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2020-08-04 13:13:01 -04:00

2333 lines
68 KiB
C

/*
#############################################################################################
# Killing Floor 2 (1.8787) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
#
=========================================================================================
# # File: BaseAI_functions.h #
=========================================================================================
# # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
# Thanks: HOOAH07, lowHertz
# Forums: www.uc-forum.com, www.gamedeception.net
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack(push, 0x4)
#endif
/*
#
=========================================================================================
# # Functions #
=========================================================================================
#
*/
// Function BaseAI.BaseAIController.DrawDebugTextToHud
// [0x00024000]
// Parameters infos:
void ABaseAIController::DrawDebugTextToHud() {
static UFunction* pFnDrawDebugTextToHud = NULL;
if (!pFnDrawDebugTextToHud)
pFnDrawDebugTextToHud = (UFunction*)UObject::GObjObjects()->Data[48360];
ABaseAIController_execDrawDebugTextToHud_Parms DrawDebugTextToHud_Parms;
this->ProcessEvent(pFnDrawDebugTextToHud, &DrawDebugTextToHud_Parms, NULL);
};
// Function BaseAI.BaseAIController.DrawEnemyPerception
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::DrawEnemyPerception() {
static UFunction* pFnDrawEnemyPerception = NULL;
if (!pFnDrawEnemyPerception)
pFnDrawEnemyPerception =
(UFunction*)UObject::GObjObjects()->Data[48358];
ABaseAIController_execDrawEnemyPerception_Parms DrawEnemyPerception_Parms;
pFnDrawEnemyPerception->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDrawEnemyPerception, &DrawEnemyPerception_Parms,
NULL);
pFnDrawEnemyPerception->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.StopMovement
// [0x00024002]
// Parameters infos:
void ABaseAIController::StopMovement() {
static UFunction* pFnStopMovement = NULL;
if (!pFnStopMovement)
pFnStopMovement = (UFunction*)UObject::GObjObjects()->Data[48356];
ABaseAIController_execStopMovement_Parms StopMovement_Parms;
this->ProcessEvent(pFnStopMovement, &StopMovement_Parms, NULL);
};
// Function BaseAI.BaseAIController.NotifyKilled
// [0x00020002]
// Parameters infos:
void ABaseAIController::NotifyKilled() {
static UFunction* pFnNotifyKilled = NULL;
if (!pFnNotifyKilled)
pFnNotifyKilled = (UFunction*)UObject::GObjObjects()->Data[48351];
ABaseAIController_execNotifyKilled_Parms NotifyKilled_Parms;
this->ProcessEvent(pFnNotifyKilled, &NotifyKilled_Parms, NULL);
};
// Function BaseAI.BaseAIController.SelectTarget
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::SelectTarget() {
static UFunction* pFnSelectTarget = NULL;
if (!pFnSelectTarget)
pFnSelectTarget = (UFunction*)UObject::GObjObjects()->Data[48349];
ABaseAIController_execSelectTarget_Parms SelectTarget_Parms;
pFnSelectTarget->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSelectTarget, &SelectTarget_Parms, NULL);
pFnSelectTarget->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.SelectEnemy
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::SelectEnemy() {
static UFunction* pFnSelectEnemy = NULL;
if (!pFnSelectEnemy)
pFnSelectEnemy = (UFunction*)UObject::GObjObjects()->Data[48347];
ABaseAIController_execSelectEnemy_Parms SelectEnemy_Parms;
pFnSelectEnemy->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSelectEnemy, &SelectEnemy_Parms, NULL);
pFnSelectEnemy->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.SetEnemy
// [0x00020C00] ( FUNC_Event | FUNC_Native )
// Parameters infos:
void ABaseAIController::eventSetEnemy() {
static UFunction* pFnSetEnemy = NULL;
if (!pFnSetEnemy)
pFnSetEnemy = (UFunction*)UObject::GObjObjects()->Data[48344];
ABaseAIController_eventSetEnemy_Parms SetEnemy_Parms;
pFnSetEnemy->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSetEnemy, &SetEnemy_Parms, NULL);
pFnSetEnemy->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.SelectTargetInternal
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::SelectTargetInternal() {
static UFunction* pFnSelectTargetInternal = NULL;
if (!pFnSelectTargetInternal)
pFnSelectTargetInternal =
(UFunction*)UObject::GObjObjects()->Data[48341];
ABaseAIController_execSelectTargetInternal_Parms SelectTargetInternal_Parms;
pFnSelectTargetInternal->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSelectTargetInternal, &SelectTargetInternal_Parms,
NULL);
pFnSelectTargetInternal->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.UpdateEnemyPerception
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIController::UpdateEnemyPerception() {
static UFunction* pFnUpdateEnemyPerception = NULL;
if (!pFnUpdateEnemyPerception)
pFnUpdateEnemyPerception =
(UFunction*)UObject::GObjObjects()->Data[48339];
ABaseAIController_execUpdateEnemyPerception_Parms
UpdateEnemyPerception_Parms;
pFnUpdateEnemyPerception->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnUpdateEnemyPerception, &UpdateEnemyPerception_Parms,
NULL);
pFnUpdateEnemyPerception->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.IsFriendly
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::IsFriendly() {
static UFunction* pFnIsFriendly = NULL;
if (!pFnIsFriendly)
pFnIsFriendly = (UFunction*)UObject::GObjObjects()->Data[48336];
ABaseAIController_execIsFriendly_Parms IsFriendly_Parms;
pFnIsFriendly->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnIsFriendly, &IsFriendly_Parms, NULL);
pFnIsFriendly->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.IsFriendlyPawn
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIController::IsFriendlyPawn() {
static UFunction* pFnIsFriendlyPawn = NULL;
if (!pFnIsFriendlyPawn)
pFnIsFriendlyPawn = (UFunction*)UObject::GObjObjects()->Data[48333];
ABaseAIController_execIsFriendlyPawn_Parms IsFriendlyPawn_Parms;
pFnIsFriendlyPawn->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnIsFriendlyPawn, &IsFriendlyPawn_Parms, NULL);
pFnIsFriendlyPawn->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.RemoveAllEnemies
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::RemoveAllEnemies() {
static UFunction* pFnRemoveAllEnemies = NULL;
if (!pFnRemoveAllEnemies)
pFnRemoveAllEnemies = (UFunction*)UObject::GObjObjects()->Data[48332];
ABaseAIController_execRemoveAllEnemies_Parms RemoveAllEnemies_Parms;
pFnRemoveAllEnemies->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnRemoveAllEnemies, &RemoveAllEnemies_Parms, NULL);
pFnRemoveAllEnemies->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.RemoveEnemy
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::RemoveEnemy() {
static UFunction* pFnRemoveEnemy = NULL;
if (!pFnRemoveEnemy)
pFnRemoveEnemy = (UFunction*)UObject::GObjObjects()->Data[48330];
ABaseAIController_execRemoveEnemy_Parms RemoveEnemy_Parms;
pFnRemoveEnemy->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnRemoveEnemy, &RemoveEnemy_Parms, NULL);
pFnRemoveEnemy->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.BroadcastEnemyKnowledge
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::BroadcastEnemyKnowledge() {
static UFunction* pFnBroadcastEnemyKnowledge = NULL;
if (!pFnBroadcastEnemyKnowledge)
pFnBroadcastEnemyKnowledge =
(UFunction*)UObject::GObjObjects()->Data[48326];
ABaseAIController_execBroadcastEnemyKnowledge_Parms
BroadcastEnemyKnowledge_Parms;
pFnBroadcastEnemyKnowledge->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnBroadcastEnemyKnowledge,
