24 lines
768 B
C++
24 lines
768 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADE_FRAG_H
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#define GRENADE_FRAG_H
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#pragma once
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class CBaseGrenade;
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struct edict_t;
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CBaseGrenade *Fraggrenade_Create(const Vector &position, const QAngle &angles,
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const Vector &velocity,
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const AngularImpulse &angVelocity,
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CBaseEntity *pOwner, float timer,
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bool combineSpawned);
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bool Fraggrenade_WasPunted(const CBaseEntity *pEntity);
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bool Fraggrenade_WasCreatedByCombine(const CBaseEntity *pEntity);
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#endif // GRENADE_FRAG_H
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