4020 Commits

Author SHA1 Message Date
BenCat07
91733d3645 Fix disguised players being seen as cloaked 2020-11-18 18:48:44 +01:00
TotallyNotElite
e1235337f9 Remove duplicate EventLogging files 2020-11-18 18:47:19 +01:00
TotallyNotElite
39674c01cd Feat: Add strafe prediction
https://t.me/nullworks/501090
2020-11-18 17:23:46 +01:00
NotAnUser1
71a9dd9dd5
Added building condition esp (#1158)
* Added building condition esp

* Conds shouldn't get stacked when sapped

* Disabled tele is disabled

* Adjusted health esp and cond esp position

Moved health esp up to match player esp and sapped/disabled conds down, so they get printed under ammo/rocket/metal

* "required metal to next level" esp and a quick fix to teles esp

* yes uh netvars pt1

* pt2

* gets rid of unneeded numbers on tele recharge time

* remove the curly brackets

* actually, dont remove the brackets as it doesnt compile
2020-11-17 18:53:52 +01:00
G-4-M-3-R
af5049fa1f
Make Warp tab look better (#1140)
* Add files via upload

* Add files via upload
2020-11-06 13:02:54 +01:00
BenCat07
5f4626a79c Fix crash with Building changes
Dormant sentries are bad
2020-10-31 21:10:35 +01:00
BenCat07
621979bd9c Fix aiming at buildings
Render bounds stretch under the floor for some reason, and apparently those npcs do have proper hitboxes we can aim at, so do it
2020-10-31 17:37:04 +01:00
NotAnUser1
bcf774624a
Stealth spell counts as being cloaked (#1147) 2020-10-31 17:31:47 +01:00
NotAnUser1
dc91ef291f
Revving and taunting condition esp (#1144) 2020-10-28 14:27:03 +01:00
LightCat
46e139a44e
Fix truce and enable aimbot to aim at npcs (#1137)
* Fix truce and enable aimbot to aim at npcs

This simply makes aimbot able to aim at npcs and the cheat will ignore players in truce.

* Added Horseless Headless Horsemann as aimbot target

* Move truce check

* Improve NPC/Item esp

Co-authored-by: NotAnUser1 <NotAnUser1@github.com>

Co-authored-by: d3fc0n6 <7269950-d3fc0n6@users.noreply.gitlab.com>
Co-authored-by: NotAnUser1 <NotAnUser1@github.com>
2020-10-25 22:35:34 +01:00
BenCat07
6559321a4c Add first two changes of #1131 2020-10-22 11:39:00 +02:00
LightCat
4597627d9a Make clearer what 0xA is
Co-authored-by: notroboot <63302745+notroboot@users.noreply.github.com>
2020-10-22 11:39:00 +02:00
BenCat07
2fb829f918 Fix autoheal box clipping issues 2020-10-22 11:39:00 +02:00
BenCat07
a6c1a16aa6 Add Rapidfire 2020-10-22 11:39:00 +02:00
aUniqueUser
be4baf0f18
Make randoms not depend on rand() (#1135)
* Make randoms not depend on rand()

Changed UniformRandomInt and RandFloatRange to not depend on rand, because this can cause little to no randomness depending on system.
2020-10-19 22:11:07 +02:00
NotAnUser1
54aafc5d18
Improve readability 2020-10-19 14:25:12 +02:00
TotallyNotElite
d2cb3afab5 Fix: Autoitem: Use maps instead of looping thru achivement items
Remove achievement ident too
2020-10-19 14:22:01 +02:00
BenCat07
f401dec044 fix a crash with spectator aimbot 2020-10-18 16:39:16 +02:00
BenCat07
23436c0778 Add sapper as pda
Why is the sapper not using the sapper weapon class
2020-10-17 11:47:04 +02:00
BenCat07
7ecf2fee30 Fix nospread crashes (and pda being seen as hitscan weapons) 2020-10-15 19:18:28 +02:00
G-4-M-3-R
7f6c15fe4a
Feat: Put pSilent and viewmodel flipper in projectile aimbot box 2020-10-10 23:37:31 +02:00
BenCat07
24e166f610 Alot of small fixes and improvements
Closes #535, #939, #894, #996, #1117 and a crash in backtrack.

