32 lines
787 B
C++
32 lines
787 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef EP1_GAMESTATS_H
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#define EP1_GAMESTATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gamestats.h"
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class CEP1GameStats : public CBaseGameStats {
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typedef CBaseGameStats BaseClass;
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public:
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CEP1GameStats(void);
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virtual CBaseGameStats *OnInit(CBaseGameStats *pCurrentGameStats,
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char const *gamedir);
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virtual bool StatTrackingEnabledForMod(void) { return true; }
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virtual bool UserPlayedAllTheMaps(void);
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virtual const char *GetStatSaveFileName(void);
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virtual const char *GetStatUploadRegistryKeyName(void);
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};
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#endif // EP1_GAMESTATS_H
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