Update class_id.hh

This commit is contained in:
Fi 2018-10-08 12:02:13 +01:00
parent c80385298d
commit 25b9843bf7

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@ -28,7 +28,7 @@ public:
// So that we can update the value for next time.
// This macro is required as inline variables have multiple constructors / destructors per compilation unit.
// Since this calss relies on consctruction and destruction we can only create the checkers in 1 compilation unit.
// Since this calls relies on consctruction and destruction we can only create the checkers in 1 compilation unit.
#if defined(_DEBUG) && defined(PLACE_CHECKER)
#define ID(name, value) \
enum { name = value }; \
@ -43,13 +43,13 @@ public:
#endif
// Put ids here
ID(CFuncRespawnRoomVisualizer, 64);
ID(CTFMedigunShield, 230);
ID(CFuncAreaPortalWindow, 55);
ID(CFuncRespawnRoomVisualizer, 64);
ID(CTFFlareGun, 208);
ID(CTFMedigunShield, 230);
ID(CTFPlayer, 246);
ID(CTFRevolver, 285);
ID(CTFSniperRifle, 306);
ID(CTFFlareGun, 208);
#undef ID