&BroadcastEnemyKnowledge_Parms, NULL);
pFnBroadcastEnemyKnowledge->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.GetTimeSince
// [0x00020002]
// Parameters infos:
void ABaseAIController::GetTimeSince() {
static UFunction* pFnGetTimeSince = NULL;
if (!pFnGetTimeSince)
pFnGetTimeSince = (UFunction*)UObject::GObjObjects()->Data[48323];
ABaseAIController_execGetTimeSince_Parms GetTimeSince_Parms;
this->ProcessEvent(pFnGetTimeSince, &GetTimeSince_Parms, NULL);
};
// Function BaseAI.BaseAIController.GetAiPlugInHistory
// [0x00020002]
// Parameters infos:
void ABaseAIController::GetAiPlugInHistory() {
static UFunction* pFnGetAiPlugInHistory = NULL;
if (!pFnGetAiPlugInHistory)
pFnGetAiPlugInHistory = (UFunction*)UObject::GObjObjects()->Data[48321];
ABaseAIController_execGetAiPlugInHistory_Parms GetAiPlugInHistory_Parms;
this->ProcessEvent(pFnGetAiPlugInHistory, &GetAiPlugInHistory_Parms, NULL);
};
// Function BaseAI.BaseAIController.Cleanup
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void ABaseAIController::Cleanup() {
static UFunction* pFnCleanup = NULL;
if (!pFnCleanup)
pFnCleanup = (UFunction*)UObject::GObjObjects()->Data[48319];
ABaseAIController_execCleanup_Parms Cleanup_Parms;
pFnCleanup->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnCleanup, &Cleanup_Parms, NULL);
pFnCleanup->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.UpdateEnemyAngle
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIController::UpdateEnemyAngle() {
static UFunction* pFnUpdateEnemyAngle = NULL;
if (!pFnUpdateEnemyAngle)
pFnUpdateEnemyAngle = (UFunction*)UObject::GObjObjects()->Data[48317];
ABaseAIController_execUpdateEnemyAngle_Parms UpdateEnemyAngle_Parms;
pFnUpdateEnemyAngle->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnUpdateEnemyAngle, &UpdateEnemyAngle_Parms, NULL);
pFnUpdateEnemyAngle->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.UpdateEnemyRange
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIController::UpdateEnemyRange() {
static UFunction* pFnUpdateEnemyRange = NULL;
if (!pFnUpdateEnemyRange)
pFnUpdateEnemyRange = (UFunction*)UObject::GObjObjects()->Data[48315];
ABaseAIController_execUpdateEnemyRange_Parms UpdateEnemyRange_Parms;
pFnUpdateEnemyRange->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnUpdateEnemyRange, &UpdateEnemyRange_Parms, NULL);
pFnUpdateEnemyRange->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIController.PawnDied
// [0x00020002]
// Parameters infos:
void ABaseAIController::PawnDied() {
static UFunction* pFnPawnDied = NULL;
if (!pFnPawnDied)
pFnPawnDied = (UFunction*)UObject::GObjObjects()->Data[48313];
ABaseAIController_execPawnDied_Parms PawnDied_Parms;
this->ProcessEvent(pFnPawnDied, &PawnDied_Parms, NULL);
};
// Function BaseAI.BaseAIController.Possess
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void ABaseAIController::eventPossess() {
static UFunction* pFnPossess = NULL;
if (!pFnPossess)
pFnPossess = (UFunction*)UObject::GObjObjects()->Data[48310];
ABaseAIController_eventPossess_Parms Possess_Parms;
this->ProcessEvent(pFnPossess, &Possess_Parms, NULL);
};
// Function BaseAI.BaseAIController.InitializeAIClass
// [0x00020800] ( FUNC_Event )
// Parameters infos:
void ABaseAIController::eventInitializeAIClass() {
static UFunction* pFnInitializeAIClass = NULL;
if (!pFnInitializeAIClass)
pFnInitializeAIClass = (UFunction*)UObject::GObjObjects()->Data[48309];
ABaseAIController_eventInitializeAIClass_Parms InitializeAIClass_Parms;
this->ProcessEvent(pFnInitializeAIClass, &InitializeAIClass_Parms, NULL);
};
// Function BaseAI.BaseAIPawn.DrawCrumbs
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIPawn::DrawCrumbs() {
static UFunction* pFnDrawCrumbs = NULL;
if (!pFnDrawCrumbs)
pFnDrawCrumbs = (UFunction*)UObject::GObjObjects()->Data[48392];
ABaseAIPawn_execDrawCrumbs_Parms DrawCrumbs_Parms;
pFnDrawCrumbs->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDrawCrumbs, &DrawCrumbs_Parms, NULL);
pFnDrawCrumbs->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIPawn.RemoveAttacker
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIPawn::RemoveAttacker() {
static UFunction* pFnRemoveAttacker = NULL;
if (!pFnRemoveAttacker)
pFnRemoveAttacker = (UFunction*)UObject::GObjObjects()->Data[48390];
ABaseAIPawn_execRemoveAttacker_Parms RemoveAttacker_Parms;
pFnRemoveAttacker->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnRemoveAttacker, &RemoveAttacker_Parms, NULL);
pFnRemoveAttacker->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIPawn.GetAttackerCount
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAIPawn::GetAttackerCount() {
static UFunction* pFnGetAttackerCount = NULL;
if (!pFnGetAttackerCount)
pFnGetAttackerCount = (UFunction*)UObject::GObjObjects()->Data[48387];
ABaseAIPawn_execGetAttackerCount_Parms GetAttackerCount_Parms;
pFnGetAttackerCount->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetAttackerCount, &GetAttackerCount_Parms, NULL);
pFnGetAttackerCount->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAIPawn.NotifyTeamChanged
// [0x00020102]
// Parameters infos:
void ABaseAIPawn::NotifyTeamChanged() {
static UFunction* pFnNotifyTeamChanged = NULL;
if (!pFnNotifyTeamChanged)
pFnNotifyTeamChanged = (UFunction*)UObject::GObjObjects()->Data[48386];
ABaseAIPawn_execNotifyTeamChanged_Parms NotifyTeamChanged_Parms;
this->ProcessEvent(pFnNotifyTeamChanged, &NotifyTeamChanged_Parms, NULL);
};
// Function BaseAI.BaseAIPawn.UnPossessed
// [0x00020002]
// Parameters infos:
void ABaseAIPawn::UnPossessed() {
static UFunction* pFnUnPossessed = NULL;
if (!pFnUnPossessed)
pFnUnPossessed = (UFunction*)UObject::GObjObjects()->Data[48385];
ABaseAIPawn_execUnPossessed_Parms UnPossessed_Parms;
this->ProcessEvent(pFnUnPossessed, &UnPossessed_Parms, NULL);
};
// Function BaseAI.BaseAIPawn.PossessedBy
// [0x00020002]
// Parameters infos:
void ABaseAIPawn::PossessedBy() {
static UFunction* pFnPossessedBy = NULL;
if (!pFnPossessedBy)
pFnPossessedBy = (UFunction*)UObject::GObjObjects()->Data[48382];
ABaseAIPawn_execPossessedBy_Parms PossessedBy_Parms;
this->ProcessEvent(pFnPossessedBy, &PossessedBy_Parms, NULL);
};
// Function BaseAI.BaseAIPawn.Died
// [0x00020002]
// Parameters infos:
void ABaseAIPawn::Died() {
static UFunction* pFnDied = NULL;
if (!pFnDied) pFnDied = (UFunction*)UObject::GObjObjects()->Data[48377];
ABaseAIPawn_execDied_Parms Died_Parms;
this->ProcessEvent(pFnDied, &Died_Parms, NULL);
};
// Function BaseAI.BaseAISquad.UpdateEnemySelection
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAISquad::UpdateEnemySelection() {
static UFunction* pFnUpdateEnemySelection = NULL;
if (!pFnUpdateEnemySelection)
pFnUpdateEnemySelection =
(UFunction*)UObject::GObjObjects()->Data[48437];
ABaseAISquad_execUpdateEnemySelection_Parms UpdateEnemySelection_Parms;
pFnUpdateEnemySelection->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnUpdateEnemySelection, &UpdateEnemySelection_Parms,
NULL);
pFnUpdateEnemySelection->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.GetSquadCenterPawn
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAISquad::GetSquadCenterPawn() {
static UFunction* pFnGetSquadCenterPawn = NULL;
if (!pFnGetSquadCenterPawn)
pFnGetSquadCenterPawn = (UFunction*)UObject::GObjObjects()->Data[48435];
ABaseAISquad_execGetSquadCenterPawn_Parms GetSquadCenterPawn_Parms;
pFnGetSquadCenterPawn->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetSquadCenterPawn, &GetSquadCenterPawn_Parms, NULL);
pFnGetSquadCenterPawn->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.GetSquadMembers
