Update class_id.hh
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@ -28,7 +28,7 @@ public:
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// So that we can update the value for next time.
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// This macro is required as inline variables have multiple constructors / destructors per compilation unit.
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// Since this calss relies on consctruction and destruction we can only create the checkers in 1 compilation unit.
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// Since this calls relies on consctruction and destruction we can only create the checkers in 1 compilation unit.
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#if defined(_DEBUG) && defined(PLACE_CHECKER)
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#define ID(name, value) \
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enum { name = value }; \
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@ -43,13 +43,13 @@ public:
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#endif
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// Put ids here
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ID(CFuncRespawnRoomVisualizer, 64);
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ID(CTFMedigunShield, 230);
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ID(CFuncAreaPortalWindow, 55);
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ID(CFuncRespawnRoomVisualizer, 64);
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ID(CTFFlareGun, 208);
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ID(CTFMedigunShield, 230);
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ID(CTFPlayer, 246);
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ID(CTFRevolver, 285);
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ID(CTFSniperRifle, 306);
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ID(CTFFlareGun, 208);
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#undef ID
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