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2020-08-04 13:13:01 -04:00

87 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A global class that holds a prioritized queue of entity I/O events.
// Events can be posted with a nonzero delay, which determines
//how long they are held before being dispatched to their recipients.
//
// The queue is serviced once per server frame.
//
//=============================================================================//
#ifndef EVENTQUEUE_H
#define EVENTQUEUE_H
#ifdef _WIN32
#pragma once
#endif
#include "mempool.h"
struct EventQueuePrioritizedEvent_t {
float m_flFireTime;
string_t m_iTarget;
string_t m_iTargetInput;
EHANDLE m_pActivator;
EHANDLE m_pCaller;
int m_iOutputID;
EHANDLE
m_pEntTarget; // a pointer to the entity to target; overrides m_iTarget
variant_t m_VariantValue; // variable-type parameter
EventQueuePrioritizedEvent_t *m_pNext;
EventQueuePrioritizedEvent_t *m_pPrev;
DECLARE_SIMPLE_DATADESC();
DECLARE_FIXEDSIZE_ALLOCATOR(PrioritizedEvent_t);
};
class CEventQueue {
public:
// pushes an event into the queue, targeting a string name (m_iName), or
// directly by a pointer
void AddEvent(const char *target, const char *action, variant_t Value,
float fireDelay, CBaseEntity *pActivator,
CBaseEntity *pCaller, int outputID = 0);
void AddEvent(CBaseEntity *target, const char *action, float fireDelay,
CBaseEntity *pActivator, CBaseEntity *pCaller,
int outputID = 0);
void AddEvent(CBaseEntity *target, const char *action, variant_t Value,
float fireDelay, CBaseEntity *pActivator,
CBaseEntity *pCaller, int outputID = 0);
void CancelEvents(CBaseEntity *pCaller);
void CancelEventOn(CBaseEntity *pTarget, const char *sInputName);
bool HasEventPending(CBaseEntity *pTarget, const char *sInputName);
// services the queue, firing off any events who's time hath come
void ServiceEvents(void);
// debugging
void ValidateQueue(void);
// serialization
int Save(ISave &save);
int Restore(IRestore &restore);
CEventQueue();
~CEventQueue();
void Init(void);
void Clear(void); // resets the list
void Dump(void);
private:
void AddEvent(EventQueuePrioritizedEvent_t *event);
void RemoveEvent(EventQueuePrioritizedEvent_t *pe);
DECLARE_SIMPLE_DATADESC();
EventQueuePrioritizedEvent_t m_Events;
int m_iListCount;
};
extern CEventQueue g_EventQueue;
#endif // EVENTQUEUE_H