_iClassID == CL_CLASS(CWeaponMedigun) && weapon) {
if (CE_INT(weapon, netvar.iItemDefinitionIndex) != 998) {
AddEntityString(ent, format(floor( CE_FLOAT(weapon, netvar.m_flChargeLevel) * 100 ), '%', " Uber"), colors::Health(( CE_FLOAT(weapon, netvar.m_flChargeLevel) * 100 ), 100));
} else AddEntityString(ent, format(floor( CE_FLOAT(weapon, netvar.m_flChargeLevel) * 100 ), '%', " Uber | Charges: ", floor( CE_FLOAT(weapon, netvar.m_flChargeLevel) / 0.25f )), colors::Health(( CE_FLOAT(weapon, netvar.m_flChargeLevel) * 100 ), 100));
break;
}
}
}
}
}
if (show_conditions) {
if (IsPlayerInvisible(ent)) {
AddEntityString(ent, "INVISIBLE");

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@ -44,7 +44,7 @@ void InstantZoom() {
//Setup
instant_rezoom_timer_active = true;
instant_rezoom_timer_step = 0;
instant_rezoom_tick = 15;
instant_rezoom_tick = 12;
} else if (instant_rezoom_tick > 0 && instant_rezoom_timer_step == 0){
instant_rezoom_tick--;
} else if (instant_rezoom_timer_step == 0) {