This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

44 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DAMAGEMODIFIER_H
#define DAMAGEMODIFIER_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
#include "ehandle.h"
//-----------------------------------------------------------------------------
// Purpose: Class handling generic damage modification to & from a player
//-----------------------------------------------------------------------------
class CDamageModifier {
public:
CDamageModifier();
void AddModifierToEntity(CBaseEntity *pChar);
void RemoveModifier();
void SetModifier(float flDamageScale);
float GetModifier() const;
void SetDoneToMe(bool bDoneToMe);
bool IsDamageDoneToMe() const;
CBaseEntity *GetCharacter() const;
private:
float m_flModifier;
CHandle<CBaseEntity> m_hEnt;
bool m_bDoneToMe; // True = modifies damage done to the entity, false =
// damage done by the entity
};
#endif // DAMAGEMODIFIER_H