45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERANDOBJECTENUMERATOR_H
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#define PLAYERANDOBJECTENUMERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ehandle.h"
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#include "ispatialpartition.h"
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#include "utlvector.h"
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class C_BaseEntity;
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class C_BasePlayer;
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// Enumator class for finding other players and objects close to the
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// local player
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class CPlayerAndObjectEnumerator : public IPartitionEnumerator {
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DECLARE_CLASS_NOBASE(CPlayerAndObjectEnumerator);
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public:
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// Forced constructor
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CPlayerAndObjectEnumerator(float radius);
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// Actual work code
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virtual IterationRetval_t EnumElement(IHandleEntity *pHandleEntity);
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int GetObjectCount();
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C_BaseEntity *GetObject(int index);
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public:
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// Data members
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float m_flRadiusSquared;
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CUtlVector<CHandle<C_BaseEntity> > m_Objects;
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C_BasePlayer *m_pLocal;
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};
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#endif // PLAYERANDOBJECTENUMERATOR_H
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