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2020-08-04 13:13:01 -04:00

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692 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CLIENT_H
#define CLIENT_H
#ifdef _WIN32
#pragma once
#endif
class CCommand;
class CUserCmd;
class CBasePlayer;
void ClientActive(edict_t *pEdict, bool bLoadGame);
void ClientPutInServer(edict_t *pEdict, const char *playername);
void ClientCommand(CBasePlayer *pSender, const CCommand &args);
void ClientPrecache(void);
// Game specific precaches
void ClientGamePrecache(void);
const char *GetGameDescription(void);
void Host_Say(edict_t *pEdict, bool teamonly);
#endif // CLIENT_H