// [0x00420400] ( FUNC_Native )
// Parameters infos:
void ABaseAISquad::GetSquadMembers() {
static UFunction* pFnGetSquadMembers = NULL;
if (!pFnGetSquadMembers)
pFnGetSquadMembers = (UFunction*)UObject::GObjObjects()->Data[48431];
ABaseAISquad_execGetSquadMembers_Parms GetSquadMembers_Parms;
pFnGetSquadMembers->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetSquadMembers, &GetSquadMembers_Parms, NULL);
pFnGetSquadMembers->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.GetSquadMemberCount
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAISquad::GetSquadMemberCount() {
static UFunction* pFnGetSquadMemberCount = NULL;
if (!pFnGetSquadMemberCount)
pFnGetSquadMemberCount =
(UFunction*)UObject::GObjObjects()->Data[48429];
ABaseAISquad_execGetSquadMemberCount_Parms GetSquadMemberCount_Parms;
pFnGetSquadMemberCount->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetSquadMemberCount, &GetSquadMemberCount_Parms,
NULL);
pFnGetSquadMemberCount->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.UpdateLeader
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAISquad::UpdateLeader() {
static UFunction* pFnUpdateLeader = NULL;
if (!pFnUpdateLeader)
pFnUpdateLeader = (UFunction*)UObject::GObjObjects()->Data[48427];
ABaseAISquad_execUpdateLeader_Parms UpdateLeader_Parms;
pFnUpdateLeader->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnUpdateLeader, &UpdateLeader_Parms, NULL);
pFnUpdateLeader->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.EnemyPerceivedBy
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void ABaseAISquad::EnemyPerceivedBy() {
static UFunction* pFnEnemyPerceivedBy = NULL;
if (!pFnEnemyPerceivedBy)
pFnEnemyPerceivedBy = (UFunction*)UObject::GObjObjects()->Data[48423];
ABaseAISquad_execEnemyPerceivedBy_Parms EnemyPerceivedBy_Parms;
pFnEnemyPerceivedBy->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnEnemyPerceivedBy, &EnemyPerceivedBy_Parms, NULL);
pFnEnemyPerceivedBy->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.NotifyKilled
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ABaseAISquad::NotifyKilled() {
static UFunction* pFnNotifyKilled = NULL;
if (!pFnNotifyKilled)
pFnNotifyKilled = (UFunction*)UObject::GObjObjects()->Data[48417];
ABaseAISquad_execNotifyKilled_Parms NotifyKilled_Parms;
pFnNotifyKilled->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnNotifyKilled, &NotifyKilled_Parms, NULL);
pFnNotifyKilled->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISquad.Destroyed
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void ABaseAISquad::eventDestroyed() {
static UFunction* pFnDestroyed = NULL;
if (!pFnDestroyed)
pFnDestroyed = (UFunction*)UObject::GObjObjects()->Data[48416];
ABaseAISquad_eventDestroyed_Parms Destroyed_Parms;
this->ProcessEvent(pFnDestroyed, &Destroyed_Parms, NULL);
};
// Function BaseAI.BaseAISquad.PostBeginPlay
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void ABaseAISquad::eventPostBeginPlay() {
static UFunction* pFnPostBeginPlay = NULL;
if (!pFnPostBeginPlay)
pFnPostBeginPlay = (UFunction*)UObject::GObjObjects()->Data[48415];
ABaseAISquad_eventPostBeginPlay_Parms PostBeginPlay_Parms;
this->ProcessEvent(pFnPostBeginPlay, &PostBeginPlay_Parms, NULL);
};
// Function BaseAI.BaseAISubsystem.NotifyKilled
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::NotifyKilled() {
static UFunction* pFnNotifyKilled = NULL;
if (!pFnNotifyKilled)
pFnNotifyKilled = (UFunction*)UObject::GObjObjects()->Data[48463];
UBaseAISubsystem_execNotifyKilled_Parms NotifyKilled_Parms;
pFnNotifyKilled->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnNotifyKilled, &NotifyKilled_Parms, NULL);
pFnNotifyKilled->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.GetEnemyTeamsSize
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::GetEnemyTeamsSize() {
static UFunction* pFnGetEnemyTeamsSize = NULL;
if (!pFnGetEnemyTeamsSize)
pFnGetEnemyTeamsSize = (UFunction*)UObject::GObjObjects()->Data[48460];
UBaseAISubsystem_execGetEnemyTeamsSize_Parms GetEnemyTeamsSize_Parms;
pFnGetEnemyTeamsSize->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetEnemyTeamsSize, &GetEnemyTeamsSize_Parms, NULL);
pFnGetEnemyTeamsSize->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.GetTeamSize
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::GetTeamSize() {
static UFunction* pFnGetTeamSize = NULL;
if (!pFnGetTeamSize)
pFnGetTeamSize = (UFunction*)UObject::GObjObjects()->Data[48457];
UBaseAISubsystem_execGetTeamSize_Parms GetTeamSize_Parms;
pFnGetTeamSize->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetTeamSize, &GetTeamSize_Parms, NULL);
pFnGetTeamSize->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.DecreaseTeamSize
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::DecreaseTeamSize() {
static UFunction* pFnDecreaseTeamSize = NULL;
if (!pFnDecreaseTeamSize)
pFnDecreaseTeamSize = (UFunction*)UObject::GObjObjects()->Data[48394];
UBaseAISubsystem_execDecreaseTeamSize_Parms DecreaseTeamSize_Parms;
pFnDecreaseTeamSize->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDecreaseTeamSize, &DecreaseTeamSize_Parms, NULL);
pFnDecreaseTeamSize->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.IncreaseTeamSize
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::IncreaseTeamSize() {
static UFunction* pFnIncreaseTeamSize = NULL;
if (!pFnIncreaseTeamSize)
pFnIncreaseTeamSize = (UFunction*)UObject::GObjObjects()->Data[48454];
UBaseAISubsystem_execIncreaseTeamSize_Parms IncreaseTeamSize_Parms;
pFnIncreaseTeamSize->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnIncreaseTeamSize, &IncreaseTeamSize_Parms, NULL);
pFnIncreaseTeamSize->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.UnRegisterSquad
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::UnRegisterSquad() {
static UFunction* pFnUnRegisterSquad = NULL;
if (!pFnUnRegisterSquad)
pFnUnRegisterSquad = (UFunction*)UObject::GObjObjects()->Data[48439];
UBaseAISubsystem_execUnRegisterSquad_Parms UnRegisterSquad_Parms;
pFnUnRegisterSquad->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnUnRegisterSquad, &UnRegisterSquad_Parms, NULL);
pFnUnRegisterSquad->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.RegisterSquad
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::RegisterSquad() {
static UFunction* pFnRegisterSquad = NULL;
if (!pFnRegisterSquad)
pFnRegisterSquad = (UFunction*)UObject::GObjObjects()->Data[48440];
UBaseAISubsystem_execRegisterSquad_Parms RegisterSquad_Parms;
pFnRegisterSquad->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnRegisterSquad, &RegisterSquad_Parms, NULL);
pFnRegisterSquad->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.GetAIDebugTool
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::GetAIDebugTool() {
static UFunction* pFnGetAIDebugTool = NULL;
if (!pFnGetAIDebugTool)
pFnGetAIDebugTool = (UFunction*)UObject::GObjObjects()->Data[48450];
UBaseAISubsystem_execGetAIDebugTool_Parms GetAIDebugTool_Parms;
pFnGetAIDebugTool->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetAIDebugTool, &GetAIDebugTool_Parms, NULL);
pFnGetAIDebugTool->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAISubsystem.GetInstance
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UBaseAISubsystem::GetInstance() {
static UFunction* pFnGetInstance = NULL;
if (!pFnGetInstance)
pFnGetInstance = (UFunction*)UObject::GObjObjects()->Data[48448];
UBaseAISubsystem_execGetInstance_Parms GetInstance_Parms;
pFnGetInstance->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetInstance, &GetInstance_Parms, NULL);
