24 lines
566 B
C++
24 lines
566 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef GAMEWEAPONMANAGER_H
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#define GAMEWEAPONMANAGER_H
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#if defined(_WIN32)
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#pragma once
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#endif
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void CreateWeaponManager(const char *pWeaponName, int iMaxPieces);
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class CBaseCombatWeapon;
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void WeaponManager_AmmoMod(CBaseCombatWeapon *pWeapon);
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void WeaponManager_AddManaged(CBaseEntity *pWeapon);
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void WeaponManager_RemoveManaged(CBaseEntity *pWeapon);
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#endif // GAMEWEAPONMANAGER_H
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