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2020-08-04 13:13:01 -04:00

69 lines
2.8 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Hold definitions for all client animation events
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined(CL_ANIMEVENT_H)
#define CL_ANIMEVENT_H
#ifdef _WIN32
#pragma once
#endif
// Animation event codes
#define CL_EVENT_MUZZLEFLASH0 5001 // Muzzleflash on attachment 0
#define CL_EVENT_MUZZLEFLASH1 5011 // Muzzleflash on attachment 1
#define CL_EVENT_MUZZLEFLASH2 5021 // Muzzleflash on attachment 2
#define CL_EVENT_MUZZLEFLASH3 5031 // Muzzleflash on attachment 3
#define CL_EVENT_SPARK0 5002 // Spark on attachment 0
#define CL_EVENT_NPC_MUZZLEFLASH0 \
5003 // Muzzleflash on attachment 0 for third person views
#define CL_EVENT_NPC_MUZZLEFLASH1 \
5013 // Muzzleflash on attachment 1 for third person views
#define CL_EVENT_NPC_MUZZLEFLASH2 \
5023 // Muzzleflash on attachment 2 for third person views
#define CL_EVENT_NPC_MUZZLEFLASH3 \
5033 // Muzzleflash on attachment 3 for third person views
#define CL_EVENT_SOUND \
5004 // Emit a sound // NOTE THIS MUST MATCH THE DEFINE AT
// CBaseEntity::PrecacheModel on the server!!!!!
#define CL_EVENT_EJECTBRASS1 6001 // Eject a brass shell from attachment 1
#define CL_EVENT_DISPATCHEFFECT0 \
9001 // Hook into a DispatchEffect on attachment 0
#define CL_EVENT_DISPATCHEFFECT1 \
9011 // Hook into a DispatchEffect on attachment 1
#define CL_EVENT_DISPATCHEFFECT2 \
9021 // Hook into a DispatchEffect on attachment 2
#define CL_EVENT_DISPATCHEFFECT3 \
9031 // Hook into a DispatchEffect on attachment 3
#define CL_EVENT_DISPATCHEFFECT4 \
9041 // Hook into a DispatchEffect on attachment 4
#define CL_EVENT_DISPATCHEFFECT5 \
9051 // Hook into a DispatchEffect on attachment 5
#define CL_EVENT_DISPATCHEFFECT6 \
9061 // Hook into a DispatchEffect on attachment 6
#define CL_EVENT_DISPATCHEFFECT7 \
9071 // Hook into a DispatchEffect on attachment 7
#define CL_EVENT_DISPATCHEFFECT8 \
9081 // Hook into a DispatchEffect on attachment 8
#define CL_EVENT_DISPATCHEFFECT9 \
9091 // Hook into a DispatchEffect on attachment 9
// These two events are used by c_env_spritegroup.
// FIXME: Should this be local to c_env_spritegroup?
#define CL_EVENT_SPRITEGROUP_CREATE 6002
#define CL_EVENT_SPRITEGROUP_DESTROY 6003
#define CL_EVENT_FOOTSTEP_LEFT 6004
#define CL_EVENT_FOOTSTEP_RIGHT 6005
#define CL_EVENT_MFOOTSTEP_LEFT \
6006 // Footstep sounds based on material underfoot.
#define CL_EVENT_MFOOTSTEP_RIGHT 6007
#define CL_EVENT_MFOOTSTEP_LEFT_LOUD \
6008 // Loud material impact sounds from feet attachments
#define CL_EVENT_MFOOTSTEP_RIGHT_LOUD 6009
#endif // CL_ANIMEVENT_H