Additionally some projectile weapons have also been fixed
2020-10-10 20:54:01 +02:00
aUniqueUser
b9daa94a73
AutoItem: replaces Achievement.cpp with autocraft and autorent system. (#1119)
AutoItem.cpp: Add - auto craft and auto tent for items
2020-10-10 20:24:16 +02:00
TotallyNotElite
21a23d732d Feat: Add autoheal.look-at-path, fix some bad code, create a unified DoSlowAim 2020-10-10 19:47:18 +02:00
dotqurter
0b33495de1 Arm Chams 2020-10-10 18:40:35 +02:00
BenCat07
59a1adff3f Add Cowmangler as projectile weapon 2020-10-09 20:10:33 +02:00
TotallyNotElite
0a0f9cab46 Remove /tmp/dumps chmod 2020-10-08 21:08:28 +02:00
BenCat07
40f2d50343 Fix Datacenter selector 2020-10-02 20:55:46 +02:00
BenCat07
3d2858442f Fix crithack and nospread + clean up WeaponData usage 2020-10-02 20:55:46 +02:00
G-4-M-3-R
f84279d4e2
Remove v9 + fix the Joy emoji overlapping with Thinking (#1112)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2020-09-28 13:26:32 +02:00
G-4-M-3-R
de2008f6f3 Add files via upload 2020-09-26 11:05:56 +02:00
G-4-M-3-R
607019470f Add files via upload 2020-09-26 11:05:56 +02:00
BenCat07
b2c0fc2948 Improve textmode performance
- Fully null Material Swap buffers
- Make map loading times shorter and take less cpu time by skipping ressource checks
- Remove CViewRender::Render calls from game
- Remove a sleep(15000) that gets used on instances marked as "textmode"
2020-09-16 12:19:16 +02:00
TotallyNotElite
aed4eb2617 Fix attach-libnamed.sh 2020-09-11 22:57:59 +02:00
roboot
60437defac Improve attach scripts 2020-09-11 22:57:59 +02:00
TotallyNotElite
836f5ce3d4 Remove --progress from rsync flags
https://t.me/nullworks/430473
https://unix.stackexchange.com/questions/498125/rsync-progress-parameter-syntax-error
2020-09-10 20:40:18 +02:00
G-4-M-3-R
fc19245f9d
Seperate world and skybox nightmode (#1088)
* Update FrameStageNotify.cpp

* Update world.xml

* Update world.xml

* Update world.xml

* Add files via upload

* Add files via upload
2020-09-08 08:29:28 +02:00
BenCat07
241bef40a2 Fix missing namespace in autoviewmodel breaking unity builds 2020-09-07 06:13:49 +02:00
TheRyeGuyWhoWillNowDie
149de546e5 Fixed dependencies on gentoo
Emerge freaks out and refuses to install dependencies if -a is asked in a script
2020-09-06 20:00:13 +02:00
BenCat07
d07c1b3efd ""Fix"" locale issue caused by steam
just make the popup not appear lol
2020-09-06 19:57:43 +02:00
TotallyNotElite
181b53e69f Itemtypes.cpp: Fix crash when model is nullptr
This is the first time this happened to me
2020-09-06 16:10:36 +02:00
BenCat07
71c541af4f Add an Auto Viewmodel flipper 2020-09-05 17:37:37 +02:00
BenCat07
87863e495d Compensate for weapon shot offsets
Some weapons do not shoot centered and in some cases need to have their vischecks done from that offset
2020-09-05 17:37:37 +02:00
BenCat07
9a29df6262 Fix snapping after closing menu 2020-09-05 17:37:37 +02:00
BenCat07
2a7787e49e Compensate for ping, and fix speed/gravity issues on some projectiles 2020-09-05 17:37:37 +02:00
TotallyNotElite
771e342db2 Fix #1073 2020-09-04 22:07:29 +02:00
aUniqueUser
7cbb2be8bc
Fix inconsistency and speed up identify 2020-08-20 13:19:43 +02:00
TotallyNotElite
02a67a2111 Add crithack support for the engineer double attack exploit
Command to make executing this exploit work 100% of the time: alias doubleattack "+attack;+attack2;wait 5;-attack;-attack2"
Video demonstration: https://t.me/nullworks/411869
2020-08-15 22:58:04 +02:00
LightCat
c91dadd1c7
Merge pull request #1078 from nullworks/auth_change
Use a better and faster method of authentication
2020-08-15 22:57:38 +02:00
BenCat07
be5c6c9f03 Use a better and faster method of authentication 2020-08-15 17:30:20 +02:00