41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#ifndef IREPLAYPLAYERCACHE_H
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#define IREPLAYPLAYERCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001"
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//----------------------------------------------------------------------------------------
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abstract_class IReplayPlayerCache : public IBaseInterface {
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public:
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virtual bool Init() = 0;
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virtual void Shutdown() = 0;
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virtual void SetupPlayer(int nEntIndex) = 0;
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virtual void DeletePlayerEntry(int nEntIndex) = 0;
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virtual bool PlayerHasCacheEntry(int nEntIndex) = 0;
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virtual void SetPlayerClass(int nEntIndex, const char *pPlayerClass) = 0;
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virtual void SetPlayerSpawnTick(int nEntIndex, int nTick) = 0;
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virtual void SetPlayerDeathTick(int nEntIndex, int nTick) = 0;
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virtual const char *GetPlayerClass(int nEntIndex) = 0;
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virtual int GetPlayerSpawnTick(int nEntIndex) = 0;
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virtual int GetPlayerDeathTick(int nEntIndex) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPLAYERCACHE_H
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