22 lines
505 B
C++
22 lines
505 B
C++
#include "c_esp.h"
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#include "c_world.h"
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#include "c_glrender.h"
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#include "c_gltext.h"
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#include "c_rendermanager.h"
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void c_esp::handle(void) { draw_esp(); }
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void c_esp::draw_esp(void) {
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for (int i = 0; i < ctx.m_world->get_entities(); i++) {
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c_entity* e = ctx.m_world->get_entity(i);
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if (!e->is_valid() || e->is_item() ||
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e->index() == ctx.m_player->index() || !e->is_alive())
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continue;
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snap_lines(e);
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}
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}
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void c_esp::snap_lines(c_entity* e) {} |