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2020-08-04 13:13:01 -04:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_HELPERS_H
#define VGUI_HELPERS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Label.h>
#include <vgui_controls/Panel.h>
inline int PanelTop(vgui::Panel *pPanel) {
int x, y, w, h;
pPanel->GetBounds(x, y, w, h);
return y;
}
inline int PanelLeft(vgui::Panel *pPanel) {
int x, y, w, h;
pPanel->GetBounds(x, y, w, h);
return x;
}
inline int PanelRight(vgui::Panel *pPanel) {
int x, y, w, h;
pPanel->GetBounds(x, y, w, h);
return x + w;
}
inline int PanelBottom(vgui::Panel *pPanel) {
int x, y, w, h;
pPanel->GetBounds(x, y, w, h);
return y + h;
}
inline int PanelWidth(vgui::Panel *pPanel) {
int x, y, w, h;
pPanel->GetBounds(x, y, w, h);
return w;
}
inline int PanelHeight(vgui::Panel *pPanel) {
int x, y, w, h;
pPanel->GetBounds(x, y, w, h);
return h;
}
// Places child at the requested position inside pParent. iAlignment is from
// Label::Alignment.
void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment);
#endif // VGUI_HELPERS_H