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2020-08-04 13:13:01 -04:00

36 lines
1.2 KiB
C++

/*
#############################################################################################
# Killing Floor 2 (1.8787) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
#
=========================================================================================
# # File: AkAudio_structs.h #
=========================================================================================
# # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
# Thanks: HOOAH07, lowHertz
# Forums: www.uc-forum.com, www.gamedeception.net
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack(push, 0x4)
#endif
/*
#
=========================================================================================
# # Script Structs #
=========================================================================================
#
*/
// ScriptStruct AkAudio.InterpTrackAkEvent.AkEventTrackKey
// 0x000C
struct FAkEventTrackKey {
float Time; // 0x0000 (0x0004) [0x0000000000000000]
class UAkEvent* Event; // 0x0004 (0x0008) [0x0000000000000000]
};
#ifdef _MSC_VER
#pragma pack(pop)
#endif