General fixes
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c962074eb4
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@ -52,7 +52,6 @@ static CatVar priority_mode(priority_mode_enum, "aimbot_prioritymode", "0", "Pri
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"SMART: Basically Auto-Threat. Will be tweakable eventually. "
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"FOV, DISTANCE, HEALTH are self-explainable. HEALTH picks the weakest enemy");
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static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits until it has enough charge to kill");
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static CatVar ambassador_wait(CV_SWITCH, "aimbot_ambassador", "1", "Wait for headshot", "Aimbot waits until it has enough charge to headshot with the ambassador");
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static CatVar ignore_vaccinator(CV_SWITCH, "aimbot_ignore_vaccinator", "1", "Ignore Vaccinator", "Hitscan weapons won't fire if enemy is vaccinated against bullets");
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static CatVar ignore_hoovy(CV_SWITCH, "aimbot_ignore_hoovy", "0", "Ignore Hoovies", "Aimbot won't attack hoovies");
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static CatVar ignore_cloak(CV_SWITCH, "aimbot_ignore_cloak", "1", "Ignore cloaked", "Don't aim at invisible enemies");
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@ -557,7 +556,7 @@ bool CanAutoShoot() {
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// Check if ambassador can headshot
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IF_GAME (IsTF2()) {
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if (ambassador_wait && IsAmbassador(g_pLocalPlayer->weapon())) {
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if (IsAmbassador(g_pLocalPlayer->weapon())) {
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// Check if ambasador can headshot
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if (!AmbassadorCanHeadshot()) return false;
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}
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@ -645,11 +644,9 @@ int BestHitbox(CachedEntity* target) {
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// If player is using an ambassador, set headonly to true
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} else if (IsAmbassador(g_pLocalPlayer->weapon())) {
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// We only want to aim for the head if the ambassador can headshot
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if (AmbassadorCanHeadshot()) {
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headonly = true;
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// 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher
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if (target->m_iHealth <= 18) headonly = false;
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}
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headonly = AmbassadorCanHeadshot();
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// 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher
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if (target->m_iHealth <= 18) headonly = false;
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// If player is using a rocket based weapon, prefer the hip
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} else if (ci == CL_CLASS(CTFRocketLauncher) ||
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ci == CL_CLASS(CTFRocketLauncher_AirStrike) ||
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@ -661,7 +661,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
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// Center values on screen
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width = width / 2;
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// Only center height if we are using center mode
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if ((int)tracers == 2) height = height / 2;
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if ((int)tracers == 1) height = height / 2;
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// Get world to screen
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Vector scn;
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