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2020-08-04 13:13:01 -04:00

49 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined(FXDISCREETLINE_H)
#define FXDISCREETLINE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientsideeffects.h"
#include "mathlib/vector.h"
class IMaterial;
class CFXDiscreetLine : public CClientSideEffect {
public:
CFXDiscreetLine(const char *name, const Vector &start,
const Vector &direction, float velocity, float length,
float clipLength, float scale, float life,
const char *shader);
~CFXDiscreetLine(void);
virtual void Draw(double frametime);
virtual bool IsActive(void);
virtual void Destroy(void);
virtual void Update(double frametime);
protected:
IMaterial *m_pMaterial;
float m_fLife;
Vector m_vecOrigin, m_vecDirection;
float m_fVelocity;
float m_fStartTime;
float m_fClipLength;
float m_fScale;
float m_fLength;
};
#endif // FXDISCREETLINE_H