58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef EXTINGUISHERJET_H
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#define EXTINGUISHERJET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseparticleentity.h"
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class CExtinguisherJet : public CBaseEntity {
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public:
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DECLARE_CLASS(CExtinguisherJet, CBaseEntity);
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CExtinguisherJet(void);
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virtual void Spawn(void);
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virtual void Precache();
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void TurnOn(void);
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void TurnOff(void);
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void InputEnable(inputdata_t &inputdata);
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void InputDisable(inputdata_t &inputdata);
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void InputToggle(inputdata_t &inputdata);
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virtual void Think(void);
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void ExtinguishThink(void);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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// Stuff from the datatable.
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public:
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CNetworkVar(bool, m_bEmit); // Emit particles?
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CNetworkVar(int, m_nLength); // Length of jet
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CNetworkVar(
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int,
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m_nSize); // Size of jet (as in width and noise of particle movement)
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int m_nRadius; // Radius area to extinguish where jet hits
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float m_flStrength; // Strength of the extinguisher
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bool m_bEnabled;
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// Used for viewmodel
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CNetworkVar(bool, m_bUseMuzzlePoint);
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bool m_bAutoExtinguish; // Whether extinguisher should put out fires in its
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// think, or let owner do it
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};
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#endif // EXTINGUISHERJET_H
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