pFnGetInstance->FunctionFlags |= 0x400;
};
// Function BaseAI.LatentActionObserver.OnLatentFinished
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void ULatentActionObserver::OnLatentFinished() {
static UFunction* pFnOnLatentFinished = NULL;
if (!pFnOnLatentFinished)
pFnOnLatentFinished = (UFunction*)UObject::GObjObjects()->Data[48469];
ULatentActionObserver_execOnLatentFinished_Parms OnLatentFinished_Parms;
pFnOnLatentFinished->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnOnLatentFinished, &OnLatentFinished_Parms, NULL);
pFnOnLatentFinished->FunctionFlags |= 0x400;
};
// Function BaseAI.BaseAiPlugInHistory.DrawDebugToHud
// [0x00820102]
// Parameters infos:
void UBaseAiPlugInHistory::DrawDebugToHud() {
static UFunction* pFnDrawDebugToHud = NULL;
if (!pFnDrawDebugToHud)
pFnDrawDebugToHud = (UFunction*)UObject::GObjObjects()->Data[48402];
UBaseAiPlugInHistory_execDrawDebugToHud_Parms DrawDebugToHud_Parms;
this->ProcessEvent(pFnDrawDebugToHud, &DrawDebugToHud_Parms, NULL);
};
// Function BaseAI.BaseAiPlugInHistory.Setup
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void UBaseAiPlugInHistory::eventSetup() {
static UFunction* pFnSetup = NULL;
if (!pFnSetup) pFnSetup = (UFunction*)UObject::GObjObjects()->Data[48399];
UBaseAiPlugInHistory_eventSetup_Parms Setup_Parms;
this->ProcessEvent(pFnSetup, &Setup_Parms, NULL);
};
// Function BaseAI.PluginBase.GetDebugVerboseText
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void UPluginBase::eventGetDebugVerboseText() {
static UFunction* pFnGetDebugVerboseText = NULL;
if (!pFnGetDebugVerboseText)
pFnGetDebugVerboseText =
(UFunction*)UObject::GObjObjects()->Data[47998];
UPluginBase_eventGetDebugVerboseText_Parms GetDebugVerboseText_Parms;
this->ProcessEvent(pFnGetDebugVerboseText, &GetDebugVerboseText_Parms,
NULL);
};
// Function BaseAI.PluginBase.UpdateHistoryString
// [0x00020002]
// Parameters infos:
void UPluginBase::UpdateHistoryString() {
static UFunction* pFnUpdateHistoryString = NULL;
if (!pFnUpdateHistoryString)
pFnUpdateHistoryString =
(UFunction*)UObject::GObjObjects()->Data[47996];
UPluginBase_execUpdateHistoryString_Parms UpdateHistoryString_Parms;
this->ProcessEvent(pFnUpdateHistoryString, &UpdateHistoryString_Parms,
NULL);
};
// Function BaseAI.PluginBase.UpdateCommandHistory
// [0x00020002]
// Parameters infos:
void UPluginBase::UpdateCommandHistory() {
static UFunction* pFnUpdateCommandHistory = NULL;
if (!pFnUpdateCommandHistory)
pFnUpdateCommandHistory =
(UFunction*)UObject::GObjObjects()->Data[47994];
UPluginBase_execUpdateCommandHistory_Parms UpdateCommandHistory_Parms;
this->ProcessEvent(pFnUpdateCommandHistory, &UpdateCommandHistory_Parms,
NULL);
};
// Function BaseAI.PluginBase.DrawDebug
// [0x00020800] ( FUNC_Event )
// Parameters infos:
void UPluginBase::eventDrawDebug() {
static UFunction* pFnDrawDebug = NULL;
if (!pFnDrawDebug)
pFnDrawDebug = (UFunction*)UObject::GObjObjects()->Data[47991];
UPluginBase_eventDrawDebug_Parms DrawDebug_Parms;
this->ProcessEvent(pFnDrawDebug, &DrawDebug_Parms, NULL);
};
// Function BaseAI.PluginBase.ScriptInitialize
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void UPluginBase::eventScriptInitialize() {
static UFunction* pFnScriptInitialize = NULL;
if (!pFnScriptInitialize)
pFnScriptInitialize = (UFunction*)UObject::GObjObjects()->Data[47990];
UPluginBase_eventScriptInitialize_Parms ScriptInitialize_Parms;
this->ProcessEvent(pFnScriptInitialize, &ScriptInitialize_Parms, NULL);
};
// Function BaseAI.PluginBase.DrawDebugToHud
// [0x00020100]
// Parameters infos:
void UPluginBase::DrawDebugToHud() {
static UFunction* pFnDrawDebugToHud = NULL;
if (!pFnDrawDebugToHud)
pFnDrawDebugToHud = (UFunction*)UObject::GObjObjects()->Data[47987];
UPluginBase_execDrawDebugToHud_Parms DrawDebugToHud_Parms;
this->ProcessEvent(pFnDrawDebugToHud, &DrawDebugToHud_Parms, NULL);
};
// Function BaseAI.PluginBase.EnablePlugin
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UPluginBase::EnablePlugin() {
static UFunction* pFnEnablePlugin = NULL;
if (!pFnEnablePlugin)
pFnEnablePlugin = (UFunction*)UObject::GObjObjects()->Data[47986];
UPluginBase_execEnablePlugin_Parms EnablePlugin_Parms;
pFnEnablePlugin->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnEnablePlugin, &EnablePlugin_Parms, NULL);
pFnEnablePlugin->FunctionFlags |= 0x400;
};
// Function BaseAI.PluginBase.DisablePlugin
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UPluginBase::DisablePlugin() {
static UFunction* pFnDisablePlugin = NULL;
if (!pFnDisablePlugin)
pFnDisablePlugin = (UFunction*)UObject::GObjObjects()->Data[47985];
UPluginBase_execDisablePlugin_Parms DisablePlugin_Parms;
pFnDisablePlugin->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDisablePlugin, &DisablePlugin_Parms, NULL);
pFnDisablePlugin->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPlugin.ScriptSetUp
// [0x00020800] ( FUNC_Event )
// Parameters infos:
void UAIPlugin::eventScriptSetUp() {
static UFunction* pFnScriptSetUp = NULL;
if (!pFnScriptSetUp)
pFnScriptSetUp = (UFunction*)UObject::GObjObjects()->Data[48017];
UAIPlugin_eventScriptSetUp_Parms ScriptSetUp_Parms;
this->ProcessEvent(pFnScriptSetUp, &ScriptSetUp_Parms, NULL);
};
// Function BaseAI.AITickablePlugin.NotifyNpcInGrannyMode
// [0x00020002]
// Parameters infos:
void UAITickablePlugin::NotifyNpcInGrannyMode() {
static UFunction* pFnNotifyNpcInGrannyMode = NULL;
if (!pFnNotifyNpcInGrannyMode)
pFnNotifyNpcInGrannyMode =
(UFunction*)UObject::GObjObjects()->Data[48035];
UAITickablePlugin_execNotifyNpcInGrannyMode_Parms
NotifyNpcInGrannyMode_Parms;
this->ProcessEvent(pFnNotifyNpcInGrannyMode, &NotifyNpcInGrannyMode_Parms,
NULL);
};
// Function BaseAI.AITickablePlugin.NotifyNpcTerminallyStuck
// [0x00020002]
// Parameters infos:
void UAITickablePlugin::NotifyNpcTerminallyStuck() {
static UFunction* pFnNotifyNpcTerminallyStuck = NULL;
if (!pFnNotifyNpcTerminallyStuck)
pFnNotifyNpcTerminallyStuck =
(UFunction*)UObject::GObjObjects()->Data[48033];
UAITickablePlugin_execNotifyNpcTerminallyStuck_Parms
NotifyNpcTerminallyStuck_Parms;
this->ProcessEvent(pFnNotifyNpcTerminallyStuck,
&NotifyNpcTerminallyStuck_Parms, NULL);
};
// Function BaseAI.AITickablePlugin.ScriptTick
// [0x00020800] ( FUNC_Event )
// Parameters infos:
void UAITickablePlugin::eventScriptTick() {
static UFunction* pFnScriptTick = NULL;
if (!pFnScriptTick)
pFnScriptTick = (UFunction*)UObject::GObjObjects()->Data[48031];
UAITickablePlugin_eventScriptTick_Parms ScriptTick_Parms;
this->ProcessEvent(pFnScriptTick, &ScriptTick_Parms, NULL);
};
// Function BaseAI.AITickablePlugin.Sleep
// [0x00020409] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAITickablePlugin::Sleep() {
static UFunction* pFnSleep = NULL;
if (!pFnSleep) pFnSleep = (UFunction*)UObject::GObjObjects()->Data[48029];
UAITickablePlugin_execSleep_Parms Sleep_Parms;
pFnSleep->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSleep, &Sleep_Parms, NULL);
pFnSleep->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginLeap.NotifyLanded
// [0x00020000]
// Parameters infos:
void UAIPluginLeap::NotifyLanded() {
static UFunction* pFnNotifyLanded = NULL;
if (!pFnNotifyLanded)
pFnNotifyLanded = (UFunction*)UObject::GObjObjects()->Data[48113];
UAIPluginLeap_execNotifyLanded_Parms NotifyLanded_Parms;
this->ProcessEvent(pFnNotifyLanded, &NotifyLanded_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.GetJumpVelForUsingJumpDownNavPointPathObject
// [0x00420000]
// Parameters infos:
