49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
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#include <dlfcn.h>
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#include <cstdint>
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#include "../Utils/pstring.h"
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#include "../offsets.h"
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#include "CBaseClientState.h"
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#include "CCSGameRules.h"
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#include "CEffects.h"
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#include "CGameServer.h"
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#include "CGlobalVars.h"
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#include "CGlowObjectManager.h"
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#include "CInput.h"
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#include "CPlayerResource.h"
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#include "CUtlMemory.h"
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#include "CUtlVector.h"
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#include "CViewRender.h"
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#include "IAppSystem.h"
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#include "IBaseClientDLL.h"
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#include "IClientEntity.h"
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#include "IClientEntityList.h"
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#include "IClientMode.h"
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#include "ICommandLine.h"
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#include "ICvar.h"
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#include "IEngineClient.h"
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#include "IEngineSound.h"
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#include "IEngineTrace.h"
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#include "IEngineVGui.h"
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#include "IGameEvent.h"
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#include "IGameMovement.h"
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#include "IInputSystem.h"
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#include "ILauncherMgr.h"
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#include "ILocalize.h"
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#include "IMaterial.h"
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#include "IMaterialSystem.h"
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#include "IPhysicsSurfaceProps.h"
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#include "IPrediction.h"
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#include "ISurface.h"
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#include "IVDebugOverlay.h"
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#include "IVModelInfo.h"
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#include "IVModelRender.h"
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#include "IVPanel.h"
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#include "KeyValues.h"
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#include "checksum_md5.h"
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#include "color.h"
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#include "common.h"
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#include "definitions.h"
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