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2020-08-04 13:13:01 -04:00

65 lines
1.9 KiB
C++

/*
#############################################################################################
# Killing Floor 2 (1.8787) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
#
=========================================================================================
# # File: XAudio2_classes.h #
=========================================================================================
# # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL
# Thanks: HOOAH07, lowHertz
# Forums: www.uc-forum.com, www.gamedeception.net
#############################################################################################
*/
#ifdef _MSC_VER
#pragma pack(push, 0x4)
#endif
/*
#
=========================================================================================
# # Constants #
=========================================================================================
#
*/
/*
#
=========================================================================================
# # Enums #
=========================================================================================
#
*/
/*
#
=========================================================================================
# # Classes #
=========================================================================================
#
*/
// Class XAudio2.XAudio2Device
// 0x00A8 (0x0410 - 0x0368)
class UXAudio2Device : public UAudioDevice {
public:
unsigned char UnknownData00[0xA8]; // 0x0368 (0x00A8) MISSED OFFSET
private:
static UClass* pClassPointer;
public:
static UClass* StaticClass() {
if (!pClassPointer)
pClassPointer = (UClass*)UObject::GObjObjects()->Data[3069];
return pClassPointer;
};
};
UClass* UXAudio2Device::pClassPointer = NULL;
#ifdef _MSC_VER
#pragma pack(pop)
#endif