void UAIPluginLeap::GetJumpVelForUsingJumpDownNavPointPathObject() {
static UFunction* pFnGetJumpVelForUsingJumpDownNavPointPathObject = NULL;
if (!pFnGetJumpVelForUsingJumpDownNavPointPathObject)
pFnGetJumpVelForUsingJumpDownNavPointPathObject =
(UFunction*)UObject::GObjObjects()->Data[48094];
UAIPluginLeap_execGetJumpVelForUsingJumpDownNavPointPathObject_Parms
GetJumpVelForUsingJumpDownNavPointPathObject_Parms;
this->ProcessEvent(pFnGetJumpVelForUsingJumpDownNavPointPathObject,
&GetJumpVelForUsingJumpDownNavPointPathObject_Parms,
NULL);
};
// Function BaseAI.AIPluginLeap.GetJumpVelForDropEdge
// [0x00420000]
// Parameters infos:
void UAIPluginLeap::GetJumpVelForDropEdge() {
static UFunction* pFnGetJumpVelForDropEdge = NULL;
if (!pFnGetJumpVelForDropEdge)
pFnGetJumpVelForDropEdge =
(UFunction*)UObject::GObjObjects()->Data[48091];
UAIPluginLeap_execGetJumpVelForDropEdge_Parms GetJumpVelForDropEdge_Parms;
this->ProcessEvent(pFnGetJumpVelForDropEdge, &GetJumpVelForDropEdge_Parms,
NULL);
};
// Function BaseAI.AIPluginLeap.TurnMeOn
// [0x00020002]
// Parameters infos:
void UAIPluginLeap::TurnMeOn() {
static UFunction* pFnTurnMeOn = NULL;
if (!pFnTurnMeOn)
pFnTurnMeOn = (UFunction*)UObject::GObjObjects()->Data[48090];
UAIPluginLeap_execTurnMeOn_Parms TurnMeOn_Parms;
this->ProcessEvent(pFnTurnMeOn, &TurnMeOn_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.HasPercentOfZDiffBeenCovered
// [0x00020000]
// Parameters infos:
void UAIPluginLeap::HasPercentOfZDiffBeenCovered() {
static UFunction* pFnHasPercentOfZDiffBeenCovered = NULL;
if (!pFnHasPercentOfZDiffBeenCovered)
pFnHasPercentOfZDiffBeenCovered =
(UFunction*)UObject::GObjObjects()->Data[48088];
UAIPluginLeap_execHasPercentOfZDiffBeenCovered_Parms
HasPercentOfZDiffBeenCovered_Parms;
this->ProcessEvent(pFnHasPercentOfZDiffBeenCovered,
&HasPercentOfZDiffBeenCovered_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.TestForTimeToTurnCollisionBackOn
// [0x00020002]
// Parameters infos:
void UAIPluginLeap::TestForTimeToTurnCollisionBackOn() {
static UFunction* pFnTestForTimeToTurnCollisionBackOn = NULL;
if (!pFnTestForTimeToTurnCollisionBackOn)
pFnTestForTimeToTurnCollisionBackOn =
(UFunction*)UObject::GObjObjects()->Data[48086];
UAIPluginLeap_execTestForTimeToTurnCollisionBackOn_Parms
TestForTimeToTurnCollisionBackOn_Parms;
this->ProcessEvent(pFnTestForTimeToTurnCollisionBackOn,
&TestForTimeToTurnCollisionBackOn_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.AbortMove
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UAIPluginLeap::AbortMove() {
static UFunction* pFnAbortMove = NULL;
if (!pFnAbortMove)
pFnAbortMove = (UFunction*)UObject::GObjObjects()->Data[48079];
UAIPluginLeap_execAbortMove_Parms AbortMove_Parms;
pFnAbortMove->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnAbortMove, &AbortMove_Parms, NULL);
pFnAbortMove->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginLeap.Failure
// [0x00080400] ( FUNC_Native )
// Parameters infos:
void UAIPluginLeap::Failure() {
static UFunction* pFnFailure = NULL;
if (!pFnFailure)
pFnFailure = (UFunction*)UObject::GObjObjects()->Data[48078];
UAIPluginLeap_execFailure_Parms Failure_Parms;
pFnFailure->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnFailure, &Failure_Parms, NULL);
pFnFailure->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginLeap.Success
// [0x00080400] ( FUNC_Native )
// Parameters infos:
void UAIPluginLeap::Success() {
static UFunction* pFnSuccess = NULL;
if (!pFnSuccess)
pFnSuccess = (UFunction*)UObject::GObjObjects()->Data[48077];
UAIPluginLeap_execSuccess_Parms Success_Parms;
pFnSuccess->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSuccess, &Success_Parms, NULL);
pFnSuccess->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginLeap.ScriptCleanUp
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void UAIPluginLeap::eventScriptCleanUp() {
static UFunction* pFnScriptCleanUp = NULL;
if (!pFnScriptCleanUp)
pFnScriptCleanUp = (UFunction*)UObject::GObjObjects()->Data[48076];
UAIPluginLeap_eventScriptCleanUp_Parms ScriptCleanUp_Parms;
this->ProcessEvent(pFnScriptCleanUp, &ScriptCleanUp_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.ScriptCommonMovePreparation
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void UAIPluginLeap::eventScriptCommonMovePreparation() {
static UFunction* pFnScriptCommonMovePreparation = NULL;
if (!pFnScriptCommonMovePreparation)
pFnScriptCommonMovePreparation =
(UFunction*)UObject::GObjObjects()->Data[48073];
UAIPluginLeap_eventScriptCommonMovePreparation_Parms
ScriptCommonMovePreparation_Parms;
this->ProcessEvent(pFnScriptCommonMovePreparation,
&ScriptCommonMovePreparation_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.GetDumpString
// [0x00020802] ( FUNC_Event )
// Parameters infos:
void UAIPluginLeap::eventGetDumpString() {
static UFunction* pFnGetDumpString = NULL;
if (!pFnGetDumpString)
pFnGetDumpString = (UFunction*)UObject::GObjObjects()->Data[48071];
UAIPluginLeap_eventGetDumpString_Parms GetDumpString_Parms;
this->ProcessEvent(pFnGetDumpString, &GetDumpString_Parms, NULL);
};
// Function BaseAI.AIPluginLeap.Leap
// [0x00420002]
// Parameters infos:
void UAIPluginLeap::Leap() {
static UFunction* pFnLeap = NULL;
if (!pFnLeap) pFnLeap = (UFunction*)UObject::GObjObjects()->Data[48068];
UAIPluginLeap_execLeap_Parms Leap_Parms;
this->ProcessEvent(pFnLeap, &Leap_Parms, NULL);
};
// Function BaseAI.AIPluginMovement.MoveUnreachable
// [0x00020002]
// Parameters infos:
void UAIPluginMovement::MoveUnreachable() {
static UFunction* pFnMoveUnreachable = NULL;
if (!pFnMoveUnreachable)
pFnMoveUnreachable = (UFunction*)UObject::GObjObjects()->Data[48195];
UAIPluginMovement_execMoveUnreachable_Parms MoveUnreachable_Parms;
this->ProcessEvent(pFnMoveUnreachable, &MoveUnreachable_Parms, NULL);
};
// Function BaseAI.AIPluginMovement.StopMovement
// [0x00020000]
// Parameters infos:
void UAIPluginMovement::StopMovement() {
static UFunction* pFnStopMovement = NULL;
if (!pFnStopMovement)
pFnStopMovement = (UFunction*)UObject::GObjObjects()->Data[48194];
UAIPluginMovement_execStopMovement_Parms StopMovement_Parms;
this->ProcessEvent(pFnStopMovement, &StopMovement_Parms, NULL);
};
// Function BaseAI.AIPluginMovement.GetDestinationType
// [0x00020003] ( FUNC_Final )
// Parameters infos:
void UAIPluginMovement::GetDestinationType() {
static UFunction* pFnGetDestinationType = NULL;
if (!pFnGetDestinationType)
pFnGetDestinationType = (UFunction*)UObject::GObjObjects()->Data[48192];
UAIPluginMovement_execGetDestinationType_Parms GetDestinationType_Parms;
this->ProcessEvent(pFnGetDestinationType, &GetDestinationType_Parms, NULL);
};
// Function BaseAI.AIPluginMovement.GetDestination
// [0x00420401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIPluginMovement::GetDestination() {
static UFunction* pFnGetDestination = NULL;
if (!pFnGetDestination)
pFnGetDestination = (UFunction*)UObject::GObjObjects()->Data[48189];
UAIPluginMovement_execGetDestination_Parms GetDestination_Parms;
pFnGetDestination->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetDestination, &GetDestination_Parms, NULL);
pFnGetDestination->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.RePath
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::RePath() {
static UFunction* pFnRePath = NULL;
if (!pFnRePath) pFnRePath = (UFunction*)UObject::GObjObjects()->Data[48187];
UAIPluginMovement_execRePath_Parms RePath_Parms;
pFnRePath->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnRePath, &RePath_Parms, NULL);
pFnRePath->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.Failure
// [0x00080400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::Failure() {
static UFunction* pFnFailure = NULL;
if (!pFnFailure)
pFnFailure = (UFunction*)UObject::GObjObjects()->Data[48186];
UAIPluginMovement_execFailure_Parms Failure_Parms;
pFnFailure->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnFailure, &Failure_Parms, NULL);
pFnFailure->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.Success
// [0x00080400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::Success() {
static UFunction* pFnSuccess = NULL;
if (!pFnSuccess)
pFnSuccess = (UFunction*)UObject::GObjObjects()->Data[48185];
UAIPluginMovement_execSuccess_Parms Success_Parms;
pFnSuccess->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSuccess, &Success_Parms, NULL);
pFnSuccess->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.SetMovementLock
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::SetMovementLock() {
static UFunction* pFnSetMovementLock = NULL;
if (!pFnSetMovementLock)
pFnSetMovementLock = (UFunction*)UObject::GObjObjects()->Data[48181];
UAIPluginMovement_execSetMovementLock_Parms SetMovementLock_Parms;
pFnSetMovementLock->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSetMovementLock, &SetMovementLock_Parms, NULL);
pFnSetMovementLock->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.AbortMove
// [0x00020400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::AbortMove() {
static UFunction* pFnAbortMove = NULL;
if (!pFnAbortMove)
pFnAbortMove = (UFunction*)UObject::GObjObjects()->Data[48178];
UAIPluginMovement_execAbortMove_Parms AbortMove_Parms;
pFnAbortMove->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnAbortMove, &AbortMove_Parms, NULL);
pFnAbortMove->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.FollowPlugInsPath
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::FollowPlugInsPath() {
static UFunction* pFnFollowPlugInsPath = NULL;
if (!pFnFollowPlugInsPath)
pFnFollowPlugInsPath = (UFunction*)UObject::GObjObjects()->Data[48170];
UAIPluginMovement_execFollowPlugInsPath_Parms FollowPlugInsPath_Parms;
pFnFollowPlugInsPath->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnFollowPlugInsPath, &FollowPlugInsPath_Parms, NULL);
pFnFollowPlugInsPath->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.MoveToActorRequest
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::MoveToActorRequest() {
static UFunction* pFnMoveToActorRequest = NULL;
if (!pFnMoveToActorRequest)
pFnMoveToActorRequest = (UFunction*)UObject::GObjObjects()->Data[48158];
UAIPluginMovement_execMoveToActorRequest_Parms MoveToActorRequest_Parms;
pFnMoveToActorRequest->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnMoveToActorRequest, &MoveToActorRequest_Parms, NULL);
pFnMoveToActorRequest->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.MoveToPointRequest
// [0x00024400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::MoveToPointRequest() {
static UFunction* pFnMoveToPointRequest = NULL;
if (!pFnMoveToPointRequest)
pFnMoveToPointRequest = (UFunction*)UObject::GObjObjects()->Data[48149];
UAIPluginMovement_execMoveToPointRequest_Parms MoveToPointRequest_Parms;
pFnMoveToPointRequest->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnMoveToPointRequest, &MoveToPointRequest_Parms, NULL);
pFnMoveToPointRequest->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginMovement.MoveToRequest
// [0x00420400] ( FUNC_Native )
// Parameters infos:
void UAIPluginMovement::MoveToRequest() {
static UFunction* pFnMoveToRequest = NULL;
if (!pFnMoveToRequest)
pFnMoveToRequest = (UFunction*)UObject::GObjObjects()->Data[48146];
UAIPluginMovement_execMoveToRequest_Parms MoveToRequest_Parms;
pFnMoveToRequest->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnMoveToRequest, &MoveToRequest_Parms, NULL);
pFnMoveToRequest->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginStuckFix.MoveUnreachable
// [0x00020002]
// Parameters infos:
void UAIPluginStuckFix::MoveUnreachable() {
static UFunction* pFnMoveUnreachable = NULL;
if (!pFnMoveUnreachable)
pFnMoveUnreachable = (UFunction*)UObject::GObjObjects()->Data[48266];
UAIPluginStuckFix_execMoveUnreachable_Parms MoveUnreachable_Parms;
this->ProcessEvent(pFnMoveUnreachable, &MoveUnreachable_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.StopMovement
// [0x00020000]
// Parameters infos:
void UAIPluginStuckFix::StopMovement() {
static UFunction* pFnStopMovement = NULL;
if (!pFnStopMovement)
pFnStopMovement = (UFunction*)UObject::GObjObjects()->Data[48265];
UAIPluginStuckFix_execStopMovement_Parms StopMovement_Parms;
this->ProcessEvent(pFnStopMovement, &StopMovement_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.GetDestinationType
// [0x00020003] ( FUNC_Final )
// Parameters infos:
void UAIPluginStuckFix::GetDestinationType() {
static UFunction* pFnGetDestinationType = NULL;
if (!pFnGetDestinationType)
pFnGetDestinationType = (UFunction*)UObject::GObjObjects()->Data[48263];
UAIPluginStuckFix_execGetDestinationType_Parms GetDestinationType_Parms;
this->ProcessEvent(pFnGetDestinationType, &GetDestinationType_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.GetDestination
// [0x00420401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIPluginStuckFix::GetDestination() {
static UFunction* pFnGetDestination = NULL;
if (!pFnGetDestination)
pFnGetDestination = (UFunction*)UObject::GObjObjects()->Data[48260];
UAIPluginStuckFix_execGetDestination_Parms GetDestination_Parms;
pFnGetDestination->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetDestination, &GetDestination_Parms, NULL);
pFnGetDestination->FunctionFlags |= 0x400;
};
// Function BaseAI.AIPluginStuckFix.Failure
// [0x00080000]
// Parameters infos:
void UAIPluginStuckFix::Failure() {
static UFunction* pFnFailure = NULL;
if (!pFnFailure)
pFnFailure = (UFunction*)UObject::GObjObjects()->Data[48259];
UAIPluginStuckFix_execFailure_Parms Failure_Parms;
this->ProcessEvent(pFnFailure, &Failure_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.Success
// [0x00080000]
// Parameters infos:
void UAIPluginStuckFix::Success() {
static UFunction* pFnSuccess = NULL;
if (!pFnSuccess)
pFnSuccess = (UFunction*)UObject::GObjObjects()->Data[48258];
UAIPluginStuckFix_execSuccess_Parms Success_Parms;
this->ProcessEvent(pFnSuccess, &Success_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.SetMovementLock
// [0x00024000]
// Parameters infos:
void UAIPluginStuckFix::SetMovementLock() {
static UFunction* pFnSetMovementLock = NULL;
if (!pFnSetMovementLock)
pFnSetMovementLock = (UFunction*)UObject::GObjObjects()->Data[48254];
UAIPluginStuckFix_execSetMovementLock_Parms SetMovementLock_Parms;
this->ProcessEvent(pFnSetMovementLock, &SetMovementLock_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.AbortMove
// [0x00020800] ( FUNC_Event )
// Parameters infos:
void UAIPluginStuckFix::eventAbortMove() {
static UFunction* pFnAbortMove = NULL;
if (!pFnAbortMove)
pFnAbortMove = (UFunction*)UObject::GObjObjects()->Data[48251];
UAIPluginStuckFix_eventAbortMove_Parms AbortMove_Parms;
this->ProcessEvent(pFnAbortMove, &AbortMove_Parms, NULL);
};
// Function BaseAI.AIPluginStuckFix.StuckFixToActorRequest
// [0x00024000]
// Parameters infos:
void UAIPluginStuckFix::StuckFixToActorRequest() {
static UFunction* pFnStuckFixToActorRequest = NULL;
if (!pFnStuckFixToActorRequest)
pFnStuckFixToActorRequest =
(UFunction*)UObject::GObjObjects()->Data[48239];
UAIPluginStuckFix_execStuckFixToActorRequest_Parms
StuckFixToActorRequest_Parms;
