105 lines
2.9 KiB
C
105 lines
2.9 KiB
C
/*
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#############################################################################################
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# Killing Floor 2 (1.8787) SDK
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# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
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#
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=========================================================================================
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# # File: AkAudio_functions.h #
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=========================================================================================
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# # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
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# Thanks: HOOAH07, lowHertz
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# Forums: www.uc-forum.com, www.gamedeception.net
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#############################################################################################
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*/
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#ifdef _MSC_VER
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#pragma pack(push, 0x4)
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#endif
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/*
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#
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=========================================================================================
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# # Functions #
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=========================================================================================
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#
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*/
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// Function AkAudio.AkComponent.IsPlaying
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// [0x00024400] ( FUNC_Native )
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// Parameters infos:
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void UAkComponent::IsPlaying() {
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static UFunction* pFnIsPlaying = NULL;
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if (!pFnIsPlaying)
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pFnIsPlaying = (UFunction*)UObject::GObjObjects()->Data[47819];
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UAkComponent_execIsPlaying_Parms IsPlaying_Parms;
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pFnIsPlaying->FunctionFlags |= ~0x400;
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this->ProcessEvent(pFnIsPlaying, &IsPlaying_Parms, NULL);
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pFnIsPlaying->FunctionFlags |= 0x400;
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};
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// Function AkAudio.AkComponent.SetRTPCValue
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// [0x00020400] ( FUNC_Native )
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// Parameters infos:
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void UAkComponent::SetRTPCValue() {
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static UFunction* pFnSetRTPCValue = NULL;
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if (!pFnSetRTPCValue)
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pFnSetRTPCValue = (UFunction*)UObject::GObjObjects()->Data[47816];
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UAkComponent_execSetRTPCValue_Parms SetRTPCValue_Parms;
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pFnSetRTPCValue->FunctionFlags |= ~0x400;
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this->ProcessEvent(pFnSetRTPCValue, &SetRTPCValue_Parms, NULL);
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pFnSetRTPCValue->FunctionFlags |= 0x400;
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};
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// Function AkAudio.AkComponent.PlayEvent
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// [0x00024400] ( FUNC_Native )
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// Parameters infos:
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void UAkComponent::PlayEvent() {
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static UFunction* pFnPlayEvent = NULL;
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if (!pFnPlayEvent)
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pFnPlayEvent = (UFunction*)UObject::GObjObjects()->Data[47811];
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UAkComponent_execPlayEvent_Parms PlayEvent_Parms;
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pFnPlayEvent->FunctionFlags |= ~0x400;
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this->ProcessEvent(pFnPlayEvent, &PlayEvent_Parms, NULL);
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pFnPlayEvent->FunctionFlags |= 0x400;
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};
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// Function AkAudio.AkComponent.StopEvents
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// [0x00020400] ( FUNC_Native )
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// Parameters infos:
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void UAkComponent::StopEvents() {
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static UFunction* pFnStopEvents = NULL;
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if (!pFnStopEvents)
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pFnStopEvents = (UFunction*)UObject::GObjObjects()->Data[47810];
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UAkComponent_execStopEvents_Parms StopEvents_Parms;
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pFnStopEvents->FunctionFlags |= ~0x400;
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this->ProcessEvent(pFnStopEvents, &StopEvents_Parms, NULL);
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pFnStopEvents->FunctionFlags |= 0x400;
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};
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif |