36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
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#############################################################################################
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# Killing Floor 2 (1.8787) SDK
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# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
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#
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=========================================================================================
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# # File: AkAudio_structs.h #
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=========================================================================================
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# # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
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# Thanks: HOOAH07, lowHertz
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# Forums: www.uc-forum.com, www.gamedeception.net
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#############################################################################################
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*/
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#ifdef _MSC_VER
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#pragma pack(push, 0x4)
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#endif
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/*
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#
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=========================================================================================
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# # Script Structs #
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=========================================================================================
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#
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*/
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// ScriptStruct AkAudio.InterpTrackAkEvent.AkEventTrackKey
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// 0x000C
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struct FAkEventTrackKey {
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float Time; // 0x0000 (0x0004) [0x0000000000000000]
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class UAkEvent* Event; // 0x0004 (0x0008) [0x0000000000000000]
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};
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif |