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2020-08-04 13:13:01 -04:00

32 lines
787 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef EP1_GAMESTATS_H
#define EP1_GAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "gamestats.h"
class CEP1GameStats : public CBaseGameStats {
typedef CBaseGameStats BaseClass;
public:
CEP1GameStats(void);
virtual CBaseGameStats *OnInit(CBaseGameStats *pCurrentGameStats,
char const *gamedir);
virtual bool StatTrackingEnabledForMod(void) { return true; }
virtual bool UserPlayedAllTheMaps(void);
virtual const char *GetStatSaveFileName(void);
virtual const char *GetStatUploadRegistryKeyName(void);
};
#endif // EP1_GAMESTATS_H