this->ProcessEvent(pFnStuckFixToActorRequest, &StuckFixToActorRequest_Parms,
NULL);
};
// Function BaseAI.AIPluginStuckFix.StuckFixToPointRequest
// [0x00024000]
// Parameters infos:
void UAIPluginStuckFix::StuckFixToPointRequest() {
static UFunction* pFnStuckFixToPointRequest = NULL;
if (!pFnStuckFixToPointRequest)
pFnStuckFixToPointRequest =
(UFunction*)UObject::GObjObjects()->Data[48230];
UAIPluginStuckFix_execStuckFixToPointRequest_Parms
StuckFixToPointRequest_Parms;
this->ProcessEvent(pFnStuckFixToPointRequest, &StuckFixToPointRequest_Parms,
NULL);
};
// Function BaseAI.PluginSquad.EnemyPerceived
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UPluginSquad::EnemyPerceived() {
static UFunction* pFnEnemyPerceived = NULL;
if (!pFnEnemyPerceived)
pFnEnemyPerceived = (UFunction*)UObject::GObjObjects()->Data[48520];
UPluginSquad_execEnemyPerceived_Parms EnemyPerceived_Parms;
pFnEnemyPerceived->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnEnemyPerceived, &EnemyPerceived_Parms, NULL);
pFnEnemyPerceived->FunctionFlags |= 0x400;
};
// Function BaseAI.PlayerInputRecorder.StopReplay
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UPlayerInputRecorder::StopReplay() {
static UFunction* pFnStopReplay = NULL;
if (!pFnStopReplay)
pFnStopReplay = (UFunction*)UObject::GObjObjects()->Data[48516];
UPlayerInputRecorder_execStopReplay_Parms StopReplay_Parms;
pFnStopReplay->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnStopReplay, &StopReplay_Parms, NULL);
pFnStopReplay->FunctionFlags |= 0x400;
};
// Function BaseAI.PlayerInputRecorder.Replay
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UPlayerInputRecorder::Replay() {
static UFunction* pFnReplay = NULL;
if (!pFnReplay) pFnReplay = (UFunction*)UObject::GObjObjects()->Data[48514];
UPlayerInputRecorder_execReplay_Parms Replay_Parms;
pFnReplay->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnReplay, &Replay_Parms, NULL);
pFnReplay->FunctionFlags |= 0x400;
};
// Function BaseAI.PlayerInputRecorder.StopRecording
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UPlayerInputRecorder::StopRecording() {
static UFunction* pFnStopRecording = NULL;
if (!pFnStopRecording)
pFnStopRecording = (UFunction*)UObject::GObjObjects()->Data[48513];
UPlayerInputRecorder_execStopRecording_Parms StopRecording_Parms;
pFnStopRecording->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnStopRecording, &StopRecording_Parms, NULL);
pFnStopRecording->FunctionFlags |= 0x400;
};
// Function BaseAI.PlayerInputRecorder.StartRecording
// [0x00022401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UPlayerInputRecorder::StartRecording() {
static UFunction* pFnStartRecording = NULL;
if (!pFnStartRecording)
pFnStartRecording = (UFunction*)UObject::GObjObjects()->Data[48511];
UPlayerInputRecorder_execStartRecording_Parms StartRecording_Parms;
pFnStartRecording->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnStartRecording, &StartRecording_Parms, NULL);
pFnStartRecording->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.DumpNativeCallStack
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::DumpNativeCallStack() {
static UFunction* pFnDumpNativeCallStack = NULL;
if (!pFnDumpNativeCallStack)
pFnDumpNativeCallStack =
(UFunction*)UObject::GObjObjects()->Data[47955];
UAIDebugTool_execDumpNativeCallStack_Parms DumpNativeCallStack_Parms;
pFnDumpNativeCallStack->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDumpNativeCallStack, &DumpNativeCallStack_Parms,
NULL);
pFnDumpNativeCallStack->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.GetActorEntryLocation
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::GetActorEntryLocation() {
static UFunction* pFnGetActorEntryLocation = NULL;
if (!pFnGetActorEntryLocation)
pFnGetActorEntryLocation =
(UFunction*)UObject::GObjObjects()->Data[47951];
UAIDebugTool_execGetActorEntryLocation_Parms GetActorEntryLocation_Parms;
pFnGetActorEntryLocation->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnGetActorEntryLocation, &GetActorEntryLocation_Parms,
NULL);
pFnGetActorEntryLocation->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.AddBTLogEntry
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::AddBTLogEntry() {
static UFunction* pFnAddBTLogEntry = NULL;
if (!pFnAddBTLogEntry)
pFnAddBTLogEntry = (UFunction*)UObject::GObjObjects()->Data[47949];
UAIDebugTool_execAddBTLogEntry_Parms AddBTLogEntry_Parms;
pFnAddBTLogEntry->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnAddBTLogEntry, &AddBTLogEntry_Parms, NULL);
pFnAddBTLogEntry->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.FlushETQHistory
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::FlushETQHistory() {
static UFunction* pFnFlushETQHistory = NULL;
if (!pFnFlushETQHistory)
pFnFlushETQHistory = (UFunction*)UObject::GObjObjects()->Data[47948];
UAIDebugTool_execFlushETQHistory_Parms FlushETQHistory_Parms;
pFnFlushETQHistory->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnFlushETQHistory, &FlushETQHistory_Parms, NULL);
pFnFlushETQHistory->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.AddETQLog
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::AddETQLog() {
static UFunction* pFnAddETQLog = NULL;
if (!pFnAddETQLog)
pFnAddETQLog = (UFunction*)UObject::GObjObjects()->Data[47944];
UAIDebugTool_execAddETQLog_Parms AddETQLog_Parms;
pFnAddETQLog->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnAddETQLog, &AddETQLog_Parms, NULL);
pFnAddETQLog->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.FlushUnreachableActors
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::FlushUnreachableActors() {
static UFunction* pFnFlushUnreachableActors = NULL;
if (!pFnFlushUnreachableActors)
pFnFlushUnreachableActors =
(UFunction*)UObject::GObjObjects()->Data[47943];
UAIDebugTool_execFlushUnreachableActors_Parms FlushUnreachableActors_Parms;
pFnFlushUnreachableActors->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnFlushUnreachableActors, &FlushUnreachableActors_Parms,
NULL);
pFnFlushUnreachableActors->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.LogUnreachableActor
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::LogUnreachableActor() {
static UFunction* pFnLogUnreachableActor = NULL;
if (!pFnLogUnreachableActor)
pFnLogUnreachableActor =
(UFunction*)UObject::GObjObjects()->Data[47941];
UAIDebugTool_execLogUnreachableActor_Parms LogUnreachableActor_Parms;
pFnLogUnreachableActor->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnLogUnreachableActor, &LogUnreachableActor_Parms,
NULL);
pFnLogUnreachableActor->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.ClearHistoryColor
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::ClearHistoryColor() {
static UFunction* pFnClearHistoryColor = NULL;
if (!pFnClearHistoryColor)
pFnClearHistoryColor = (UFunction*)UObject::GObjObjects()->Data[47940];
UAIDebugTool_execClearHistoryColor_Parms ClearHistoryColor_Parms;
pFnClearHistoryColor->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnClearHistoryColor, &ClearHistoryColor_Parms, NULL);
pFnClearHistoryColor->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.ColorHistory
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::ColorHistory() {
static UFunction* pFnColorHistory = NULL;
if (!pFnColorHistory)
pFnColorHistory = (UFunction*)UObject::GObjObjects()->Data[47938];
UAIDebugTool_execColorHistory_Parms ColorHistory_Parms;
pFnColorHistory->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnColorHistory, &ColorHistory_Parms, NULL);
pFnColorHistory->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.ClearHistoryFilter
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::ClearHistoryFilter() {
static UFunction* pFnClearHistoryFilter = NULL;
if (!pFnClearHistoryFilter)
pFnClearHistoryFilter = (UFunction*)UObject::GObjObjects()->Data[47937];
UAIDebugTool_execClearHistoryFilter_Parms ClearHistoryFilter_Parms;
pFnClearHistoryFilter->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnClearHistoryFilter, &ClearHistoryFilter_Parms, NULL);
pFnClearHistoryFilter->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.SetHistoryFilter
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::SetHistoryFilter() {
static UFunction* pFnSetHistoryFilter = NULL;
if (!pFnSetHistoryFilter)
pFnSetHistoryFilter = (UFunction*)UObject::GObjObjects()->Data[47934];
UAIDebugTool_execSetHistoryFilter_Parms SetHistoryFilter_Parms;
pFnSetHistoryFilter->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSetHistoryFilter, &SetHistoryFilter_Parms, NULL);
pFnSetHistoryFilter->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.ToggleLogDrawingMode
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::ToggleLogDrawingMode() {
static UFunction* pFnToggleLogDrawingMode = NULL;
if (!pFnToggleLogDrawingMode)
pFnToggleLogDrawingMode =
(UFunction*)UObject::GObjObjects()->Data[47932];
UAIDebugTool_execToggleLogDrawingMode_Parms ToggleLogDrawingMode_Parms;
pFnToggleLogDrawingMode->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnToggleLogDrawingMode, &ToggleLogDrawingMode_Parms,
NULL);
pFnToggleLogDrawingMode->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.DisplayNextEntry
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::DisplayNextEntry() {
static UFunction* pFnDisplayNextEntry = NULL;
if (!pFnDisplayNextEntry)
pFnDisplayNextEntry = (UFunction*)UObject::GObjObjects()->Data[47929];
UAIDebugTool_execDisplayNextEntry_Parms DisplayNextEntry_Parms;
pFnDisplayNextEntry->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDisplayNextEntry, &DisplayNextEntry_Parms, NULL);
pFnDisplayNextEntry->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.SetContext
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::SetContext() {
static UFunction* pFnSetContext = NULL;
if (!pFnSetContext)
pFnSetContext = (UFunction*)UObject::GObjObjects()->Data[47927];
UAIDebugTool_execSetContext_Parms SetContext_Parms;
pFnSetContext->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSetContext, &SetContext_Parms, NULL);
pFnSetContext->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.LogSpaceLine
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::LogSpaceLine() {
static UFunction* pFnLogSpaceLine = NULL;
if (!pFnLogSpaceLine)
pFnLogSpaceLine = (UFunction*)UObject::GObjObjects()->Data[47920];
UAIDebugTool_execLogSpaceLine_Parms LogSpaceLine_Parms;
pFnLogSpaceLine->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnLogSpaceLine, &LogSpaceLine_Parms, NULL);
pFnLogSpaceLine->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.Log
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::Log() {
static UFunction* pFnLog = NULL;
if (!pFnLog) pFnLog = (UFunction*)UObject::GObjObjects()->Data[47916];
UAIDebugTool_execLog_Parms Log_Parms;
pFnLog->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnLog, &Log_Parms, NULL);
pFnLog->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.SetDebugTarget
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::SetDebugTarget() {
static UFunction* pFnSetDebugTarget = NULL;
if (!pFnSetDebugTarget)
pFnSetDebugTarget = (UFunction*)UObject::GObjObjects()->Data[47914];
UAIDebugTool_execSetDebugTarget_Parms SetDebugTarget_Parms;
pFnSetDebugTarget->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnSetDebugTarget, &SetDebugTarget_Parms, NULL);
pFnSetDebugTarget->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.FlushLogs
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::FlushLogs() {
static UFunction* pFnFlushLogs = NULL;
if (!pFnFlushLogs)
pFnFlushLogs = (UFunction*)UObject::GObjObjects()->Data[47911];
UAIDebugTool_execFlushLogs_Parms FlushLogs_Parms;
pFnFlushLogs->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnFlushLogs, &FlushLogs_Parms, NULL);
pFnFlushLogs->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.LoadLogFile
// [0x00024401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::LoadLogFile() {
static UFunction* pFnLoadLogFile = NULL;
if (!pFnLoadLogFile)
pFnLoadLogFile = (UFunction*)UObject::GObjObjects()->Data[47907];
UAIDebugTool_execLoadLogFile_Parms LoadLogFile_Parms;
pFnLoadLogFile->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnLoadLogFile, &LoadLogFile_Parms, NULL);
pFnLoadLogFile->FunctionFlags |= 0x400;
};
// Function BaseAI.AIDebugTool.DrawLog
// [0x00020401] ( FUNC_Final | FUNC_Native )
// Parameters infos:
void UAIDebugTool::DrawLog() {
static UFunction* pFnDrawLog = NULL;
if (!pFnDrawLog)
pFnDrawLog = (UFunction*)UObject::GObjObjects()->Data[47904];
UAIDebugTool_execDrawLog_Parms DrawLog_Parms;
pFnDrawLog->FunctionFlags |= ~0x400;
this->ProcessEvent(pFnDrawLog, &DrawLog_Parms, NULL);
pFnDrawLog->FunctionFlags |= 0x400;
};
// Function BaseAI.PlugInOwnerInterface.GetTimeSince
// [0x00020000]
// Parameters infos:
void UPlugInOwnerInterface::GetTimeSince() {
static UFunction* pFnGetTimeSince = NULL;
if (!pFnGetTimeSince)
pFnGetTimeSince = (UFunction*)UObject::GObjObjects()->Data[48011];
UPlugInOwnerInterface_execGetTimeSince_Parms GetTimeSince_Parms;
this->ProcessEvent(pFnGetTimeSince, &GetTimeSince_Parms, NULL);
};
// Function BaseAI.PlugInOwnerInterface.GetAiPlugInHistory
// [0x00020000]
// Parameters infos:
void UPlugInOwnerInterface::GetAiPlugInHistory() {
static UFunction* pFnGetAiPlugInHistory = NULL;
if (!pFnGetAiPlugInHistory)
pFnGetAiPlugInHistory = (UFunction*)UObject::GObjObjects()->Data[48001];
UPlugInOwnerInterface_execGetAiPlugInHistory_Parms GetAiPlugInHistory_Parms;
this->ProcessEvent(pFnGetAiPlugInHistory, &GetAiPlugInHistory_Parms, NULL);
};
// Function BaseAI.NavigationPath.DrawPath
// [0x00024001] ( FUNC_Final )
// Parameters infos:
void UNavigationPath::DrawPath() {
static UFunction* pFnDrawPath = NULL;
if (!pFnDrawPath)
pFnDrawPath = (UFunction*)UObject::GObjObjects()->Data[48504];
UNavigationPath_execDrawPath_Parms DrawPath_Parms;
this->ProcessEvent(pFnDrawPath, &DrawPath_Parms, NULL);
};
// Function BaseAI.NavigationPath.WorldToLocal
// [0x00020001] ( FUNC_Final )
// Parameters infos:
void UNavigationPath::WorldToLocal() {
static UFunction* pFnWorldToLocal = NULL;
if (!pFnWorldToLocal)
pFnWorldToLocal = (UFunction*)UObject::GObjObjects()->Data[48501];
UNavigationPath_execWorldToLocal_Parms WorldToLocal_Parms;
this->ProcessEvent(pFnWorldToLocal, &WorldToLocal_Parms, NULL);
};
// Function BaseAI.NavigationPath.SetRoute
// [0x00020001] ( FUNC_Final )
// Parameters infos:
void UNavigationPath::SetRoute() {
static UFunction* pFnSetRoute = NULL;
if (!pFnSetRoute)
pFnSetRoute = (UFunction*)UObject::GObjObjects()->Data[48498];
UNavigationPath_execSetRoute_Parms SetRoute_Parms;
this->ProcessEvent(pFnSetRoute, &SetRoute_Parms, NULL);
};
// Function BaseAI.NavigationPath.GetElementPos
// [0x00020001] ( FUNC_Final )
// Parameters infos:
void UNavigationPath::GetElementPos() {
static UFunction* pFnGetElementPos = NULL;
if (!pFnGetElementPos)
pFnGetElementPos = (UFunction*)UObject::GObjObjects()->Data[48495];
UNavigationPath_execGetElementPos_Parms GetElementPos_Parms;
this->ProcessEvent(pFnGetElementPos, &GetElementPos_Parms, NULL);
};
#ifdef _MSC_VER
#pragma pack(pop)
#endif