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nekohook/modules/source2013/sdk/common/replay/ireplayplayercache.h
2020-08-04 13:13:01 -04:00

41 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef IREPLAYPLAYERCACHE_H
#define IREPLAYPLAYERCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//----------------------------------------------------------------------------------------
#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001"
//----------------------------------------------------------------------------------------
abstract_class IReplayPlayerCache : public IBaseInterface {
public:
virtual bool Init() = 0;
virtual void Shutdown() = 0;
virtual void SetupPlayer(int nEntIndex) = 0;
virtual void DeletePlayerEntry(int nEntIndex) = 0;
virtual bool PlayerHasCacheEntry(int nEntIndex) = 0;
virtual void SetPlayerClass(int nEntIndex, const char *pPlayerClass) = 0;
virtual void SetPlayerSpawnTick(int nEntIndex, int nTick) = 0;
virtual void SetPlayerDeathTick(int nEntIndex, int nTick) = 0;
virtual const char *GetPlayerClass(int nEntIndex) = 0;
virtual int GetPlayerSpawnTick(int nEntIndex) = 0;
virtual int GetPlayerDeathTick(int nEntIndex) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPLAYERCACHE_H