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2020-08-04 13:13:01 -04:00

105 lines
2.9 KiB
C

/*
#############################################################################################
# Killing Floor 2 (1.8787) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
#
=========================================================================================
# # File: AkAudio_functions.h #
=========================================================================================
# # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
# Thanks: HOOAH07, lowHertz
# Forums: www.uc-forum.com, www.gamedeception.net
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack(push, 0x4)
#endif
/*
#
=========================================================================================
# # Functions #
=========================================================================================
#
*/
// Function AkAudio.AkComponent.IsPlaying
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void UAkComponent::IsPlaying() {
static UFunction* pFnIsPlaying = NULL;
if (!pFnIsPlaying)
pFnIsPlaying = (UFunction*)UObject::GObjObjects()->Data[47819];
UAkComponent_execIsPlaying_Parms IsPlaying_Parms;
pFnIsPlaying->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnIsPlaying, &IsPlaying_Parms, NULL);
pFnIsPlaying->FunctionFlags |= 0x400;
};
// Function AkAudio.AkComponent.SetRTPCValue
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UAkComponent::SetRTPCValue() {
static UFunction* pFnSetRTPCValue = NULL;
if (!pFnSetRTPCValue)
pFnSetRTPCValue = (UFunction*)UObject::GObjObjects()->Data[47816];
UAkComponent_execSetRTPCValue_Parms SetRTPCValue_Parms;
pFnSetRTPCValue->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSetRTPCValue, &SetRTPCValue_Parms, NULL);
pFnSetRTPCValue->FunctionFlags |= 0x400;
};
// Function AkAudio.AkComponent.PlayEvent
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void UAkComponent::PlayEvent() {
static UFunction* pFnPlayEvent = NULL;
if (!pFnPlayEvent)
pFnPlayEvent = (UFunction*)UObject::GObjObjects()->Data[47811];
UAkComponent_execPlayEvent_Parms PlayEvent_Parms;
pFnPlayEvent->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnPlayEvent, &PlayEvent_Parms, NULL);
pFnPlayEvent->FunctionFlags |= 0x400;
};
// Function AkAudio.AkComponent.StopEvents
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UAkComponent::StopEvents() {
static UFunction* pFnStopEvents = NULL;
if (!pFnStopEvents)
pFnStopEvents = (UFunction*)UObject::GObjObjects()->Data[47810];
UAkComponent_execStopEvents_Parms StopEvents_Parms;
pFnStopEvents->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnStopEvents, &StopEvents_Parms, NULL);
pFnStopEvents->FunctionFlags |= 0x400;
};
#ifdef _MSC_VER
#pragma pack(pop)
#endif