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2020-08-04 13:13:01 -04:00

22 lines
505 B
C++

#include "c_esp.h"
#include "c_world.h"
#include "c_glrender.h"
#include "c_gltext.h"
#include "c_rendermanager.h"
void c_esp::handle(void) { draw_esp(); }
void c_esp::draw_esp(void) {
for (int i = 0; i < ctx.m_world->get_entities(); i++) {
c_entity* e = ctx.m_world->get_entity(i);
if (!e->is_valid() || e->is_item() ||
e->index() == ctx.m_player->index() || !e->is_alive())
continue;
snap_lines(e);
}
}
void c_esp::snap_lines(c_entity* e) {}