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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_FRAG_H
#define GRENADE_FRAG_H
#pragma once
class CBaseGrenade;
struct edict_t;
CBaseGrenade *Fraggrenade_Create(const Vector &position, const QAngle &angles,
const Vector &velocity,
const AngularImpulse &angVelocity,
CBaseEntity *pOwner, float timer,
bool combineSpawned);
bool Fraggrenade_WasPunted(const CBaseEntity *pEntity);
bool Fraggrenade_WasCreatedByCombine(const CBaseEntity *pEntity);
#endif // GRENADE_FRAG_H