32 lines
876 B
C++
32 lines
876 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ANTLION_DUST_H
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#define ANTLION_DUST_H
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#include "te_particlesystem.h"
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class CTEAntlionDust : public CTEParticleSystem {
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public:
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DECLARE_CLASS(CTEAntlionDust, CTEParticleSystem);
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DECLARE_SERVERCLASS();
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CTEAntlionDust(const char *name);
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virtual ~CTEAntlionDust(void);
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virtual void Test(const Vector ¤t_origin,
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const QAngle ¤t_angles){};
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CNetworkVector(m_vecOrigin);
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CNetworkVar(QAngle, m_vecAngles);
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CNetworkVar(bool, m_bBlockedSpawner);
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};
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void UTIL_CreateAntlionDust(const Vector &origin, const QAngle &angles,
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bool bBlockedSpawner = false);
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#endif // ANTLION_DUST_H
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