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2020-08-04 13:13:01 -04:00

69 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_BASETIMER_H
#define HUD_BASETIMER_H
#ifdef _WIN32
#pragma once
#endif
#include "hud_numericdisplay.h"
//-----------------------------------------------------------------------------
// Purpose: Base class for all the hud elements that are just a numeric display
// with some options for text and icons
//-----------------------------------------------------------------------------
class CHudBaseTimer : public CHudNumericDisplay {
DECLARE_CLASS_SIMPLE(CHudBaseTimer, CHudNumericDisplay);
public:
CHudBaseTimer(vgui::Panel *parent, const char *name);
void SetMinutes(int minutes);
void SetSeconds(int seconds);
protected:
// vgui overrides
virtual void Paint();
void SetToPrimaryColor();
void SetToSecondaryColor();
private:
void PaintTime(vgui::HFont font, int xpos, int ypos, int mins, int secs);
int m_iMinutes;
int m_iSeconds;
wchar_t m_LabelText[32];
CPanelAnimationVar(float, m_flBlur, "Blur", "0");
CPanelAnimationVar(float, m_flAlphaOverride, "Alpha", "255");
CPanelAnimationVar(Color, m_TextColor, "TextColor", "FgColor");
CPanelAnimationVar(Color, m_FlashColor, "SecondaryColor", "FgColor");
CPanelAnimationVar(vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers");
CPanelAnimationVar(vgui::HFont, m_hNumberGlowFont, "NumberGlowFont",
"HudNumbersGlow");
CPanelAnimationVar(vgui::HFont, m_hSmallNumberFont, "SmallNumberFont",
"HudNumbersSmall");
CPanelAnimationVar(vgui::HFont, m_hTextFont, "TextFont", "Default");
CPanelAnimationVarAliasType(float, text_xpos, "text_xpos", "8",
"proportional_float");
CPanelAnimationVarAliasType(float, text_ypos, "text_ypos", "20",
"proportional_float");
CPanelAnimationVarAliasType(float, digit_xpos, "digit_xpos", "50",
"proportional_float");
CPanelAnimationVarAliasType(float, digit_ypos, "digit_ypos", "2",
"proportional_float");
CPanelAnimationVarAliasType(float, digit2_xpos, "digit2_xpos", "98",
"proportional_float");
CPanelAnimationVarAliasType(float, digit2_ypos, "digit2_ypos", "16",
"proportional_float");
};
#endif // HUD_BASETIMER_H