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2020-08-04 13:13:01 -04:00

64 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSTEXTWINDOW_H
#define CSTEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <spectatorgui.h>
#include "vguitextwindow.h"
//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------
class CHL2MPTextWindow : public CTextWindow {
private:
DECLARE_CLASS_SIMPLE(CHL2MPTextWindow, CTextWindow);
public:
CHL2MPTextWindow(IViewPort *pViewPort);
virtual ~CHL2MPTextWindow();
virtual void Update();
virtual void SetVisible(bool state);
virtual void ShowPanel(bool bShow);
virtual void OnKeyCodePressed(vgui::KeyCode code);
protected:
ButtonCode_t m_iScoreBoardKey;
// Background panel -------------------------------------------------------
public:
virtual void PaintBackground();
virtual void PerformLayout();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
class CHL2MPSpectatorGUI : public CSpectatorGUI {
private:
DECLARE_CLASS_SIMPLE(CHL2MPSpectatorGUI, CSpectatorGUI);
public:
CHL2MPSpectatorGUI(IViewPort *pViewPort);
virtual void Update(void);
virtual bool NeedsUpdate(void);
protected:
int m_nLastSpecMode;
CBaseEntity *m_nLastSpecTarget;
};
#endif // CSTEXTWINDOW_H