Spam.cpp: use UniformRandomInt instead of flooring random
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@ -265,7 +265,7 @@ void createMove()
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switch (*voicecommand_spam)
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{
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case 1: // RANDOM
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g_IEngine->ServerCmd(format("voicemenu ", floor(RandFloatRange(0, 2.9)), " ", floor(RandFloatRange(0, 8.9))).c_str());
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g_IEngine->ServerCmd(format("voicemenu ", UniformRandomInt(0, 2), " ", UniformRandomInt(0, 8)).c_str());
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break;
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case 2: // MEDIC
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g_IEngine->ServerCmd("voicemenu 0 0");
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