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2020-08-04 13:13:01 -04:00

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876 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ANTLION_DUST_H
#define ANTLION_DUST_H
#include "te_particlesystem.h"
class CTEAntlionDust : public CTEParticleSystem {
public:
DECLARE_CLASS(CTEAntlionDust, CTEParticleSystem);
DECLARE_SERVERCLASS();
CTEAntlionDust(const char *name);
virtual ~CTEAntlionDust(void);
virtual void Test(const Vector &current_origin,
const QAngle &current_angles){};
CNetworkVector(m_vecOrigin);
CNetworkVar(QAngle, m_vecAngles);
CNetworkVar(bool, m_bBlockedSpawner);
};
void UTIL_CreateAntlionDust(const Vector &origin, const QAngle &angles,
bool bBlockedSpawner = false);
#endif // ANTLION_DUST_H