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2020-08-04 13:13:01 -04:00

35 lines
811 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENERGYWAVE_H
#define ENERGYWAVE_H
#ifdef _WIN32
#pragma once
#endif
#include "basecombatweapon.h"
#include "energy_wave.h"
//-----------------------------------------------------------------------------
// Purpose: Shield
//-----------------------------------------------------------------------------
class CEnergyWave : public CBaseEntity {
DECLARE_DATADESC();
public:
DECLARE_CLASS(CEnergyWave, CBaseEntity);
DECLARE_SERVERCLASS();
public:
void Spawn(void);
void Precache(void);
public:
static CEnergyWave* Create(CBaseEntity* pentOwner);
};
#endif // ENERGYWAVE_H