29 lines
692 B
C++
29 lines
692 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef CLIENT_H
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#define CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CCommand;
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class CUserCmd;
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class CBasePlayer;
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void ClientActive(edict_t *pEdict, bool bLoadGame);
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void ClientPutInServer(edict_t *pEdict, const char *playername);
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void ClientCommand(CBasePlayer *pSender, const CCommand &args);
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void ClientPrecache(void);
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// Game specific precaches
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void ClientGamePrecache(void);
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const char *GetGameDescription(void);
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void Host_Say(edict_t *pEdict, bool teamonly);
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#endif // CLIENT_H
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