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nekohook/modules/source2013/sdk/game/server/gameweaponmanager.h
2020-08-04 13:13:01 -04:00

24 lines
566 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef GAMEWEAPONMANAGER_H
#define GAMEWEAPONMANAGER_H
#if defined(_WIN32)
#pragma once
#endif
void CreateWeaponManager(const char *pWeaponName, int iMaxPieces);
class CBaseCombatWeapon;
void WeaponManager_AmmoMod(CBaseCombatWeapon *pWeapon);
void WeaponManager_AddManaged(CBaseEntity *pWeapon);
void WeaponManager_RemoveManaged(CBaseEntity *pWeapon);
#endif // GAMEWEAPONMANAGER_H